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Let Me Take a Better Look: Towards Video-Based Age Estimation
Picking out the bad apples: unsupervised biometric data filtering for refined age estimation
Centar izvrsnosti za računalni vid
Regression-based methods for face alignment: A survey
Efficient facial expression recognition using decision trees and neural networks
Learning Local Descriptors by Optimizing the Keypoint-Correspondence Criterion: Applications to Face Matching, Learning From Unlabeled Videos and 3D-Shape Retrieval
Unsupervised Facial Biometric Data Filtering for Age and Gender Estimation
Automatic Image-based Face Analysis Systems Overview
Cross-table linking and brushing: interactive visual analysis of multiple tabular data sets
Fast facial expression recognition using local binary features and shallow neural networks
Interactive Mixed Brushing
Memory-efficient Global Refinement of Decision-Tree Ensembles and its Application to Face Alignment
PATTERN RECOGNITION WITH PIXEL INTENSITY COMPARISONS ORGANIZED IN DECISION TREES
Learning Local Descriptors by Optimizing the Keypoint-Correspondence Criterion
Evaluacija preciznosti i točnosti praćenja značajki lica
Localizing Facial Landmark Points with Pixel Intensity Comparisons Organized in Decision Trees
Fast Localization of Facial Landmark Points
Eye pupil localization with an ensemble of randomized trees
A method for object detection based on pixel intensity comparisons
High-performance face tracking
Virtualna okruženja: Interaktivna 3D grafika i njene primjene
On creating multimodal virtual humans - real time speech driven facial gesturing
Multimodal Behavior Realization for Embodied Conversational Agents
Facial Action Tracking
Noise cancellation in automatic lip sync by speech signal analysis
How Multiple Current Users React to a Quiz Agent Attentive to the Dynamics of their Participation
Realization of multimodal behaviour of embodied conversational agents in real-time
Communicating with Multiple Users for Embodied Conversational Agents in Quiz Game Context
State of the Art in Example-based Motion Synthesis for Virtual Characters in Interactive Applications
Poslovna inteligencija i elektroničko poslovanje
A Controller-based Animation System for Synchronizing and Realizing Human-like Conversational Behaviors
Multimodal HCI output: Facial motion, gestures and synthesized speech synchronization
Hybrid approach to real-time speech driven facial gesturing of virtual characters
Toward a multi-culture adaptive virtual tour guide agent with a modular approach
Market Analysis of Presence Technologies and Applications: an Update
Building Victor a Virtual Affective Tutor
Communicating with Multiple Users for Embodied Conversational Agents
Animatable Face Models from Uncalibrated Input Pictures
Architecture of an Animation System for Human Characters
RealActor: Character Animation and Multimodal Behavior Realization System
Virtual Humans: From Researcher's Passion to Mass-market Technology
The Lessons Learned in Developing Multi-user Attentive Quiz Agents
Implementing a Multi-user Tour Guide System with an Embodied Conversational Agent
Implementing a Multiparty Support in a Tour Guide System with an Embodied Conversational Agent
Towards Facial Gestures Generation by Speech Signal Analysis Using HUGE Architecture
Towards Natural Head Movement of Autonomous Speaker Agent
Scripting Human-Agent Interactions in a Generic ECA Framework
Towards Realistic Real Time Speech-Driven Facial Animation
Towards Real-time speech-based Facial Animation Applications built on HUGE architecture
Automatic Lip Synchronization by Speech Signal Analysis
The Psychology of Avatars: Real Life Effects of Virtual Communication
A Market Overview on Presence Technologies and Applications
Toward a Culture Adaptive Conversational Agent with a Modularized Approach
Integrating Embodied Conversational Agent Components with a Generic Framework
Virtual Humans : From Researcher's Fascination to Mass-market Technology
The Design of a Generic Framework for Integrating ECA components
3D virtualni likovi na WWW-u
A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework
Towards an Embodied Conversational Agent Talking in Croatian
An agent based multicultural tour guide system with nonverbal user interface
A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework
Facial Gestures: Taxonomy and Application of Nonverbal, Nonemotional Facial Displays for Embodied Conversational Agents
Uvod u teoriju informacije i kodiranje
MULTIMODAL SPEAKER IDENTITY CONVERSION - CONTINUED
Towards a Multicultural ECA Tour Guide System
Personalized avatars for mobile entertainment
Real-time language independent lip synchronization method using a genetic algorithm
An Agent Based Multicultural User Interface in a Customer Service Application
[HUGE]: Universal Architecture for Statistically Based HUman GEsturing
3D Visualization on mobile devices
Toward a Universal Platform for Integrating Embodied Conversational Agent Components
Conversational Agents
Automated Gesturing for Embodied Agents
Automated gesturing for virtual characters: speech-driven and text-driven approaches
A Real-time Lip Sync System Using a Genetic Algorithm for Automatic Neural Network Configuration
MUVA: A flexible visualization architecture for multiple client platforms
Automatic facial gesturing for conversational agents and avatars
Interactive Visualization of Grid Monitoring Data on Multiple Client Platforms
Automatic Lip Sync and its Use in the New Multimedia Services for Mobile Devices
Interactive visualization of grid monitoring data on multiple client platforms
Automated news item categorization
Automatic Lip Synchronization by Speech Signal Analysis
LiveMail: Personalized Avatars for Mobile Entertainment
Mobile Entertainment Using Personal Avatars
Intelligent Content Production for a Virtual Speaker
Automated Gesturing for Virtual Characters: Speech-driven and Text-driven Approaches
Multiplatform Universal Visualization Architecture
3D Visualization of Data on Mobile Devices
Autonomous Speaker Agent
VCARD format za vođenje osobnih podataka
Virtualni likovi u pokretnoj mreži uz korištenje MMS-a
Personalizirani virtualni likovi u pokretnoj mreži
Virtualni likovi na pokretnim sustavima
Leksička analiza teksta za automatsku proizvodnju pokreta lica
Guest editorial - Networked virtual environments
Automatska animacija lica uporabom tehnologije FMC
3D animacija lica u Maya plug-in tehnologiji
3D vizualizacija automobilskog alarmnog sustava na WWW-u
3D vizualizacija podataka prema zemljopisnom smještaju
Intelligent Content Production for a Virtual Speaker
Simulation of a television speaker with natural face gestures
Virtualna okruženja : računalna grafika u stvarnom vremenu i njene primjene
Facial Motion Cloning
Emotion rendering as benchmark for face models
An XML Based Interactive Multimedia News System
Analysis of Virtual Reality Contribution to Treatment of Patients with Post-Traumatic Stress Disorder
Interactive multimedia news presentation on very low bitrates
Trends in Networked Collaborative Virtual Environments
Using a Virtual Human as Web Guide
Faces Everywhere: Towards Ubiquitous Production and Delivery of Face Animation
3D animacija lica u Shockwave tehnologiji
MPEG-4 Facial Animation: The Standard, Implementation and Applications
The origins of the MPEG-4 Facial Animation standard
MPEG-4 Facial Animation Framework for the Web and Mobile Platforms
The InterFace Software Platform for Interactive Virtual Characters
Evaluating Face Models Animated by MPEG-4 FAPs
MPEG-4: Next-Generation Standard for Interactive Media
Facial Animation Framework for the Web and Mobile Platforms
A Conversational Virtual Character for the Web
An Embodied Conversational Agent for the Web
A Challenge for Interactive Virtual Characters on the Internet
Talking Virtual Characters for the Internet
Life on the Web
An MPEG-4 FBA Decoder For Web Applications
Simulating Virtual Humans in Networked Virtual Environments
Trends in Networked Collaborative Virtual Environments
From Photographs to Interactive Virtual Characters on the Web
Anyone for Tennis?
User evaluation: synthetic talking faces for interactive services
Subjective evaluation of animated talking faces
Avatars in Networked Virtual Environments
Face Synthesis in the VIDAS project
Non-verbal Communication Interface for Collaborative Virtual Environments
Subjective tests with animated talking faces: what are they good for?
Autonomous Actors in Networked Collaborative Virtual Environments
Integration of Avatars and Autonomous Virtual Humans in Networked Virtual Environments
Facial Deformations for MPEG-4
Realistic Avatars and Autonomous Virtual Humans in VLNET Networked Virtual Environments
A flexible architecture for Virtual Humans in Networked Collaborative Virtual Environments
Data Exchange in Networked Collaborative Virtual Environments
Sharing VLNET worlds on the WEB
Virtual Human Representation and Communication in VLNET Networked Virtual Environments
MPEG-4: Audio/Video & Synthetic Graphics/Audio for Mixed Media
VLNET: A Body-Centered Networked Virtual Environment
Dead-Reckoning Algorithms for Synthetic Objects in MPEG-4 SNHC
A Versatile Navigation Interface for Virtual Humans in Collaborative Virtual Environments
MPEG-4 for Networked Collaborative Virtual Environments
Collaborative work using our virtual reality network system (VLNET)
A Dead-Reckoning Algorithm for Virtual Human Figures
Synthetic and Hybrid Imaging in the Humanoid and Vidas Projects
Playing Games through the Virtual Life Network
Towards Natural Communication in Networked Collaborative Virtual Environments
VLNET: A Virtual Life Network for TeleCooperative Applications
Motor Functions in VLNET Body-Centered Networked Virtual Environment
VLNET: A Networked Multimedia 3D Environment with Virtual Humans
Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
Virtual Humans for Representing Participants in Immersive Virtual Environments
The Making of Xian Terra-cotta Soldiers
Real-time Facial interaction
Nastava
Sveučilišni preddiplomski
- Osnove virtualnih okruženja (Nositelj)
- Osnove virtualnih okruženja (Nositelj)
- Teorija informacije (Nositelj)
- Teorija informacije (Nositelj)
- Projekt (Predavanja)
- Projekt iz programske potpore (Predavanja)
- Projekt iz programske potpore (Predavanja)
- Projekt iz programske potpore (Predavanja)
- Projekt R (Predavanja)
- Projekt R (Predavanja)
- Završni rad (Predavanja)
- Završni rad (Predavanja)
- Završni rad (Predavanja)
Sveučilišni diplomski
- Virtualna okruženja (Nositelj)
- Višemedijske komunikacije (Nositelj)
- Diplomski projekt (Predavanja)
- Diplomski projekt (Predavanja)
- Mentorski seminar (Predavanja)
- Prezentacijski seminar (Predavanja)
Poslijediplomski doktorski
- Istraživački seminar iz telekomunikacija i informatike 1 (Nositelj)
- Istraživački seminar iz telekomunikacija i informatike 2 (Nositelj)
- Istraživački seminar iz telekomunikacija i informatike 3 (Nositelj)
- Istraživački seminar iz telekomunikacija i informatike 4 (Nositelj)
- Istraživački seminar iz telekomunikacija i informatike 5 (Nositelj)
- Istraživački seminar iz telekomunikacija i informatike 6 (Nositelj)
- Komunikacije u virtualnim okruženjima (Nositelj)
Kompetencije
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Computers and information processing
Augmented reality -
Electronic design automation and methodology
Computer graphics
Pristupačnost