Let Me Take a Better Look: Towards Video-Based Age Estimation
Picking out the bad apples: unsupervised biometric data filtering for refined age estimation
Efficient facial expression recognition using decision trees and neural networks
Regression-based methods for face alignment: A survey
Center of Excellence for Computer Vision
Learning Local Descriptors by Optimizing the Keypoint-Correspondence Criterion: Applications to Face Matching, Learning From Unlabeled Videos and 3D-Shape Retrieval
Unsupervised Facial Biometric Data Filtering for Age and Gender Estimation
Automatic Image-based Face Analysis Systems Overview
Interactive Mixed Brushing
Memory-efficient Global Refinement of Decision-Tree Ensembles and its Application to Face Alignment
Cross-table linking and brushing: interactive visual analysis of multiple tabular data sets
Fast facial expression recognition using local binary features and shallow neural networks
PATTERN RECOGNITION WITH PIXEL INTENSITY COMPARISONS ORGANIZED IN DECISION TREES
Learning Local Descriptors by Optimizing the Keypoint-Correspondence Criterion
Evaluation of precision and accuracy of facial feature tracking
Localizing Facial Landmark Points with Pixel Intensity Comparisons Organized in Decision Trees
Eye pupil localization with an ensemble of randomized trees
Fast Localization of Facial Landmark Points
A method for object detection based on pixel intensity comparisons
High-performance face tracking
Noise cancellation in automatic lip sync by speech signal analysis
Multimodal Behavior Realization for Embodied Conversational Agents
On creating multimodal virtual humans - real time speech driven facial gesturing
Facial Action Tracking
Virtual environments: Interactive 3D graphics and applications
Business intelligence and electronic commerce
Multimodal HCI output: Facial motion, gestures and synthesized speech synchronization
Realization of multimodal behaviour of embodied conversational agents in real-time
A Controller-based Animation System for Synchronizing and Realizing Human-like Conversational Behaviors
Hybrid approach to real-time speech driven facial gesturing of virtual characters
How Multiple Current Users React to a Quiz Agent Attentive to the Dynamics of their Participation
Communicating with Multiple Users for Embodied Conversational Agents in Quiz Game Context
State of the Art in Example-based Motion Synthesis for Virtual Characters in Interactive Applications
Market Analysis of Presence Technologies and Applications: an Update
Virtual Humans: From Researcher's Passion to Mass-market Technology
The Lessons Learned in Developing Multi-user Attentive Quiz Agents
RealActor: Character Animation and Multimodal Behavior Realization System
Toward a multi-culture adaptive virtual tour guide agent with a modular approach
Implementing a Multi-user Tour Guide System with an Embodied Conversational Agent
Towards Facial Gestures Generation by Speech Signal Analysis Using HUGE Architecture
Animatable Face Models from Uncalibrated Input Pictures
Architecture of an Animation System for Human Characters
Communicating with Multiple Users for Embodied Conversational Agents
Building Victor a Virtual Affective Tutor
Implementing a Multiparty Support in a Tour Guide System with an Embodied Conversational Agent
The Psychology of Avatars: Real Life Effects of Virtual Communication
Integrating Embodied Conversational Agent Components with a Generic Framework
Automatic Lip Synchronization by Speech Signal Analysis
Towards Real-time speech-based Facial Animation Applications built on HUGE architecture
Scripting Human-Agent Interactions in a Generic ECA Framework
Toward a Culture Adaptive Conversational Agent with a Modularized Approach
Towards Realistic Real Time Speech-Driven Facial Animation
Towards Natural Head Movement of Autonomous Speaker Agent
Virtual Humans : From Researcher's Fascination to Mass-market Technology
The Design of a Generic Framework for Integrating ECA components
A Market Overview on Presence Technologies and Applications
Towards a Multicultural ECA Tour Guide System
Introduction to information theory and coding
MULTIMODAL SPEAKER IDENTITY CONVERSION - CONTINUED
3D virtual characters on WWW
Towards an Embodied Conversational Agent Talking in Croatian
A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework
A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework
An agent based multicultural tour guide system with nonverbal user interface
Facial Gestures: Taxonomy and Application of Nonverbal, Nonemotional Facial Displays for Embodied Conversational Agents
Automated gesturing for virtual characters: speech-driven and text-driven approaches
3D Visualization on mobile devices
An Agent Based Multicultural User Interface in a Customer Service Application
[HUGE]: Universal Architecture for Statistically Based HUman GEsturing
Toward a Universal Platform for Integrating Embodied Conversational Agent Components
Automated Gesturing for Embodied Agents
Personalized avatars for mobile entertainment
Real-time language independent lip synchronization method using a genetic algorithm
Conversational Agents
LiveMail: Personalized Avatars for Mobile Entertainment
MUVA: A flexible visualization architecture for multiple client platforms
A Real-time Lip Sync System Using a Genetic Algorithm for Automatic Neural Network Configuration
Automated news item categorization
Intelligent Content Production for a Virtual Speaker
Interactive Visualization of Grid Monitoring Data on Multiple Client Platforms
Automatic Lip Synchronization by Speech Signal Analysis
Automatic facial gesturing for conversational agents and avatars
Interactive visualization of grid monitoring data on multiple client platforms
Mobile Entertainment Using Personal Avatars
Automated Gesturing for Virtual Characters: Speech-driven and Text-driven Approaches
Automatic Lip Sync and its Use in the New Multimedia Services for Mobile Devices
Virtual characters in mobile networks using MMS
Simulation of a television speaker with natural face gestures
3D Visualization of Data on Mobile Devices
Autonomous Speaker Agent
Intelligent Content Production for a Virtual Speaker
Virtual environments : Computer graphics in real time and its application
Automatic facial animation using FMC technology
3D facial animation in Maya plug-in technology
3D visualization of automobile alarming system on WWW
3D data visualization according to geographic position
Guest editorial - Networked virtual environments
Lexical text analysis for automatic production of the facial movements
Virtual characters on mobile systems
Personalized virtual characters in mobile networks
VCARD format for personal data management
Multiplatform Universal Visualization Architecture
Interactive multimedia news presentation on very low bitrates
Trends in Networked Collaborative Virtual Environments
Analysis of Virtual Reality Contribution to Treatment of Patients with Post-Traumatic Stress Disorder
3D facial animation in Shockwave technology
Emotion rendering as benchmark for face models
Facial Motion Cloning
An XML Based Interactive Multimedia News System
Using a Virtual Human as Web Guide
Faces Everywhere: Towards Ubiquitous Production and Delivery of Face Animation
A Challenge for Interactive Virtual Characters on the Internet
MPEG-4: Next-Generation Standard for Interactive Media
An Embodied Conversational Agent for the Web
A Conversational Virtual Character for the Web
MPEG-4 Facial Animation Framework for the Web and Mobile Platforms
The InterFace Software Platform for Interactive Virtual Characters
Evaluating Face Models Animated by MPEG-4 FAPs
MPEG-4 Facial Animation: The Standard, Implementation and Applications
Facial Animation Framework for the Web and Mobile Platforms
The origins of the MPEG-4 Facial Animation standard
Simulating Virtual Humans in Networked Virtual Environments
Talking Virtual Characters for the Internet
Life on the Web
An MPEG-4 FBA Decoder For Web Applications
Trends in Networked Collaborative Virtual Environments
From Photographs to Interactive Virtual Characters on the Web
Face Synthesis in the VIDAS project
Non-verbal Communication Interface for Collaborative Virtual Environments
Avatars in Networked Virtual Environments
Anyone for Tennis?
Subjective evaluation of animated talking faces
User evaluation: synthetic talking faces for interactive services
Subjective tests with animated talking faces: what are they good for?
Integration of Avatars and Autonomous Virtual Humans in Networked Virtual Environments
Autonomous Actors in Networked Collaborative Virtual Environments
Realistic Avatars and Autonomous Virtual Humans in VLNET Networked Virtual Environments
Facial Deformations for MPEG-4
Collaborative work using our virtual reality network system (VLNET)
A Versatile Navigation Interface for Virtual Humans in Collaborative Virtual Environments
A Dead-Reckoning Algorithm for Virtual Human Figures
MPEG-4 for Networked Collaborative Virtual Environments
Virtual Human Representation and Communication in VLNET Networked Virtual Environments
VLNET: A Body-Centered Networked Virtual Environment
MPEG-4: Audio/Video & Synthetic Graphics/Audio for Mixed Media
A flexible architecture for Virtual Humans in Networked Collaborative Virtual Environments
Sharing VLNET worlds on the WEB
Data Exchange in Networked Collaborative Virtual Environments
Dead-Reckoning Algorithms for Synthetic Objects in MPEG-4 SNHC
Playing Games through the Virtual Life Network
Synthetic and Hybrid Imaging in the Humanoid and Vidas Projects
Towards Natural Communication in Networked Collaborative Virtual Environments
VLNET: A Virtual Life Network for TeleCooperative Applications
Motor Functions in VLNET Body-Centered Networked Virtual Environment
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET
VLNET: A Networked Multimedia 3D Environment with Virtual Humans
The Making of Xian Terra-cotta Soldiers
Virtual Humans for Representing Participants in Immersive Virtual Environments
Real-time Facial interaction
Teaching
University undergraduate
- Information Theory (Lecturer in charge)
- Information Theory (Lecturer in charge)
- Introduction to Virtual Environments (Lecturer in charge)
- Introduction to Virtual Environments (Lecturer in charge)
- BSc Thesis (Lecturers)
- BSc Thesis (Lecturers)
- Final BSc Thesis (Lecturers)
- Project (Lecturers)
- Project C (Lecturers)
- Project C (Lecturers)
- Software Design Project (Lecturers)
- Software Design Project (Lecturers)
- Software Design Project (Lecturers)
University graduate
- Multimedia Communications (Lecturer in charge)
- Virtual Environments (Lecturer in charge)
- Master Project (Lecturers)
- Mentorship Seminar (Lecturers)
- Presentation Seminar (Lecturers)
- Project (Lecturers)
Postgraduate doctoral study programme
- Communications in Virtual Environments (Lecturer in charge)
- Research seminar in telecommunications and informatics 1 (Lecturer in charge)
- Research seminar in telecommunications and informatics 2 (Lecturer in charge)
- Research seminar in telecommunications and informatics 3 (Lecturer in charge)
- Research seminar in telecommunications and informatics 4 (Lecturer in charge)
- Research seminar in telecommunications and informatics 5 (Lecturer in charge)
- Research seminar in telecommunications and informatics 6 (Lecturer in charge)
Competences
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Computers and information processing
Augmented reality -
Electronic design automation and methodology
Computer graphics
Pristupačnost