Let Me Take a Better Look: Towards Video-Based Age Estimation
Picking out the bad apples: unsupervised biometric data filtering for refined age estimation
Center of Excellence for Computer Vision
Efficient facial expression recognition using decision trees and neural networks
Regression-based methods for face alignment: A survey
Learning Local Descriptors by Optimizing the Keypoint-Correspondence Criterion: Applications to Face Matching, Learning From Unlabeled Videos and 3D-Shape Retrieval
Unsupervised Facial Biometric Data Filtering for Age and Gender Estimation
Memory-efficient Global Refinement of Decision-Tree Ensembles and its Application to Face Alignment
Fast facial expression recognition using local binary features and shallow neural networks
Cross-table linking and brushing: interactive visual analysis of multiple tabular data sets
Automatic Image-based Face Analysis Systems Overview
Interactive Mixed Brushing
PATTERN RECOGNITION WITH PIXEL INTENSITY COMPARISONS ORGANIZED IN DECISION TREES
Learning Local Descriptors by Optimizing the Keypoint-Correspondence Criterion
Evaluation of precision and accuracy of facial feature tracking
Eye pupil localization with an ensemble of randomized trees
Localizing Facial Landmark Points with Pixel Intensity Comparisons Organized in Decision Trees
Fast Localization of Facial Landmark Points
A method for object detection based on pixel intensity comparisons
High-performance face tracking
Virtual environments: Interactive 3D graphics and applications
On creating multimodal virtual humans - real time speech driven facial gesturing
Facial Action Tracking
Multimodal Behavior Realization for Embodied Conversational Agents
Noise cancellation in automatic lip sync by speech signal analysis
Multimodal HCI output: Facial motion, gestures and synthesized speech synchronization
A Controller-based Animation System for Synchronizing and Realizing Human-like Conversational Behaviors
State of the Art in Example-based Motion Synthesis for Virtual Characters in Interactive Applications
Communicating with Multiple Users for Embodied Conversational Agents in Quiz Game Context
Hybrid approach to real-time speech driven facial gesturing of virtual characters
Realization of multimodal behaviour of embodied conversational agents in real-time
How Multiple Current Users React to a Quiz Agent Attentive to the Dynamics of their Participation
Business intelligence and electronic commerce
The Lessons Learned in Developing Multi-user Attentive Quiz Agents
RealActor: Character Animation and Multimodal Behavior Realization System
Animatable Face Models from Uncalibrated Input Pictures
Architecture of an Animation System for Human Characters
Communicating with Multiple Users for Embodied Conversational Agents
Building Victor a Virtual Affective Tutor
Implementing a Multiparty Support in a Tour Guide System with an Embodied Conversational Agent
Toward a multi-culture adaptive virtual tour guide agent with a modular approach
Towards Facial Gestures Generation by Speech Signal Analysis Using HUGE Architecture
Implementing a Multi-user Tour Guide System with an Embodied Conversational Agent
Virtual Humans: From Researcher's Passion to Mass-market Technology
Market Analysis of Presence Technologies and Applications: an Update
Automatic Lip Synchronization by Speech Signal Analysis
The Psychology of Avatars: Real Life Effects of Virtual Communication
The Design of a Generic Framework for Integrating ECA components
Integrating Embodied Conversational Agent Components with a Generic Framework
Towards Natural Head Movement of Autonomous Speaker Agent
Virtual Humans : From Researcher's Fascination to Mass-market Technology
Toward a Culture Adaptive Conversational Agent with a Modularized Approach
Scripting Human-Agent Interactions in a Generic ECA Framework
A Market Overview on Presence Technologies and Applications
Towards Realistic Real Time Speech-Driven Facial Animation
Towards Real-time speech-based Facial Animation Applications built on HUGE architecture
An agent based multicultural tour guide system with nonverbal user interface
Facial Gestures: Taxonomy and Application of Nonverbal, Nonemotional Facial Displays for Embodied Conversational Agents
A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework
A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework
Towards a Multicultural ECA Tour Guide System
MULTIMODAL SPEAKER IDENTITY CONVERSION - CONTINUED
3D virtual characters on WWW
Towards an Embodied Conversational Agent Talking in Croatian
Introduction to information theory and coding
Toward a Universal Platform for Integrating Embodied Conversational Agent Components
An Agent Based Multicultural User Interface in a Customer Service Application
Personalized avatars for mobile entertainment
Automated Gesturing for Embodied Agents
3D Visualization on mobile devices
[HUGE]: Universal Architecture for Statistically Based HUman GEsturing
Real-time language independent lip synchronization method using a genetic algorithm
Automated gesturing for virtual characters: speech-driven and text-driven approaches
Conversational Agents
Automatic facial gesturing for conversational agents and avatars
Intelligent Content Production for a Virtual Speaker
Interactive Visualization of Grid Monitoring Data on Multiple Client Platforms
Automatic Lip Sync and its Use in the New Multimedia Services for Mobile Devices
Interactive visualization of grid monitoring data on multiple client platforms
Automatic Lip Synchronization by Speech Signal Analysis
Mobile Entertainment Using Personal Avatars
Automated Gesturing for Virtual Characters: Speech-driven and Text-driven Approaches
A Real-time Lip Sync System Using a Genetic Algorithm for Automatic Neural Network Configuration
MUVA: A flexible visualization architecture for multiple client platforms
LiveMail: Personalized Avatars for Mobile Entertainment
Automated news item categorization
Intelligent Content Production for a Virtual Speaker
VCARD format for personal data management
3D data visualization according to geographic position
Simulation of a television speaker with natural face gestures
Automatic facial animation using FMC technology
Multiplatform Universal Visualization Architecture
Virtual environments : Computer graphics in real time and its application
Virtual characters in mobile networks using MMS
3D visualization of automobile alarming system on WWW
Guest editorial - Networked virtual environments
3D Visualization of Data on Mobile Devices
3D facial animation in Maya plug-in technology
Lexical text analysis for automatic production of the facial movements
Virtual characters on mobile systems
Personalized virtual characters in mobile networks
Autonomous Speaker Agent
Analysis of Virtual Reality Contribution to Treatment of Patients with Post-Traumatic Stress Disorder
3D facial animation in Shockwave technology
Faces Everywhere: Towards Ubiquitous Production and Delivery of Face Animation
Using a Virtual Human as Web Guide
Emotion rendering as benchmark for face models
An XML Based Interactive Multimedia News System
Interactive multimedia news presentation on very low bitrates
Trends in Networked Collaborative Virtual Environments
Facial Motion Cloning
MPEG-4 Facial Animation Framework for the Web and Mobile Platforms
The InterFace Software Platform for Interactive Virtual Characters
A Challenge for Interactive Virtual Characters on the Internet
Evaluating Face Models Animated by MPEG-4 FAPs
An Embodied Conversational Agent for the Web
Facial Animation Framework for the Web and Mobile Platforms
MPEG-4: Next-Generation Standard for Interactive Media
MPEG-4 Facial Animation: The Standard, Implementation and Applications
The origins of the MPEG-4 Facial Animation standard
A Conversational Virtual Character for the Web
Simulating Virtual Humans in Networked Virtual Environments
An MPEG-4 FBA Decoder For Web Applications
Talking Virtual Characters for the Internet
Life on the Web
From Photographs to Interactive Virtual Characters on the Web
Trends in Networked Collaborative Virtual Environments
User evaluation: synthetic talking faces for interactive services
Face Synthesis in the VIDAS project
Avatars in Networked Virtual Environments
Subjective tests with animated talking faces: what are they good for?
Non-verbal Communication Interface for Collaborative Virtual Environments
Subjective evaluation of animated talking faces
Anyone for Tennis?
Integration of Avatars and Autonomous Virtual Humans in Networked Virtual Environments
Realistic Avatars and Autonomous Virtual Humans in VLNET Networked Virtual Environments
Facial Deformations for MPEG-4
Autonomous Actors in Networked Collaborative Virtual Environments
MPEG-4: Audio/Video & Synthetic Graphics/Audio for Mixed Media
A Versatile Navigation Interface for Virtual Humans in Collaborative Virtual Environments
Data Exchange in Networked Collaborative Virtual Environments
Dead-Reckoning Algorithms for Synthetic Objects in MPEG-4 SNHC
Collaborative work using our virtual reality network system (VLNET)
MPEG-4 for Networked Collaborative Virtual Environments
A Dead-Reckoning Algorithm for Virtual Human Figures
VLNET: A Body-Centered Networked Virtual Environment
Virtual Human Representation and Communication in VLNET Networked Virtual Environments
Sharing VLNET worlds on the WEB
A flexible architecture for Virtual Humans in Networked Collaborative Virtual Environments
Playing Games through the Virtual Life Network
Motor Functions in VLNET Body-Centered Networked Virtual Environment
VLNET: A Virtual Life Network for TeleCooperative Applications
Towards Natural Communication in Networked Collaborative Virtual Environments
Synthetic and Hybrid Imaging in the Humanoid and Vidas Projects
The Making of Xian Terra-cotta Soldiers
Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET
Virtual Humans for Representing Participants in Immersive Virtual Environments
VLNET: A Networked Multimedia 3D Environment with Virtual Humans
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
Real-time Facial interaction
Teaching
University undergraduate
- Information Theory (Lecturer in charge)
- Information Theory (Lecturer in charge)
- Introduction to Virtual Environments (Lecturer in charge)
- Introduction to Virtual Environments (Lecturer in charge)
- BSc Thesis (Lecturers)
- BSc Thesis (Lecturers)
- BSc Thesis (Lecturers)
- Final BSc Thesis (Lecturers)
- Project (Lecturers)
- Project C (Lecturers)
- Project C (Lecturers)
- Software Design Project (Lecturers)
- Software Design Project (Lecturers)
- Software Design Project (Lecturers)
University graduate
- Multimedia Communications (Lecturer in charge)
- Virtual Environments (Lecturer in charge)
- Graduation Thesis (Lecturers)
- Project (Lecturers)
- Project (Lecturers)
- Project (Lecturers)
- Project (Lecturers)
- Project (Lecturers)
- Seminar (Lecturers)
- Seminar (Lecturers)
- Seminar 1 (Lecturers)
- Seminar 2 (Lecturers)
Postgraduate doctoral study programme
- 3D virtual characters (Lecturer in charge)
- Communications in Virtual Environments (Lecturer in charge)
- Research seminar in telecommunications and informatics 1 (Lecturer in charge)
- Research seminar in telecommunications and informatics 2 (Lecturer in charge)
- Research seminar in telecommunications and informatics 3 (Lecturer in charge)
- Research seminar in telecommunications and informatics 4 (Lecturer in charge)
- Research seminar in telecommunications and informatics 5 (Lecturer in charge)
- Research seminar in telecommunications and informatics 6 (Lecturer in charge)
Competences
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Computers and information processing
Augmented reality -
Electronic design automation and methodology
Computer graphics