
From Systems to Socials: Rethinking QoE-Centric Telecom XR Standardisation Efforts for Social XR
Longitudinal Usability and UX Analysis of a Multiplatform House Design Pipeline: Insights from Extended Use Across Web, VR, and Mobile AR
Towards a Unified Definition of Social XR
Usability and User Experience Evaluation of a Multiplatform House Design Pipeline: Navigating Web, AR, and Mobile VR Workflows
Extending Beyond AGI: Designing a Tag-Based System for Filtering XR Content According to Comfort, Accessibility, and Safety Features
Evaluating QoE in Collaborative Co-Located Training Using Heterogeneous AR Devices
Assessment of Varied User Representations and XR Environments in Consumer-Grade XR Telemeetings
Nastava
Sveučilišni preddiplomski
- Komunikacijske mreže (Laboratorijske vježbe)
- Komunikacijske mreže (Laboratorijske vježbe)
- Umrežene višemedijske usluge (Laboratorijske vježbe)
- Umrežene višemedijske usluge (Laboratorijske vježbe)
Sveučilišni diplomski
- Osnove razvoja digitalnih igara (Auditorne vježbe)
- Imerzivne tehnologije (Laboratorijske vježbe)
- Umrežene igre (Laboratorijske vježbe)
Kompetencije
-
Communications technology
Multimedia communication Quality of experience -
Computers and information processing
Augmented reality -
Electronic design automation and methodology
Computer graphics Virtual reality -
Systems, man, and cybernetics
Extended reality Head-mounted displays Telepresence
Osobni podaci
Godina diplomiranja:
2021.
Godina magistriranja:
2023.
Na zavodu od:
2023.
Pristupačnost