
Longitudinal Usability and UX Analysis of a Multiplatform House Design Pipeline: Insights from Extended Use Across Web, VR, and Mobile AR
Towards a Unified Definition of Social XR
From Systems to Socials: Rethinking QoE-Centric Telecom XR Standardisation Efforts for Social XR
Usability and User Experience Evaluation of a Multiplatform House Design Pipeline: Navigating Web, AR, and Mobile VR Workflows
Extending Beyond AGI: Designing a Tag-Based System for Filtering XR Content According to Comfort, Accessibility, and Safety Features
Evaluating QoE in Collaborative Co-Located Training Using Heterogeneous AR Devices
Assessment of Varied User Representations and XR Environments in Consumer-Grade XR Telemeetings
Teaching
University undergraduate
- Communication Networks (Laboratory exercises)
- Communication Networks (Laboratory exercises)
- Networked Multimedia Services (Laboratory exercises)
- Networked Multimedia Services (Laboratory exercises)
University graduate
- Fundamentals of digital game development (Lecturer in charge)
- Immersive Technologies (Laboratory exercises)
- Networked Games (Laboratory exercises)
Competences
-
Communications technology
Multimedia communication Quality of experience -
Computers and information processing
Augmented reality -
Electronic design automation and methodology
Computer graphics Virtual reality -
Systems, man, and cybernetics
Extended reality Head-mounted displays Telepresence
Personal data
Graduation year:
2021.
mr.sc. graduation year:
2023.
Employed in this institution since:
2023.
Pristupačnost