A Framework for Improving Accessibility of Serious Games in Handheld Augmented Reality Based on User Interaction Data
Towards an Accessible Metaverse Experience: Evaluation of a Multiplatform Technological Heritage Museum Prototype
OVERCOMING ACCESSIBILITY BARRIERS TO EDUCATIONAL EXPERIENCES IN METAVERSE HERITAGE MUSEUMS FOR OLDER USERS IN VIRTUAL REALITY
A framework for user interaction analysis and accessibility evaluation of serious games based on augmented reality for mobile devices
Serious Games for Inclusive Society: Raising Awareness on Assistive Technology and Augmentative and Alternative Communication
Bringing Children Closer to Science and the Universe with New Technology
Serious games based on new technologies to increase motor and language-speech skills and accessibility in communication
A Systematic Literature Review of Handheld Augmented Reality Solutions for People with Disabilities
U korak s tehnologijom - ICT-AAC ozbiljnom igrom do edukacijskih i intervencijskih ciljeva
Assisted communication as a method of early intervention
Analysis and Evaluation of User Interactions in Augmented Reality
The impact of legislation on website accessibility: Croatian case-study
Roadmap for Development of Accessible Software Solutions Based on Emerging Technologies
Analysis of emerging technologies for improving social inclusion of people with disabilities
Software Prototype Based on Augmented Reality for Mastering Vocabulary
Process Model for Accessible Website User Evaluation
Potential of accessible website for elderly - case study research
ICT-AAC application as a medium for communication and learning
Virtual Reality Serious Game Prototype for Presenting Military Units
ICT AAC language builder - how to strengthen language competences in a colorful way digital world?
Accessible Web Prototype Features from Technological Point of View
Educational Virtual Environment Based on Oculus Rift and Leap Motion Devices
Application for Raising Awareness of Augmentative and Alternative Communication
Learning Colors - Application for Children with Developmental Disabilities
Serious Games as Education Tools for Children with Complex Communication Needs
Mathematical virtual classroom based on Oculus Rift and Leap Motion devices
Analysis of ICT-based Assistive Solutions for People with Disabilities
Front-end solution for enhancing web sites accessibility
Teaching
University undergraduate
- Digital Logic (Lecturers, Laboratory exercises)
- Human Factors in Computing (Lecturers)
- Public Mobile Network (Laboratory exercises)
- Public Mobile Network (Laboratory exercises)
University graduate
- Communication Software Development (Laboratory exercises)
- Project Management (Seminar)
Competences
-
Computers and information processing
Computer applications Learning management systems Mobile applications Web design Computer interfaces Augmented reality Tablet computers Wearable Computers Data processing Software systems -
Education
Adaptive learning Educational technology -
Engineering – general
Design engineering Research and development Guidelines -
Systems, man, and cybernetics
Human factors Man-machine systems Extended reality Interactive systems User interfaces Graphical user interfaces Human computer interaction Extended reality Head-mounted displays -
Social implications of technology
Technological innovation -
Systems engineering and theory
Software prototyping
Pristupačnost