Bringing Children Closer to Science and the Universe with New Technology
Keeping up with technology - ICT-AAC serious game for educational and intervention goals.
A Systematic Literature Review of Handheld Augmented Reality Solutions for People with Disabilities
Serious games based on new technologies to increase motor and language-speech skills and accessibility in communication
The impact of legislation on website accessibility: Croatian case-study
Assisted communication as a method of early intervention
Potential of accessible website for elderly - case study research
Process Model for Accessible Website User Evaluation
Software Prototype Based on Augmented Reality for Mastering Vocabulary
ICT-AAC application as a medium for communication and learning
Virtual Reality Serious Game Prototype for Presenting Military Units
Accessible Web Prototype Features from Technological Point of View
ICT AAC language builder - how to strengthen language competences in a colorful way digital world?
Application for Raising Awareness of Augmentative and Alternative Communication
Educational Virtual Environment Based on Oculus Rift and Leap Motion Devices
Serious Games as Education Tools for Children with Complex Communication Needs
Learning Colors - Application for Children with Developmental Disabilities
Mathematical virtual classroom based on Oculus Rift and Leap Motion devices
Analysis of ICT-based Assistive Solutions for People with Disabilities
Front-end solution for enhancing web sites accessibility
Teaching
University undergraduate
- Digital Logic (Laboratory exercises)
University graduate
- Laboratory of Telecommunication and Informatics 2 (Laboratory exercises)
Competences
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Computers and information processing
Computer applications Learning management systems Mobile applications Web design Computer interfaces Augmented reality Tablet computers Wearable Computers Data processing Software systems -
Education
Adaptive learning Educational technology -
Engineering – general
Design engineering Research and development Guidelines -
Systems, man, and cybernetics
Human factors Man-machine systems Extended reality Interactive systems User interfaces Graphical user interfaces Human computer interaction Extended reality Head-mounted displays -
Social implications of technology
Technological innovation -
Systems engineering and theory
Software prototyping