Communications in Virtual Environments
Data is displayed for academic year: 2023./2024.
Course Description
Introduction to Virtual Environments (VE): definition and terminology. Networked and collaborative VEs: design issues, systems, networking solutions, communication protocols. Virtual Reality and Augmented Reality. User interface and human interaction in virtual reality: techniques, human factors, performance, quality of service. Simulated humans: representation, animation, deformation, behavior, applications. VE on the World Wide Web. VEs on mobile platforms. Networked games. Overview of standards. Applications.
Study Programmes
Postgraduate doctoral study programme
Literature
Igor S. Pandžić, Tomislav Pejša, Krešimir Matković, Hrvoje Benko, Aleksandra Čereković, Maja Matijašević (2011.), Virtualna okruženja: Interaktivna 3D grafika i njene primjene, Element Zagreb
Sandeep Singhal, Michael Zyda (1999.), Networked Virtual Environments: Design and Implementation, Addison-Wesley, Reading, USA
Tolga K. Çapin, Igor S. Pandzic, Nadia Magnenat-Thalmann, Daniel Thalmann (1999.), Avatars in Networked Virtual Environments0471988634., John Wiley & Sons
Anthony Steed, Manuel Fradinho Oliveira (2010.), Networked Graphics: Building Networked Games and Virtual Environments, Morgan Kaufmann Publishers / Elsevier, Burlington, MA, USA
Grenville Armitage, Mark Claypool, Philip Branch (2006.), Networking and Online Games Understanding and Engineering Multiplayer Internet Games, John Wiley & Sons, Ltd.
For students
General
ID 154905
Summer semester
6 ECTS
L1 English Level
L1 e-Learning