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MIRKO SUŽNJEVIĆ
BIOGRAPHY
 

Mirko Suznjevic received his Dipl.-Ing. and Ph.D. degree in Electrical Engineering from the Faculty of Electrical Engineering and Computing, University of Zagreb in 2006 and 2012 respectively. His research interests are various aspects of networked virtual environments, mainly MMORPGs, including, quality of service, session and traffic characterization based on virtual context and mobile gaming. He is a member of IEEE.

 

PUBLICATIONS
 

Journal papers :

  1. M. Sužnjević, L. Skorin-Kapov, I. Humar, "Statistical User Behavior Detection and QoE Evaluation for Thin Client Services", Computer Science and Information Systems, Vol. 12, No. 2, pp. 587-605, 2015.
  2. M. Manzano, M. Urueña, M. Sužnjević, E. Calle, J. A. Hernández, and M. Matijasevic, "Dissecting the protocol and network traffic of the OnLive cloud gaming platform," Multimedia Systems, Vol. 20, No. 5, pp. 451-470, DOI:  10.1007/s00530-014-0370-4, March 2014. © Springer-Verlag 
    [Springer site][PDF, pre-print of the final version] 
  3. M. Sužnjević, J. Saldana, M.Matijašević, J. Fernández-Navajas, and J. Ruiz-Mas, "Analyzing the effect of TCP and server population on massively multiplayer games," International Journal of Computer Games Technology
    Vol. 2014 (2014), Article ID 602403, 17 pages 
    [Hindawi site][PDF]
  4. M. Sužnjević, I. Stupar, and M. Matijašević, "A model and software architecture for MMORPG traffic generation based on player behavior," Multimedia Systems, Vol. 19, No. 3, pp 231-253, DOI: 10.1007/s00530-012-0269-x, June 2013. © Springer-Verlag
    [Springer site][Springer DL][PDF, pre-print of the final version]
  5. M. Sužnjević and M. Matijašević, "Player behavior and traffic characterization for MMORPGs: a survey," Multimedia Systems, Vol. 19, No. 3, pp. 199-220, DOI:10.1007/s00530-012-0270-4, June 2013. © Springer-Verlag

    [Springer site][Springer DL][PDF, pre-print of the final version]
  6. V. Vasić, M. Sužnjević, M. Mikuc, and M. Matijašević, "Scalable software architecture for distributed MMORPG traffic generation based on integration of UrBBaN-Gen and IMUNES," Journal of Communications Software and Systems, Vol. 8, No. 4, December 2012, pp. 93-101
    [JCOMSS site][PDF, pre-print of the final versiont]
  7. M. Sužnjević and M. Matijašević, "Why MMORPG Players Do What They Do: Relating Motivations to Action Categories," International Journal of Advanced Media and Communication, Vol. 4, No. 4, pp. 405-424, November 2010. © Inderscience

    [IJAMC site][ACM DL][PDF, pre-print of the final versiont]
  8. M. Sužnjević, O. Dobrijevic, and M. Matijasevic, "MMORPG Player Actions: Network Performance, Session Patterns and Latency Requirements Analysis," Multimedia Tools and Applications, vol. 45 no. 1-3, pp. 191-214, 2009. © Springer-Verlag
    [SpringerLink] [PDF, pre-print of the final version]
 

Conference proceedings:

  1. M. Sužnjević, J .Saldana, M. Matijašević, M. Vuga, "'Impact of Simplemux Traffic Optimisation on MMORPG QoE'", to appear in Proc. of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems, PQS, Aug. 2016, Berlin
  2. D. Vučić, L. Skorin-Kapov, M. Sužnjević, "The impact of bandwidth limitations and video resolution size on QoE for WebRTC-based mobile multi-party video conferencing", to appear in Proc. of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems, PQS, Aug. 2016, Berlin
  3. I. Slivar, M. Sužnjević, L. Skorin-Kapov, V. Ilić, "Cloud gaming in Education: Evaluation of Multiple Game Streams in a Shared WLAN", Proc. of ZINC 2016, Novi Sad, Serbia, June 2016.
    [PDF]
  4. M. Sužnjević, I. Slivar, L. Skorin-Kapov, "Analysis and QoE Evaluation of Cloud Gaming Service Adaptation Under Different Network Conditions: the Case of NVIDIA GeForce NOW", Proc. of 8th International Conf. on Quality of Multimedia Experience (QoMEX 2016), Lisbon, Portugal, June 2016 
    [PDF]
  5. I. Slivar, L. Skorin-Kapov, M. Sužnjević, "Cloud Gaming QoE Models for Deriving Video Coding Adaptation Strategies", Proc. of ACM Multimedia Systems (MMSys'16), Klagenfurt, Austria, May 2016. 
    [PDF]
  6. M. Sužnjević, M. Matijašević, J. Konfic, "Application Context Based Algorithm
    for Player Skill Evaluation in MOBA games", The 14th Annual Workshop on Network and Systems Support for Games - NetGames 2015, Zagreb, Croatia, December 2015, p.6
    [PDF]
  7. M. Sužnjević, and M. Matijašević, "Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games," in Proceedings of the 13th International Conference on Telecommunications (ConTEL) 2015, Graz, Austria, 2015, p. 8
    [PDF]
  8. I. Slivar, M. Sužnjević, L. Skorin-Kapov. "The Impact of Video Encoding Parameters and Game Type on QoE for Cloud Gaming: a Case Study using the Steam Platform", QoMEX 2015, Costa Navarino, Greece, May 2015, p. 6
    [PDF]
  9. S. Möller, J.-N. Antons, J. Beyer, S. Egger, E. N. Castellar, L. Skorin-Kapov and M. Sužnjević. "Towards a New ITU-T Recommendation for Subjective Methods Evaluating Gaming QoE",  QoMEX 2015, Costa Navarino, Greece, May 2015.
    [PDF]
  10. I. Slivar, M. Sužnjević, L. Skorin-Kapov, M. Matijašević. "Empirical QoE Study of In-Home Streaming of Online Games",  The 13th Annual Workshop on Network and Systems Support for Games - NetGames 2014, Nagoya, Japan, December 2014, p.6
    [PDF]
  11. M. Sužnjević, J. Bayer, L. Skorin-Kapov, S. Möller, N. Sorsa. "Towards understanding the relationship between game type and network traffic for cloud gaming", to appear in proc. of 1st Int'l Workshop on Cloud Gaming Systems and Networks, in conjunction with IEEE International Conference on Multimedia and Expo Workshops (ICME), Chengdu, China, July 2014, p.6
    [PDF]
  12. M. Sužnjević, L. Skorin-Kapov, and I.Humar. "User Behavior Detection Based on Statistical Traffic Analysis for Thin Client Services", proc. of WorldCIST 2014, in New Perspectives in Information Systems and Technologies, Advances in Intelligent Systems and Computing, Vol. 276, Springer, A. Rocha et al. (eds.), DOI: 10.1007/978-3-319-05948-8_24, pp. 247-256.
    [PDF]
  13. M. Sužnjević, L. Skorin-Kapov, M. Matijašević. "The Impact of User, System, and Context factors on Gaming QoE: a Case Study Involving MMORPGs", Proc. of NetGames 2013, Denver, USA, Dec. 9-10, 2013. 
    [PDF]

  14. N. Caplar, M. Sužnjević, and M. Matijašević, "Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth," Proc. of the Foundations of Digital Games Conference 2013, Chania, Crete, Greece. (2013) 

    [PDF]
  15. M. Sužnjević and M. Matijašević, "Towards Reinterpretation of Interaction Complexity for Load Prediction in Cloud-based MMORPGs,"  Proceedings of the 2012 IEEE Symposium on Haptic Audio-Visual Environments and Games. Munich, Germany, 2012, pp. 148-149 

    [PDF]

  16. V. Vasić, M. Sužnjević, M. Mikuc, and M. Matijašević, "Improving distributed traffic generation performance by using IMUNES network emulator,"  Proceedings of the 2012 International Conference on Software, Telecommunications and Computer Networks. Split, Croatia, 2012, p. 5 
    [PDF]

  17. J .Saldana, M. Sužnjević, L. Sequeira, J. Fernandez-Navajas, M. Matijasevic, and J. Ruiz-Mas, "The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic," Proceedings of IEEE ICCCN 2012, 8th International Workshop on Networking Issues in Multimedia Entertainment (NIME'12), Munich, Germany, 2012. pp. 1-5.
    [PDF]

  18. M. Sužnjević, M. Matijašević, and B. Brozović, "Monitoring and Analysis of Player Behavior in World of Warcraft,"  Proceedings of MIPRO 2012 Jubilee 35th International Convention. Rijeka, Croatia, 2012, pp. 709-714

    [PDF]
  19. M. Sužnjević, I. Stupar, and M. Matijašević, "MMORPG Player Behavior Model based on Player Action Categories," in Proceedings of the 10th Workshop on Network and Systems Support for Games (NetGames) 2011, Ottawa, Canada, 2011, 6 pages. © IEEE
    [PDF]           

  20. M. Sužnjević, I. Stupar, and M. Matijašević, "Traffic modeling of player action categories in a MMORPG," in Proceedings of the 4th International Conference on Simulation Tools and Techniques (SIMUTools) 2011, Barcelona, Spain, 2011, pp. 280- 287.  © ICST

    [PDF]

  21. M. Sužnjević, O. Dobrijević, and M. Matijašević, "Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs," in Proceedings of the 8th Workshop on Network and Systems Support for Games (NetGames) 2009, Paris, France, 2009, 6 pages. © IEEE                                                                                                                             [PDF (zip)]

  22. A. Brajdic, M. Sužnjević, and M. Matijašević, "Measurement of SIP signaling performance for advanced multimedia services," in Proceedings of the 10th International Conference on Telecommunications (ConTEL) 2009, Zagreb, Croatia, 2009, pp. 381-388. © IEEE

    [PDF]

  23. M. Sužnjević, M. Matijašević, and O. Dobrijevic, "Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft," in Proceedings of the 7th Workshop on Network and Systems Support for Games (NetGames) 2008, Worcester, MA, USA, 2008, pp. 106-107. © Copyright 2008 by ACM, Inc.

    [PDF]

 

PhD thesis:

  1. Mirko Sužnjević, "Modelling of Network Traffic for Multiplayer Role Playing Games Based on User Behaviour", Ph.D. thesis, University of Zagreb, Zagreb, Croatia, May 2012. [PDF]

PROJECTS
 

Current Projects:

  • New architecture and Protocols in Converged Telecommunication Networks, supported by the Ministry of Science, Education, and Sports of the Republic of Croatia (2007-2011)

Past Projects:

  • e-Health Research, joint project between Ericsson Nikola Tesla and FER, funded by Ericsson Nikola Tesla (2008-2009)
  • Session-Level Signaling for Advanced Multimedia, joint project between Ericsson Nikola Tesla and FER, funded by Ericsson Nikola Tesla (2006-2007)
CONTACT
 

Mirko Sužnjević Ph.D.

Research Assistant
Department of Telecommunications
Faculty of Electrical Engineering and Computing
University of Zagreb

Unska 3
HR-10000 Zagreb
Croatia

Phone: +385 1 6129 755
Fax: + 385 1 6129 832
Email: mirkoDOTsuznjevicATferDOThr

 


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