News

Paper published on the classification...

The paper on classification and evaluation of VR game mechanics entitled "A Framework for the Classification and Evaluation of Game Mechanics for Virtual Reality Games" (authored by Sara Vlahović, Mirko Sužnjević, and Lea Skorin-Kapov) was published in Electronics (Special Issue: Immersive Quality of Experience Management and Evaluation). The paper provides a taxonomy of VR game mechanics, highlights multiple parameters that may influence their quality, and describes the INTERACT framework, which provides guidelines for the design and development of applications for VR user research. The paper can be found here.

Author: Sara Vlahović
Poster presented at TMA 2022 PhD School

In June 2022, the 10th TMA PhD School on network intelligence and measurements was held at the University of Twente in the Dutch city of Enschede, where PhD students presented their research and attended lectures and lab sessions on related topics. Ivan Bartolec, a member of MUEXLab, attended the School and presented the poster "Performance Estimation of Encrypted Video Streaming Considering End-User Playback-Related Interactions".

Author: Ivan Bartolec
Best Paper Award at MMVE/GameSys 2022

We are happy to announce that our team's paper The Impact of Network and Social Context on Quality of Experience for Competitive Multiplayer Virtual Reality Games presented by Sara Vlahović at GameSys2022 in Athlone, Ireland was awarded the MMVE & GameSys Best Paper Award! Also check out our dataset paper entitled GCD: A Cloud Gaming Dataset with Gameplay Video and Network Recordings, presented by Ivan Slivar at MMSys2022, Open Dataset & Software Track. The dataset is available here.

Author: Ivan Bartolec

A review paper published in Journal on Multimodal User Interfaces: “A survey of challenges and methods for Quality of Experience assessment of interactive VR applications”, authors Sara Vlahović, Mirko Sužnjević, and Lea Skorin-Kapov. The paper is available here.

Author: Irena Oršolić

Dataset paper accepted at MMSys 2022 “CGD: A Cloud Gaming Dataset with Gameplay Video and Network Recordings”, authors Ivan Slivar, Kresimir Bačić, Irena Oršolić, Lea Skorin-Kapov, Mirko Sužnjević. The dataset is available here.

Author: Irena Oršolić

Paper accepted to the 2nd Workshop on Game Systems (GameSys'22), collocated with MMSys 2022: “The Impact of Network and Social Context on Quality of Experience for Competitive Multiplayer Virtual Reality Games”, authors Ivan Slivar,  Sara Vlahović, Matko Šilić, Lea Skorin-Kapov, Mirko Sužnjević.

Author: Irena Oršolić
New project team member

Kuzma Mustač has joined the Q-MERSIVE team as a PhD student/researcher. Kuzma will conduct his studies in the domain of QoE assessment for remote reality robot control applications.

Author: Irena Oršolić
Paper presented at the MMSys Doctoral...

Ivan Bartolec presented the paper entitled "Performance Estimation of Encrypted Video Streaming in Light of End-User Playback-Related Interactions" at the Doctoral Symposium of the Multimedia Systems Conference (MMSys 2021) in Istanbul, Turkey.

Author: Irena Oršolić
Team member Dunja Vučić successfully...

Congratulations to team member Dunja Vučić for successfully defending her PhD thesis entitled "Quality of Experience Driven Video Encoding Adaptation for Multiparty Audiovisual Telemeetings on Mobile Devices", under the supervision of prof. Lea Skorin-Kapov. Great job Dunja!

Author: Lea Skorin-Kapov
Best PhD Forum presentation at ConTEL...

Q-MERSIVE team member Sara Vlahović won the Best PhD Forum presentation award at the 16th International Conference on Telecommunications (Zagreb, Croatia, June 30–July 2, 2021). In the Forum, she presented her PhD topic entitled "QoE Assessment for Virtual Reality Gaming".

Author: Irena Oršolić
Keynote talk at ConTEL 2021 on QoE...

Prof. Lea Skorin-Kapov gave a keynote talk at the 16th International Conference on Telecommunications (Zagreb, Croatia, June 30–July 2, 2021) entitled “Quality of Experience in the Era of Immersive Networked Multimedia Services”. Further details can be found here. The talk was also organized by the IEEE ComSoc Croatia Chapter.

Author: Irena Oršolić
Best paper award at ConTEL 2021

 

The paper entitled "On Machine Learning Based Video QoE Estimation Across Different Networks", authored by Q-MERSIVE team member Irena Oršolić and Michael Seufert (University of Würzburg, Germany) won the Best Paper Award at the 16th International Conference on Telecommunications (Zagreb, Croatia, June 30–July 2, 2021).

Author: Irena Oršolić
Best paper award at QoMEX 2021

Q-MERSIVE team members won the Best Paper Award at the 13th International Conference on Quality of Multimedia Experience (held online June 14–17, 2021) for the paper entitled "QoE Assessment of FPV Drone Control in a Cloud Gaming Based Simulation", authored by Matko Šilić, Mirko Sužnjević, and Lea Skorin-Kapov. Congratulations!

Author: Irena Oršolić

The following papers authored by Q-MERSIVE team members got accepted for publication at the 16th International Conference on Telecommunications (Zagreb, Croatia, June 30–July 2, 2021):

  • "On Machine Learning Based Video QoE Estimation Across Different Networks", authors Irena Oršolić and Michael Seufert
  • "Investigation of the Relationship Between Subjective and Objective Video Quality Metrics for Multiparty Video Calls on Mobile Devices", authors Dunja Vučić and Lea Skorin-Kapov
Author: Irena Oršolić

The following papers authored by Q-MERSIVE team members got accepted at the 13th International Conference on Quality of Multimedia Experience (to be held online June 14–17, 2021):

  • "The Effect of VR Gaming on Discomfort, Cybersickness, and Reaction Time", authors Sara Vlahović, Mirko Sužnjević, Nina Pavlin-Bernardić, and Lea Skorin-Kapov
  • "QoE Assessment of FPV Drone Control in a Cloud Gaming Based Simulation", authors Matko Šilić, Mirko Sužnjević, and Lea Skorin-Kapov
Author: Irena Oršolić