Na FER-u postoji više zaposlenika s imenom

    doc. dr. sc. Mirko Sužnjević

    Docent, Zavod za telekomunikacije

      Poglavlja u knjizi
     

    1. Saldana, Jose; Sužnjević, Mirko.
    QoE and Latency Issues in Networked Games // Handbook of Digital Games and Entertainment Technologies / Nakatsu, Ryohei ; Rauterberg, Matthias ; Ciancarini, Paolo (ur.).
    Singapore : Springer, 2016. Str. 1-36.
     
      Izvorni znanstveni i pregledni radovi u CC časopisima
     

    1. Sužnjević, Mirko; Skorin-Kapov, Lea; Čereković, Aleksandra; Matijašević, Maja.
    How to measure and model QoE for networked games? A case study of World of Warcraft. // Multimedia systems. online (2019) ; 1-26 (članak, znanstveni).

    2. Slivar, Ivan; Sužnjević, Mirko; Skorin-Kapov, Lea.
    Game Categorization for Deriving QoE-Driven Video Encoding Configuration Strategies for Cloud Gaming. // Acm transactions on multimedia computing communications and applications. 14 (2018) , 3s; (članak, znanstveni).

    3. Oršolić, Irena; Pevec, Dario; Sužnjević, Mirko; Skorin-Kapov, Lea.
    A Machine Learning Approach to Classifying YouTube QoE Based on Encrypted Network Traffic. // Multimedia tools and applications. 76 (2017) , 21; 22267-22301 (članak, znanstveni).

    4. Manzano, Marc; Urueña, Manuel; Sužnjević Mirko; Calle, Eusebi; Hernández, José Alberto; Matijašević, Maja.
    Dissecting the protocol and network traffic of the OnLive cloud gaming platform. // Multimedia systems. 20 (2014) , 5; 451-470 (članak, znanstveni).

    5. Sužnjević, Mirko; Stupar, Ivana; Matijašević, Maja.
    A model and software architecture for MMORPG traffic generation based on player behavior. // Multimedia systems. 19 (2013) , 3; 231-253 (članak, znanstveni).

    6. Sužnjević, Mirko; Matijašević, Maja.
    Player Behavior and Traffic Characterization for MMORPGs : A Survey. // Multimedia systems. 19 (2012) , 3; 199-220 (članak, znanstveni).

    7. Sužnjević, Mirko; Dobrijević, Ognjen; Matijašević, Maja.
    MMORPG Player Actions : Network Performance, Session Patterns and Latency Requirements Analysis. // Multimedia tools and applications. 45 (2009) , 1-3; 191-214 (članak, znanstveni).
     
      Znanstveni radovi u drugim časopisima
     

    1. Sužnjević, Mirko; Skorin-Kapov, Lea; Humar, Iztok.
    Statistical User Behavior Detection and QoE Evaluation for Thin Client Services. // Computer Science and Information Systems. 12 (2015) , 2; 587-605 (članak, znanstveni).

    2. Sužnjević, Mirko; Saldana, Jose; Matijašević, Maja; Fernández-Navajas, Julián; Ruiz-Mas, José.
    Analyzing the effect of TCP and server population on massively multiplayer games. // International Journal of Computer Games Technology. 2014 (2014) ; 1-17 (članak, znanstveni).

    3. Sužnjević, Mirko; Skorin-Kapov, Lea; Humar, Iztok.
    User Behavior Detection Based on Statistical Traffic Analysis for Thin Client Services. // Advances in Intelligent Systems and Computing, Springer. 276 (2014) ; 247-256 (članak, znanstveni).

    4. Vasić, Valter; Sužnjević, Mirko; Mikuc, Miljenko; Matijašević, Maja.
    Scalable software architecture for distributed MMORPG traffic generation based on integration of UrBBaN-Gen and IMUNES. // Journal of Communications Software and Systems. 8 (2012) , 4; 93-101 (članak, znanstveni).

    5. Sužnjević, Mirko; Matijašević, Maja.
    Why MMORPG players do what they do: relating motivations to action categories. // International Journal of Advanced Media and Communication. 4 (2010) , 4; 405-424 (članak, znanstveni).
     
      Znanstveni radovi u zbornicima skupova s međunar.rec.
     

    1. Vlahović, Sara; Sužnjević, Mirko; Skorin-Kapov, Lea.
    The Impact of Network Latency on Gaming QoE for an FPS VR Game // .
    1-3 (poster,međunarodna recenzija,objavljeni rad,znanstveni).

    2. Slivar, Ivan; Skorin-Kapov, Lea; Sužnjević, Mirko.
    QoE-Aware Resource Allocation for Multiple Cloud Gaming Users Sharing a Bottleneck Link // Proceedings of the 22nd Conference on Innovation in Clouds, Internet and Networks (QoE Management Workshop).
    1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    3. Vlahović, Sara; Sužnjević, Mirko; Skorin-Kapov, Lea.
    Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games // Proceedings of the 15th International Conference on Telecommunications (ConTEL).
    Graz, 2019. 1-8 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    4. Oršolić, Irena; Sužnjević, Mirko; Skorin-Kapov, Lea.
    YouTube QoE Estimation from Encrypted Traffic: Comparison of Test Methodologies and Machine Learning Based Models // Proceedings of 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX).
    1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    5. Vlahović, Sara; Sužnjević, Mirko; Skorin-Kapov, Lea.
    Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments Final // Proceedings of 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX).
    1-3 (poster,međunarodna recenzija,objavljeni rad,znanstveni).

    6. Oršolić, Irena; Rebernjak, Petra; Sužnjević, Mirko; Skorin-Kapov, Lea.
    In-Network QoE and KPI Monitoring of Mobile YouTube Traffic: Insights for Encrypted iOS Flows // .
    2018. 1-7 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    7. Oršolić, Irena; Skorin-Kapov, Lea; Sužnjević, Mirko.
    Towards a Framework for Classifying YouTube QoE Based on Monitoring of Encrypted Traffic // .
    2017. 1-5 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    8. Sužnjević, Mirko; Manđurov, Matija; Matijašević, Maja.
    Performance and QoE Assessment of HTC Vive and Oculus Rift for Pick-and-Place Tasks in VR // Proceedings of 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX).
    2017. 1-3 (poster,međunarodna recenzija,objavljeni rad,znanstveni).

    9. Oršolić, Irena; Pevec, Dario; Sužnjević, Mirko; Skorin-Kapov, Lea.
    YouTube QoE Estimation Based on the Analysis of Encrypted Network Traffic Using Machine Learning // Globecom Workshops (GC Wkshps).
    2016. 1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    10. Slivar, Ivan; Skorin-Kapov, Lea; Sužnjević, Mirko.
    Cloud Gaming QoE Models for Deriving Video Encoding Adaptation Strategies // Proceedings of the 7th ACM Multimedia Systems Conference.
    2016. 1-12 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    11. Slivar Ivan; Sužnjević, Mirko; Skorin-Kapov, Lea; Ilić, Vanja.
    Cloud gaming in Education: Evaluation of Multiple Game Streams in a Shared WLAN // Proc. of ZINC 2016.
    2016. 1-4 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    12. Sužnjević, Mirko; Saldana, Jose; Matijašević, Maja; Vuga, Matko.
    Impact of Simplemux Traffic Optimisation on MMORPG QoE // Proc. of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016) / Möller, Sebastian ; Egger, Sebastian (ur.).
    Berlin, 2016. 15-19 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    13. Sužnjević, Mirko; Slivar, Ivan; Skorin-Kapov, Lea.
    Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW // Proceedings of Eighth International Conference Quality Of Multimedia Experience (Qomex), 2016.
    2016. 1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    14. Vučić, Dunja; Skorin-Kapov, Lea; Sužnjević, Mirko.
    The impact of bandwidth limitations and video resolution size on QoE for WebRTC-based mobile multi-party video conferencing // Proceedings of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems, PQS 2016.
    Berlin, 2016. 1-4 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    15. Sužnjević, Mirko; Matijašević, Maja.
    Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games // Proceedings of the Proceedings of the 13th International Conference on Telecommunications (ConTEL) 2015.
    1-8 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    16. Möller, Sebastian; Antons, Jan Nikolas; Beyer, Justus; Egger, Sebastian; Castellar, Elena; Skorin-Kapov, Lea; Sužnjević, Mirko.
    Towards a New ITU-T Recommendation for Subjective Methods Evaluating Gaming QoE // Proceedings of the 7th International Workshop on Quality of Multimedia Experience (QoMEX 2015).
    IEEE, 2015. 1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    17. Slivar, Ivan; Sužnjević, Mirko; Skorin-Kapov, Lea.
    The Impact of Video Encoding Parameters and Game Type on QoE for Cloud Gaming: a Case Study using the Steam Platform // Proceedings of the 7th International Workshop on Quality of Multimedia Experience (QoMEX 2015), IEEE.
    IEEE, 2015. 1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    18. Sužnjević, Mirko; Matijašević, Maja; Konfic, Jelena.
    Application context based algorithm for player skill evaluation in MOBA games // Proceedings of the 2015 International Workshop on Network and Systems Support for Games (NetGames).
    Zagreb : IEEE, 2015. 1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    19. Slivar, Ivan; Sužnjević, Mirko, Skorin-Kapov, Lea; Matijašević, Maja.
    Empirical QoE Study of In-Home Streaming of Online Games // Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, NetGames 2014.
    2014. 1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    20. Suznjevic, Mirko; Beyer, Justus; Skorin-Kapov, Lea; Moller, Sebastian; Sorsa, Nikola.
    TOWARDS UNDERSTANDING THE RELATIONSHIP BETWEEN GAME TYPE AND NETWORK TRAFFIC FOR CLOUD GAMING // First International Workshop on Cloud Gaming Systems and Networks (C-Game), in Proceedings of IEEE International Conference on Multimedia and Expo 2014.
    2014. (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    21. Sužnjević, Mirko; Skorin-Kapov, Lea; Matijašević, Maja.
    The Impact of User, System, and Context factors on Gaming QoE a Case Study Involving MMORPGs // Proceedings of the 12th Annual Workshop on Network and Systems Support for Games, 2013.
    (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    22. Caplar, Neven; Sužnjević, Mirko; Matijašević, Maja.
    Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth // Foundations of Digital Games Conference 2013 / Yannakakis, Georgios N. ; Aarseth, Espen (ur.).
    Chania, Greece, 2013. 237-244 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    23. Saldana, Jose; Sužnjević, Mirko; Sequeira, Luis; Fernandez-Navajas, Julian; Matijašević, Maja; Ruiz-Mas, Jose.
    The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic // Proceedings of the 21st International Conference on Computer Communications and Networks (ICCCN) 2012 (5 str.).
    SAD : IEEE press, 2012. 1-5 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    24. Sužnjević, Mirko; Matijašević, Maja.
    Towards Reinterpretation of Interaction Complexity for Load Prediction in Cloud-based MMORPGs // Proceedings of the 2012 IEEE Symposium on Haptic Audio-Visual Evironments and Games.
    2012. 148-149 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    25. Sužnjević, Mirko; Matijašević, Maja; Brozović, Borna.
    Monitoring and Analysis of Player Behavior in World of Warcraft // Proceedings of MIPRO 2012 Jubilee 35th International Convention.
    Rijeka : MIPRO, 2012. 709-714 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    26. Vasić, Valter; Sužnjević, Mirko; Mikuc, Miljenko; Matijašević, Maja.
    Improving distributed traffic generation performance by using IMUNES network emulator // Proceedings of the 2012 International Conference on Software, Telecommunications and Computer Networks.
    Split, 2012. 5 str. (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    27. Sužnjević, Mirko; Stupar, Ivana; Matijašević Maja.
    MMORPG Player Behavior Model based on Player Action Categories // Proceedings of the 10th Workshop on Network and Systems Support for Games (NetGames) 2011. USB Proc. (6 str.).
    2011. (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    28. Sužnjević, Mirko; Stupar, Ivana; Matijašević, Maja.
    Traffic modeling of player action categories in a MMORPG // Proceedings of the 4th International Conference on Simulation Tools and Techniques, SIMUTools 2011.
    Barcelona : ICST, 2011. CD Proc. (8 str.) (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    29. Brajdić, Agata; Sužnjević, Mirko; Matijašević, Maja.
    Measurement of SIP Signaling Performance for Advanced Multimedia Services // Proceedings of the 10th International Conference on Telecommunications / Podnar Zarko, Ivana ; Vrdoljak, Boris (ur.).
    Zagreb : IEEE, 2009. 381-388 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    30. Sužnjević, Mirko; Dobrijević, Ognjen; Matijašević, Maja.
    Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs // Proceedings of 2009 8th Annual Workshop on Network and Systems Support for Games / Abdallah, Maha (ur.).
    Pariz : IEEE, 2009. USB Proc. (6 str.) (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

    31. Sužnjević, Mirko; Matijašević, Maja; Dobrijević, Ognjen.
    Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft // Proceedings of the 7th ACM SIGCOMM workshop on Network and Systems Support for Games / Claypool, Mark (ur.).
    New York : ACM, 2008. 106-107 (poster,međunarodna recenzija,objavljeni rad,znanstveni).
     
      Radovi u zbornicima skupova bez recenzije
     

    1. Sužnjević, Mirko.
    Internetske mrežne igre, tržište, trendovi i razvojni izazovi // Zbornik Case 2018.
    1-7 (predavanje,objavljeni rad,stručni).
     
      Disertacije
     

    1. Sužnjević, Mirko.
    Modelling of Network Traffic for Multiplayer Role Playing Games based on User Behaviour / doktorska disertacija.
    Zagreb : Fakultet elektrotehnike i računarstva, 11.05. 2012, 194 str. Voditelj: Matijašević, Maja.
     
      Druge vrste radova
     

    1. Homen Pavlin, Maja; Sužnjević, Mirko.
    The opinions and attitudes of students - future IT teachers - on the use of VR and AR in teaching, 2019. (znanstveni rad).

    2. Saldana, Jose; Sužnjević, Mirko.
    It's time to give Online Games a Serious Consideration, 2013. (popularan rad).

    3. Sužnjević, mirko.
    Player Behaviour Patterns in MMORPGs, 2012. (stručni rad).

    4. Mošmondor, Miran; Dobrijević, Ognjen; Pišković, Ivan; Sužnjević, Mirko; Matijašević, Maja; Dešić, Saša.
    Introducing Network-Awareness for Networked Multimedia and Multi-modal Applications, 2006. (izvješće).
     

    Životopis

    Mirko Sužnjević rođen je 31. 1. 1983. godine u Karlovcu. Nakon završene Gimnazije u Glini 2001. godine upisuje Fakultet elektrotehnike i računarstva Sveučilišta u Zagrebu.
    Sudjelovao je u ljetnim radionicama Erricsson summer camp 2005 "Exploring ICT Frontiers: Agents, IP Multimedia Subsystem, and Distributed Computing" u Zagrebu, te Enterface 2006 " The SIMILAR NoE Summer Workshop on Multimodal Interfaces" održanoj u Dubrovniku. Diplomirao je 19. rujna 2006. godine s diplomskim radom na temu "Oblikovanje dinamički prilagodljive usluge mrežnog virtualnog okruženja". Obranio je doktorsku disetaciju pod nazivom: "Modelling of Network Traffic for Multiplayer Role Playing Games Based on User Behaviour" 2012. godine. 
    Zaposlen je kao viši znanstveni novak na Zavodu za telekomunikacije Fakulteta elektrotehnike i računarstva Sveučilišta u Zagrebu na kojem je upisao postdiplomski doktorski studij.

    Nastava

    Sveučilišni preddiplomski

    Sveučilišni diplomski

    Kompetencije

    • Communications technology
      Streaming media Web services 5G mobile communication Multimedia communication Quality of experience Quality of service IP networks Telecommunication services
    • Computational and artificial intelligence
      Supervised learning Machine learning
    • Computers and information processing
      Application virtualization Edge computing WebRTC
    • Control systems
      Queueing analysis

    Profesionalni interesi i članstva

    Umrežena virtualna okruženja

    Osobni podaci

    Godina diplomiranja:
    2006.
    Godina doktoriranja:
    2012.