prof. dr. sc. Željka Mihajlović

Full professor, Department of Electronics, Microelectronics, Computer and Intelligent Systems

Visualization of Three-Dimensional Ultrasound Data

Hrženjak, Helena ; Mihajlović, Željka
2023.

Analysis of the Design Space for Cybersecurity Visualizations in VizSec

Komadina, Adrian ; Mihajlović, Željka ; Groš, Stjepan
2022.

DICOM SIVR: A web architecture and platform for seamless DICOM image and volume rendering

Jozić, Krešimir ; Frid, Nikolina ; Jović, Alan ; Mihajlović, Željka
2022.
SoftwareX

Automated 3D Urban Landscapes Visualization Using Open Data Sources on the Example of the City of Zagreb

Komadina, Adrian ; Mihajlović, Željka
2022.
KN - Journal of cartography and geographic information

Interactive Computer Graphics with examples in OpenGL

Mihajlović, Željka ; Čupić, Marko
2021.

Seamless Remote Rendering of DICOM Images

Jozić, Krešimir ; Jović, Alan ; Mihajlović, Željka
2021.

A Simulator for Training Human Operators of a Remote Controlled Anti-Terrorism Ground Vehicle

Fulir, Juraj ; Mihajlović, Željka ; Seder, Marija
2020.

Algorithms for Procedural Generation and Display of Trees

Nuić, Hrvoje ; Mihajlović, Željka
2019.

Rigid Body Joints in Real-Time Unified Particle Physics

Lovrovic, Bojan ; Mihajlovic, Zeljka
2018.

D* Pathfinding in Virtual Environment

Pavletić, Filip
2018.

Real Time Fractal Noise Rendering Using Multiresolution Square Grid

Tunković, Tomislav
2018.

Natural Environments Rendering

Srnić, Tin
2018.

Smoothed Particle Hydrodynamics Fluid Simulation

Kos, Jurij
2018.

Creating Armature for 3D Object Models

Tomić, Josip
2018.

Machine Learning in Autonomous Vehicle Navigation

Gulan, Marko
2018.

A system for head-neck rehabilitation exercises based on serious gaming and virtual reality

Mihajlović, Željka ; Popović, Siniša ; Brkić, Karla ; Ćosić, Krešimir
2018.
Multimedia tools and applications

Volumetric Atmospheric Effects Rendering

Babić, Dean
2018.

3D Object Modelling With Depth Camera

Nađ, Nikola
2018.

Particle Engine for Crowd and Flock Simulation

Maršić, Marin
2018.

Supervision, control and maintenance of automated power grid substations by utilizing augmented and mixed reality technologies

Antonijević, Miro
2018.

Procedural Tree Generation Algorithms and Rendering

Nuić, Hrvoje
2018.

Physically Based Rendering and Image Based Lighting

Gelemanović, Mladen
2018.

Portal Generation in Arbitrary Scene

Ehman, Dino
2018.

Physically Based Rendering and Image Based Lighting

Gelemanović, Mladen
2018.

Road Design on Terrain Model

Nađ, Marko
2018.

Drone Simulator

Bijelić, Bruno
2018.

A Learning Tool for Synthesis, Visualization, and Editing of Programming for Simple Programmable Logic Devices

Čupić, Marko ; Brkić, Karla ; Mihajlović, Željka
2017.

Generating Virtual Guitar Strings Using Scripts

Kunić, Luka ; Mihajlović, Željka
2017.

Synthesis of Sound Based on Rigid-Body Collision in a Virtual Environment

Sičić, Ivan
2017.

Shadow Mapping

Ivankov, Anteo
2017.

Software Support for Virtual Meeting

Lukež, Renato-Zaneto
2017.

Objects Modelling in Virtual Space by Natural User Interface

Matijević, Filip
2017.

Modelling and representation of human skin

Banek, Bruno
2017.

A Learning Tool for Synthesis, Visualization, and Editing of Programming for Simple Programmable Logic Devices

Čupić, Marko ; Brkić, Karla ; Mihajlović, Željka
2017.

Three-dimensional mesh cutting in virtual scene

Pregun, Bruno
2017.

Modeling and simulation of a 3D musical instrument

Kunić, Luka
2017.

Generating Virtual Guitar Strings Using Scripts

Kunić, Luka ; Mihajlović, Željka
2017.

Physically Based Ball Collision

Lukšić, David Emanuel
2017.

Tone mapping of high dynamic range images

Pejković, Hrvoje
2017.

Skeletna animacija u unificiranome fizikalnom pogonu temeljenom na česticama

Lovrović, Bojan
2017.

Physically based rendering

Ratković, Jure
2017.

Holoportation of human models

Jakovljev, Oleg
2017.

Breaking Objects Simulation

Sito, Josip
2017.

Human Skeleton System Animation

Cheng, Stephanie
2017.

Simulation of a human face based on text excuses

Josip Tomić
2016.

Interaction in Virtual Scenes by Gestures Using Leap Motion Device

Stella Coumbassa
2016.

WebGL game development

Mladen Gelemanović
2016.

Fluid simulation using particle system

Marta Poštenjak
2016.

Real time rendering of fractal objects

Tomislav Tunković
2016.

Procedural Generation of Mediterranean Environments

Mikuličić, Niko ; Mihajlović, Željka
2016.

Controlling virtual interface elements with devices Oculus Rift and Leap Motion

Goran Bogovac
2016.

Texture montage onto 3D models

Dean Babić
2016.

Modelling of Human Characters by Using Kinect

Marko Nađ
2016.

A platform independent tool for programming, visualization and simulation of simplified FPGAs

Čupić, Marko ; Brkić, Karla ; Mihajlović, Željka
2016.

Simulation of Self - Parking Vehicles

Hrvoje Nuić
2016.

Virtual 3D protoboard for electronic circuits

Vranješ, Luka
2015.

Generation of Environments Model

Mikuličić, Niko
2015.

Application of three dimensional visualization in web browsers

Mrgan, Gabrijel
2015.

System for monitoring the impact of stressful computer game environment on human cognitive capabilities

Stepić, Ana
2015.

Smart home simulation model

Rudan, Filip
2015.

System for measurement of head and neck motorics based on Oculus Rift device

Hakštok, Ivan
2015.

Gesture based interaction using Leap Motion device

Ciganović-Janković, Damir
2015.

Design of complex virtual interiors

Pregun, Bruno
2015.

Simulation of meteorological conditions in the virtual scene

Klarić, Branimir
2015.

Radiosity illumination model

Kramarić, Igor
2015.

Interactive scenario control in virtual environments

Mihajlović, Željka ; Popović, Siniša ; Ćosić, Krešimir
2015.
International journal of computers & applications

Ray Tracing Surface Patches

Ratković, Jure
2015.

Integration of virtual characters and real scenes

Đomlija, Marko
2015.

Integration of Oculus Rift and Kinect in common scene

Lukež, Renato-Zaneto
2015.

Freeform spatial modelling using depth-sensing camera

Volarević, Mario ; Mrazović, Petar ; Mihajlović, Željka
2015.

Seismic data visualisation

Ivančić, Matejka ; Mihajlović, Željka ; Ivančić, Ines
2015.

Driving of a vehicle model using an unconventional user interface

Jakovljev, Oleg
2015.

Visualization of multi-layer geoinformation data with Cesium 3D Web engine

Komar, Ana Marija
2015.

Real time caustics rendering

Banek, Teon
2015.

Controlling the virtual Micro Soot device with gestures

Ljubej, Tomislav
2015.

Procedural skeletal animation

Lovrović, Bojan
2015.

Procedural generation of graphical objects

Vrljičak, Marko
2014.

Polygonal object simplification

Maljić, Tomislav
2014.

Virtual Small hall of the Vatroslav Lisinski Concert Hall

Kunić, Luka
2014.

Visualization of Meteorological Data

Hakštok, Ivan ; Mihajlović, Željka
2014.

Physically Based Cloth Model

Gazibara, Hrvoje
2014.

Control of three-dimensional model with Microsoft Kinect device

Poštenjak, Marta
2014.

Automatic recognition of handwritten corrections for multiple-choice exam answer sheets

Čupić, Marko ; Brkić, Karla ; Hrkać, Tomislav ; Mihajlović, Željka ; Kalafatić, Zoran
2014.

Gesture recognition using GPU

Šuflaj, Marijan
2014.

Segmentation of polygonal objects

Križaić, Damjan
2014.

Procedural architecture generation in virtual environments

Stepić, Andrija
2014.

Controlling models with hand gestures

Abdagić, Adnan
2014.

Elastic cloth models

Sladović, Janko
2014.

Seismic data visualization

Ivančić, Matejka
2014.

Visualization of meteorological data

Hakštok, Ivan
2013.

Shadowing techniques

Arbanas, Mihajlo
2013.

Physically based model of vehicle

Mrazović, Petar 
2013.

Interacting with 3D objects in web browsers

Pilipović, Marko
2013.

Natural user interaction on graphical objects

Đomlija, Marko
2013.

Soft bodies simulation

Martinec, Nikola
2013.

Interactive grafical objects in HTML5 standard

Ciganović-Janković, Damir
2013.

Free form modelling

Volarević, Mario
2013.

Fluid flow animation

Ljubej, Tomislav
2013.

Realization of Natural Interaction over the Micro Soot Device Model

P. Mrazović ; M. Pilipović ; M. Volarević ; Ž. Mihajlović
2013.

Physically based models of fire

Banek, Teon
2013.

Programming visualization

Kunst, Joel Mislav
2013.

Computer animation in Unity

Očić, Nikolina
2013.

Physically based simulation of water surface

Mikuličić, Niko
2013.

Real time rendering of plants

Stepić, Ana
2013.

Realization of Natural Interaction over the Micro Soot Device Model

P. Mrazović ; M. Pilipović ; M. Volarević ; Ž. Mihajlović
2013.

Computer animation on Web

Komar, Ana Marija
2013.

Graphical objects in Web browsers

Nekić, Ana
2013.

Application of Augmented Reality for Supporting Instrument Service Tasks

Benussi Toni ; Kalafatic, Zoran ; Mihajlovic, Zeljka ;
2012.

Interactive graphic objects on the Web

Ivančić, Matejka
2012.

Animation of walking for kinematic models

Englman, Tin
2012.

Methods for displaying terrain

Jež, Karlo
2012.

Interactive inverse kinematic model

Kristijan Šimunić
2012.

Methods of detecting hidden lines and surfaces

Fabris, Mirko
2012.

Advanced Methods for Using Video in Computer Graphics

Špes, Krešimir
2012.

Methods for robust registration of threedimensional scanned data

Bokun ; Davor
2012.

Elastic models based on a particle system

Sladović, Janko
2012.

Camera space shadow maps for large virtual environments

Kolić, Ivica ; Mihajlović, Željka
2012.
Virtual reality

Augmented reality with the use of computer graphics

Vrljičak, Marko
2012.

Normal Mapping

Stepić, Andrija
2012.

Web application for visualization of geographical data of mountaineers

Miketa, Anto
2012.

Software Environment for Learning and Knowledge Assessment Based on Graphical Gadget

Mihajlović, Željka ; Čupić, Marko
2012.
International journal of engineering education

Deformable Objects

Križaić, Damjan
2012.

Incompressible fluid animationbased on the SPH

Mikuš, Bruno
2012.

Kinematic model of humans

Mijočević, Željko
2011.

Synthesis technique of Emerging Images

Tajić, Marina
2011.

Solid texture synthesis and texture mapping

Forko, Matija
2011.

Interactive kinematic model in augmented reality environment

Pađen, Hrvoje
2011.

Skeleton Extraction by Mesh Contraction

Mrkonjić, Robert
2011.

Distributed system for visualisation of microbiological data

Tošić, Denis
2011.

Kinematic Models in Augmented Reality Environment on Embedded System

Dučić, Petar
2011.

Ray tracing on graphics processor

Piljek, Luka
2011.

Particle - based incompressible fluid animation

Nekić, Ana
2011.

Modeling and simulating soft body objects using spring mass system

Keserica, Davorin-Gordan
2011.

Modeling and simulation of deformable objects

Vadlja, Marko
2011.

Game Development in an Augmented Reality Environment

Abdagić, Adnan
2011.

Image-based façade building modeling methods

Ostojić, Mirjan
2011.

Procedural texture generation

Galić, Ivan
2011.

Fast Image-Based Ambient Occlusion IBAO

Sajko, Robert ; Mihajlovic, Zeljka
2011.
The international journal of virtual reality

Adaptive stimulation of emotional system based on virtual reality

Popović, Siniša
2011.

Animation of water surface model

Volarević Mario
2011.

Visualization of the Functional Magnetic Resonance Images

Žužić, Stanislav
2011.

Animation of Human Models

Mrazović, Petar
2011.

Non-photorealistic rendering using mosaic

Roić, Nadja
2011.

Texture mapping using texture tiles

Martinec, Nikola
2011.

Relief mapping in terrain rendering

Janković, Danijel ; Mihajlović, Željka
2011.

Procedural Modeling of Cities Using Tensor Fields

Jandras, Borko
2010.

Animated kinematic structures

Šimunić, Kristijan
2010.

Relief mapping application in terrain rendering

Janković, Danijel
2010.

Geometry shaders

Maričević, Josip
2010.

Interactive 3D Web Viewer

Filipović, Dario
2010.

Algorithmic botany

Šuljagić, Ognjen
2010.

Global diffuse lighting

Sajko, Robert
2010.

Display of bumpy surfaces

Jež, Karlo
2010.

Progressive meshes

Englman, Tin
2010.

The combination of virtual and real scenes

Cetinić, Eva
2010.

Processing and display video on the texture of the object

Špes, Krešimir
2010.

Comparative Rendering of Simulation Scenarios

Ribičić, Hrvoje
2010.

Interactive virtual scene content managment: supervisory control system

Kralj, Alen
2010.

Interactive virtual scene content management: Displaying the managed scene

Pavlić, Vedran
2010.

Rigid Body Collision Detection

Ostroški, Tomislav
2010.

Shader programs

Mikuš, Bruno
2010.

Computer-Based Knowledge, Self-Assessment and Training

Čupić, Marko ; Mihajlović, Željka
2010.
International journal of engineering education

Simulation of collisions between rigid bodies

Poljak, Igor
2010.

Distribution model of reflected light

Bačić, Marko
2010.

Algorithms for removing polygons

Vukelić, Vedran
2010.

Kinematic model of a train

Vicković, Danijel
2010.

Bug's walk animation

Petar Dučić
2009.

Relief mapping techniques

Medić, Anamarija
2009.

Non-photorealistic video rendering

Forko, Matija
2009.

Control simulation and the implementation of the kinematic system

Čajić, Stjepan
2009.

Generation of tree models

Tajić, Marina
2009.

Fibre-simulation techniques

Pađen, Hrvoje
2009.

Displaying Large Amounts of Spatial Data in GIS

Keserica, Hrvoje ; Sučić, Stjepan ; Mihajlović, Željka
2009.

Animation of a physically based hair model

Kolarić, Klea
2009.

Procedures for cloth simulation and rendering

Keserica, Davorin-Gordan
2009.

Non-Photorealistic Rendering

Radman, Ante
2009.

Generating and rendering 3D terrains

Filipović, Dario
2008.

Methods for procedural modeling of cities

Ribičić, Hrvoje
2008.

Simulation of Fracturing a Brittle Object

Zoltan Marić, Zvonimir
2008.

Interactive methods over the octree graphic data structure

Čaktaš, Davor
2008.

Texture mapping by using graphics processing unit

Piljek, Luka
2008.

Methods for achieving global illumination

Sajko, Robert
2008.

Molecular vizualization

Milas, Ivan
2008.

Simulation of breaking rigid bodies

Kralj, Alen
2008.

Data structures for collision detection

Kurtanjek, Robert
2008.

Physical simulation of collisions between concave rigid bodies

Popovski, Igor
2008.

Modeling and rendering of feathers using L-system

Barić, Martina
2008.

Application for two-dimensional web graphics

Rebrović, Merlin
2008.

Vegetation systems modeling

Janković, Danijel
2008.

Real time terrain rendering

Brajša, Miran
2008.

Data structures suitable for CAD objects

Obradović, Goran
2008.

Animation of kinematic structures using BVH format

Mržljak, Goran
2008.

Solid texture synthesis methods and object texturing

Tošić, Denis
2008.

Presentation methods for navigation on embedded system

Lakotić, Miroslav
2007.

Visualization Service Based on Web Services

Blazona, Bojan ; Mihajlović, Željka
2007.
CIT. Journal of computing and information technology

Dynamic Terrain Modeling and Visualization

Regelja, Hrvoje
2007.

Visualization Service Based on Web Services

Blažona, Bojan ; Mihajlović, Željka
2007.

Programmable graphic hardware

Jozić, Krešimir ; Mihajlović, Željka
2006.
Automatika : časopis za automatiku, mjerenje, elektroniku, računarstvo i komunikacije

Fluid Flow Animation

Fuštin, Jakov ; Mihajlović, Željka
2006.

Programmable graphic hardware

Jozić, Krešimir ; Mihajlović, Željka
2006.
Automatika : časopis za automatiku, mjerenje, elektroniku, računarstvo i komunikacije

Animation of Physically Based Cloth Simulation

Čižmek, Matija
2006.

Programmable Graphics Hardware

Jozić, Krešimir
2006.

Technological Challenges in the Use of Virtual Reality Exposure Therapy

Van der Mast, Charles ; Popović, Siniša ; Lam, Dave ; Castelnuovo, Gianluca ; Kral, Pavel ; Mihajlović, Željka
2006.

Introduction to the Visualization Service Based on Web Services

Blažona, Bojan ; Mihajlović, Željka
2006.

Visualization and simulation of dynamic fluids

Štargel, Kristina
2006.

3D reconstruction from stereo image

Jakovljević, Goran
2005.

Constructive geometry with free form surfaces

Buhin, Zdravko
2005.

Robust Watermarking for 3D Objects

Rušinović, Zoran ; Mihajlović, Željka
2005.

Medical Data Visualization over Internet

Blažona, Bojan
2005.

Fluid Flow Animation

Fuštin, Jakov
2005.

Adaptive Tool Path Planning Applied in Manufacturing Optimization

Radej, Joško ; Budin, Leo ; Mihajlović, Željka
2004.

Gradient of B-splines in Volume Rendering

Mihajlović, Željka ; Budin, Leo ; Radej, Joško
2004.

Stencil Shadow Volumes for Complex and Deformable Objects

Kolić, Ivica ; Mihajlović, Željka ; Budin, Leo
2004.

Shadows in Real Time

Kolić, Ivica
2003.

Reconstruction of Gradient in Volume Rendering

Mihajlović, Željka ; Budin, Leo ; Guid, Nikola
2003.

Object morphing

Baronica, Domagoj
2003.

Volume Rendering with Least Squares Spline Reconstruction

Mihajlović, Željka ; Budin, Leo ; Kalafatić, Zoran
2002.

Embedded B-spline Reconstruction in the Volume Rendering

Mihajlović, Željka ; Budin, Leo
2002.

Application of 3D Computer -Assisted Techniques to Sinonasal Pathology-Case Report: War Wounds of Paranasal Sinuses Caused by Metallic Foreign Bodies

Klapan, Ivica ; Šimičić, Ljubimko ; Bešenski, Nada ; Bumber, Željko ; Janjanin, Saša ; Sruk, Vlado ; Mihajlović, Željka ; Rišavi, Ranko ; Mladina, Ranko ;
2002.
American journal of otolaryngology

Prefiltering and reconstruction filters in the volume rendering

Goluban, Alan ; Mihajlović, Željka ; Budin, Leo
2000.

Frequency domain analysis of B-spline interpolation

Mihajlović, Željka ; Goluban, Alan ; Žagar, Mario
1999.

The B-spline interpolation in visualization,

Mihajlović, Željka ; Goluban, Alan
1999.
CIT. Journal of computing and information technology

The B-Spline Interpolation in Visualization of the 3-Dimensional Objects

Mihajlović, Željka ; Goluban, Alan ; Kovačić, Damir
1998.

Business Computing

Čerić, Vlatko ; Varga, Mladen ; Budin, Leo ; Budin-Posavec, Andrea ; Ribarić, Slobodan ; Kliček, Božidar ; Ružić, Fjodor ; Glavinić, Vlado ; Đurek, Marijan ; Mihajlović, Željka ; Baranović, Mirta
1998.

Visualization of objects from the volume element space

Mihajlović, Željka
1998.

The B spline interpolation in visualization of the three dimensional objects

Mihajlović, Željka ; Goluban, Alan ; Kovačić, Damir
1998.

Visualization and virtual reality

Mihajlović, Željka
1998.

Interactive Graphics User Interface for Creating Surfaces

Filipčić, Damir ; Mihajlović, Željka
1995.

Visualization of Data Set in Medicine and Engineering

Mihajlović, Željka ; Mihajlović Saša
1995.

Anayse of the B-sline Curves for Some Test Functions

Gambin, Dejan ; Mihajlović, Željka
1995.

Three-dimensional Reconstruction of the Fractal Sets

Mihajlović, Željka ; Mihajlović, Saša
1993.

Rendering of the Objects Defined by Volume Elements

Mihajlović, Željka
1993.

An Application of Simplex Algorithm in Wire Frame Convex Solids Rendering

Babić, Siniša ; Mihajlović, Željka
1993.

Visualization of the 3D Objects

Mihajlović, Željka ; Mihajlović Saša
1992.

One approach to the Visualization of the Three-Dimensional Fractal Objects

Mihajlović, Željka ; Mihajlović, Saša
1992.

The Algorithm for Fast Rendering and Shading of Polygons

Mihajlović, Saša ; Mihajlović, Željka ; Urh, Zoran
1991.

The Texture and Natural Forms

Ajduković, Željka
1990.
Automatika : časopis za automatiku, mjerenje, elektroniku, računarstvo i komunikacije

Shading of Objects with Texture

Ajduković, Željka
1990.

The Texture and Natural Forms

Ajduković, Željka
1990.

Teaching

University undergraduate

University graduate

Postgraduate doctoral study programme

Predmet

Competences

  • Electronic design automation and methodology
    Graphics Animation Character generation Computer graphics Virtual reality Visualization
  • Systems, man, and cybernetics
    Data visualization Extended reality

Personal data