Visualization of Three-Dimensional Ultrasound Data
Analysis of the Design Space for Cybersecurity Visualizations in VizSec
DICOM SIVR: A web architecture and platform for seamless DICOM image and volume rendering
Automated 3D Urban Landscapes Visualization Using Open Data Sources on the Example of the City of Zagreb
Interactive Computer Graphics with examples in OpenGL
Seamless Remote Rendering of DICOM Images
A Simulator for Training Human Operators of a Remote Controlled Anti-Terrorism Ground Vehicle
Algorithms for Procedural Generation and Display of Trees
Rigid Body Joints in Real-Time Unified Particle Physics
D* Pathfinding in Virtual Environment
Real Time Fractal Noise Rendering Using Multiresolution Square Grid
Natural Environments Rendering
Smoothed Particle Hydrodynamics Fluid Simulation
Creating Armature for 3D Object Models
Machine Learning in Autonomous Vehicle Navigation
A system for head-neck rehabilitation exercises based on serious gaming and virtual reality
Volumetric Atmospheric Effects Rendering
3D Object Modelling With Depth Camera
Particle Engine for Crowd and Flock Simulation
Supervision, control and maintenance of automated power grid substations by utilizing augmented and mixed reality technologies
Procedural Tree Generation Algorithms and Rendering
Physically Based Rendering and Image Based Lighting
Portal Generation in Arbitrary Scene
Physically Based Rendering and Image Based Lighting
Road Design on Terrain Model
Drone Simulator
A Learning Tool for Synthesis, Visualization, and Editing of Programming for Simple Programmable Logic Devices
Generating Virtual Guitar Strings Using Scripts
Synthesis of Sound Based on Rigid-Body Collision in a Virtual Environment
Shadow Mapping
Software Support for Virtual Meeting
Objects Modelling in Virtual Space by Natural User Interface
Modelling and representation of human skin
A Learning Tool for Synthesis, Visualization, and Editing of Programming for Simple Programmable Logic Devices
Three-dimensional mesh cutting in virtual scene
Modeling and simulation of a 3D musical instrument
Generating Virtual Guitar Strings Using Scripts
Physically Based Ball Collision
Tone mapping of high dynamic range images
Skeletna animacija u unificiranome fizikalnom pogonu temeljenom na česticama
Physically based rendering
Holoportation of human models
Breaking Objects Simulation
Human Skeleton System Animation
Simulation of a human face based on text excuses
Interaction in Virtual Scenes by Gestures Using Leap Motion Device
WebGL game development
Fluid simulation using particle system
Real time rendering of fractal objects
Procedural Generation of Mediterranean Environments
Controlling virtual interface elements with devices Oculus Rift and Leap Motion
Texture montage onto 3D models
Modelling of Human Characters by Using Kinect
A platform independent tool for programming, visualization and simulation of simplified FPGAs
Simulation of Self - Parking Vehicles
Virtual 3D protoboard for electronic circuits
Generation of Environments Model
Application of three dimensional visualization in web browsers
System for monitoring the impact of stressful computer game environment on human cognitive capabilities
Smart home simulation model
System for measurement of head and neck motorics based on Oculus Rift device
Gesture based interaction using Leap Motion device
Design of complex virtual interiors
Simulation of meteorological conditions in the virtual scene
Radiosity illumination model
Interactive scenario control in virtual environments
Ray Tracing Surface Patches
Integration of virtual characters and real scenes
Integration of Oculus Rift and Kinect in common scene
Freeform spatial modelling using depth-sensing camera
Seismic data visualisation
Driving of a vehicle model using an unconventional user interface
Visualization of multi-layer geoinformation data with Cesium 3D Web engine
Real time caustics rendering
Controlling the virtual Micro Soot device with gestures
Procedural skeletal animation
Procedural generation of graphical objects
Polygonal object simplification
Virtual Small hall of the Vatroslav Lisinski Concert Hall
Visualization of Meteorological Data
Physically Based Cloth Model
Control of three-dimensional model with Microsoft Kinect device
Automatic recognition of handwritten corrections for multiple-choice exam answer sheets
Gesture recognition using GPU
Segmentation of polygonal objects
Procedural architecture generation in virtual environments
Controlling models with hand gestures
Elastic cloth models
Seismic data visualization
Visualization of meteorological data
Shadowing techniques
Physically based model of vehicle
Interacting with 3D objects in web browsers
Natural user interaction on graphical objects
Soft bodies simulation
Interactive grafical objects in HTML5 standard
Free form modelling
Fluid flow animation
Realization of Natural Interaction over the Micro Soot Device Model
Physically based models of fire
Programming visualization
Computer animation in Unity
Physically based simulation of water surface
Real time rendering of plants
Realization of Natural Interaction over the Micro Soot Device Model
Computer animation on Web
Graphical objects in Web browsers
Application of Augmented Reality for Supporting Instrument Service Tasks
Interactive graphic objects on the Web
Animation of walking for kinematic models
Methods for displaying terrain
Interactive inverse kinematic model
Methods of detecting hidden lines and surfaces
Advanced Methods for Using Video in Computer Graphics
Methods for robust registration of threedimensional scanned data
Elastic models based on a particle system
Camera space shadow maps for large virtual environments
Augmented reality with the use of computer graphics
Normal Mapping
Web application for visualization of geographical data of mountaineers
Software Environment for Learning and Knowledge Assessment Based on Graphical Gadget
Deformable Objects
Incompressible fluid animationbased on the SPH
Kinematic model of humans
Synthesis technique of Emerging Images
Solid texture synthesis and texture mapping
Interactive kinematic model in augmented reality environment
Skeleton Extraction by Mesh Contraction
Distributed system for visualisation of microbiological data
Kinematic Models in Augmented Reality Environment on Embedded System
Ray tracing on graphics processor
Particle - based incompressible fluid animation
Modeling and simulating soft body objects using spring mass system
Modeling and simulation of deformable objects
Game Development in an Augmented Reality Environment
Image-based façade building modeling methods
Procedural texture generation
Fast Image-Based Ambient Occlusion IBAO
Adaptive stimulation of emotional system based on virtual reality
Animation of water surface model
Visualization of the Functional Magnetic Resonance Images
Animation of Human Models
Non-photorealistic rendering using mosaic
Texture mapping using texture tiles
Relief mapping in terrain rendering
Procedural Modeling of Cities Using Tensor Fields
Animated kinematic structures
Relief mapping application in terrain rendering
Geometry shaders
Interactive 3D Web Viewer
Algorithmic botany
Global diffuse lighting
Display of bumpy surfaces
Progressive meshes
The combination of virtual and real scenes
Processing and display video on the texture of the object
Comparative Rendering of Simulation Scenarios
Interactive virtual scene content managment: supervisory control system
Interactive virtual scene content management: Displaying the managed scene
Rigid Body Collision Detection
Shader programs
Computer-Based Knowledge, Self-Assessment and Training
Simulation of collisions between rigid bodies
Distribution model of reflected light
Algorithms for removing polygons
Kinematic model of a train
Bug's walk animation
Relief mapping techniques
Non-photorealistic video rendering
Control simulation and the implementation of the kinematic system
Generation of tree models
Fibre-simulation techniques
Displaying Large Amounts of Spatial Data in GIS
Animation of a physically based hair model
Procedures for cloth simulation and rendering
Non-Photorealistic Rendering
Generating and rendering 3D terrains
Methods for procedural modeling of cities
Simulation of Fracturing a Brittle Object
Interactive methods over the octree graphic data structure
Texture mapping by using graphics processing unit
Methods for achieving global illumination
Molecular vizualization
Simulation of breaking rigid bodies
Data structures for collision detection
Physical simulation of collisions between concave rigid bodies
Modeling and rendering of feathers using L-system
Application for two-dimensional web graphics
Vegetation systems modeling
Real time terrain rendering
Data structures suitable for CAD objects
Animation of kinematic structures using BVH format
Solid texture synthesis methods and object texturing
Presentation methods for navigation on embedded system
Visualization Service Based on Web Services
Dynamic Terrain Modeling and Visualization
Visualization Service Based on Web Services
Programmable graphic hardware
Fluid Flow Animation
Programmable graphic hardware
Animation of Physically Based Cloth Simulation
Programmable Graphics Hardware
Technological Challenges in the Use of Virtual Reality Exposure Therapy
Introduction to the Visualization Service Based on Web Services
Visualization and simulation of dynamic fluids
3D reconstruction from stereo image
Constructive geometry with free form surfaces
Robust Watermarking for 3D Objects
Medical Data Visualization over Internet
Fluid Flow Animation
Adaptive Tool Path Planning Applied in Manufacturing Optimization
Gradient of B-splines in Volume Rendering
Stencil Shadow Volumes for Complex and Deformable Objects
Shadows in Real Time
Reconstruction of Gradient in Volume Rendering
Object morphing
Volume Rendering with Least Squares Spline Reconstruction
Embedded B-spline Reconstruction in the Volume Rendering
Application of 3D Computer -Assisted Techniques to Sinonasal Pathology-Case Report: War Wounds of Paranasal Sinuses Caused by Metallic Foreign Bodies
Prefiltering and reconstruction filters in the volume rendering
Frequency domain analysis of B-spline interpolation
The B-spline interpolation in visualization,
The B-Spline Interpolation in Visualization of the 3-Dimensional Objects
Business Computing
Visualization of objects from the volume element space
The B spline interpolation in visualization of the three dimensional objects
Visualization and virtual reality
Interactive Graphics User Interface for Creating Surfaces
Visualization of Data Set in Medicine and Engineering
Anayse of the B-sline Curves for Some Test Functions
Three-dimensional Reconstruction of the Fractal Sets
Rendering of the Objects Defined by Volume Elements
An Application of Simplex Algorithm in Wire Frame Convex Solids Rendering
Visualization of the 3D Objects
One approach to the Visualization of the Three-Dimensional Fractal Objects
The Algorithm for Fast Rendering and Shading of Polygons
The Texture and Natural Forms
Shading of Objects with Texture
The Texture and Natural Forms
Teaching
University undergraduate
- Interactive Computer Graphics (Lecturer in charge, Lecturer in charge)
- Interactive Computer Graphics (Lecturer in charge)
- Final BSc Thesis (Lecturers)
- Project C (Lecturers)
- Software Design Project (Lecturers)
- Software Design Project (Lecturers)
- Software Design Project (Lecturers)
University graduate
- Computer Animation (Lecturer in charge)
- Human-Computer Interaction (Lecturer in charge)
- Interaction Design (Lecturer in charge)
- Graduation Thesis (Lecturers)
- Project (Lecturers)
- Project (Lecturers)
- Project (Lecturers)
- Seminar 1 (Lecturers)
- Seminar 2 (Lecturers)
Postgraduate doctoral study programme
- Computer Graphics (Lecturer in charge)
- Visualization methods (Lecturer in charge)
Predmet
- 3D Modelling and Animation (Lecturer in charge)
Competences
-
Electronic design automation and methodology
Graphics Animation Character generation Computer graphics Virtual reality Visualization -
Systems, man, and cybernetics
Data visualization Extended reality