Enhancing student engagement with personalized gamification and adaptive learning strategies
A MOBILE TREASURE HUNT GAME FOR LANGUAGE LEARNING
Exploring the Usage of an Adaptive Learning System for Elementary School Math Classes
An overview of digital game-based learning development and evaluation models
Quantitative measures for classification of human upper body posture in video signal to improve online learning
Elementary School Pupils' Mental Models Regarding Robots and Programming
Emerging opportunities for education in the time of COVID-19: Adaptive e-learning intelligent agent based on assessment of emotion and attention
First steps into STEM for young pupils through informal workshops
Measurement of IMU sensor quality used for head tracking in auralization systems
Promoting creative thinking and problem solving through robotic summer camp
New approaches and methods for STEM gifted and talented students
Mobile Learning System for Enabling Collaborative and Adaptive Pedagogies with Modular Digital Learning Contents
Qualitative analysis of experience, beliefs, and attitudes of primary school children towards a STEM intervention programme: how to understand outcome and plan future STEM intervention
Promoting creative thinking and problem solving through robotic workshops
Multiplatform system for improvement of learning in early primary school education based on digital interactive contents, gamification and adaptivity to the student
Exploring Different Unplugged Game-like Activities for Teaching Computational Thinking
A Review of Research on Bridging the Gap between Formal and Informal Learning with Technology in Primary School Contexts
Examining Competitive, Collaborative and Adaptive Gamification in Young Learners' Math Learning
Using Robotics to Foster Creativity in Early Gifted Education
How much can we trust the RSSI for IoT indoor location-based services?
Toward alternative metrics of SSH research impact: A comparison of visit, download and citation data
ŠUZA - from school to science and the academic community
Gamified Digital Math Lessons for Lower Primary School Students
What (de)motivates one to volunteer in K-12 STEM-C outreach activities?
Qualitative analysis of experience, beliefs and attitudes of elementary school children towards STEM intervention program
STEM career aspirations during primary schooling: A cohort-sequential longitudinal study of relations between achievement, self- competence beliefs, and career interests – JOBSTEM
A Survey of Indoor Localization Techniques for Smartphones
Gifted First Graders in Digital Age – Individual Projects in ICT and Robotics
Tablet computers in Mathematics - Examples of usage in primary school Trnjanska in Zagreb
A story of SCOLLAm: mobile and collaborative learning on tablet computers in one primary school in Croatia
Selected Examples of Cooperation Between Universities and Schools in STEM Education
The experiences of setting up, developing and implementing a mobile learning project in Croatia
Developing a multiplatform solution for mobile learning
A tale of two mobile learning journeys with smartphones and tablets: the interplay of technology and implementation change
The application of information and communication technology in primary and secondary schools in Croatia
How to teach the basic university-level programming concepts to the first graders?
Enhanced Weighted Centroid Localization Algorithm for Indoor Environments
Using Lego Mindstorms Robots in Science Education
Towards Semantic-based Web Application for Academic Programmes in Croatia
Categorization of Semantic Web Applications – The Basis for Defining Semantic Web Application Development Process
Defining Categories and Functionalities of Semantic Web Applications
Integrating Personal Web Data through Semantically Enhanced Web Portal
Students Portal Based on Semantic Web
Anticipatory Evoked Potentials in Speech Analysis
Teaching
University undergraduate
- Go programming language (Lecturer in charge)
- Object Oriented Programming (Lecturer in charge)
- Object Oriented Programming (Lecturer in charge)
- Science popularization (Lecturer in charge)
- Algorithms and Data Structures (Lectures)
- Programming Paradigms and Languages (Lecturers)
- Project C (Lectures)
University graduate
- Go programming language (Lecturer in charge)
- Science popularization (Lecturer in charge)
- Graduation Thesis (Lectures)
- Project (Lectures)
- Project (Lectures)
- Seminar 1 (Lectures)
- Seminar 2 (Lectures)
Postgraduate doctoral study programme
- E-learning system design (Lecturer in charge)
Competences
-
Education
Adaptive learning Education courses Open Educational Resources Pre-college programs STEM Tutorials Educational technology Computer aided instruction Learning management systems Electronic learning Mobile learning Engineering education Computer science education -
IEEE organization
IEEE Educational activities -
Mathematics
Software algorithms -
Robotics and automation
Educational robots -
Communications technology
Mobile learning
Professional memberships
IEEE Computer Society
IEEE Education Society