izv. prof. dr. sc. Mirko Sužnjević

Associate professor, Department of Telecommunications

Location:
Public phone number:
6129-794
Internal phone number:
294

Case Study of Player Behaviour in a Mobile Free-to-play Interactive Story Telling Game

Sužnjević, Mirko ; Miklec, Mihael ; Poštić, Suraja
2022.
EEE Transactions on Games

A Framework for the Classification and Evaluation of Game Mechanics for Virtual Reality Games

Vlahovic, Sara ; Suznjevic, Mirko ; Skorin-Kapov, Lea
2022.
Electronics

A survey of challenges and methods for Quality of Experience assessment of interactive VR applications

Vlahović, Sara ; Sužnjević, Mirko ; Skorin-Kapov Lea ;
2022.
Journal on Multimodal User Interfaces

The Impact of Network and Social Context on Quality of Experience for Competitive Multiplayer Virtual Reality Games

Slivar, Ivan ; Vlahovic, Sara ; Silic, Matko ; Skorin-Kapov, Lea ; Suznjevic, Mirko
2022.
2nd Workshop on Games Systems

CGD: A Cloud Gaming Dataset with Gameplay Video and Network Recordings

Slivar, Ivan ; Bacic, Kresimir ; Orsolic, Irena ; Skorin-Kapov, Lea ; Suznjevic, Mirko
2022.
13th ACM Multimedia Systems Conference (MMSys '22)

Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning

Mustač, Kuzma ; Bačić, Krešimir ; Skorin-Kapov, Lea ; Sužnjević, Mirko
2022.
Applied Sciences

Automated Robot Control for a Game of Chess in Unity Game Engine through Artificial Intelligence

Kudek, Domagoj ; Sužnjević, Mirko
2021.
44th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2021)

QoE Assessment of FPV Drone Control in a Cloud Gaming Based Simulation

Silic, Matko ; Suznjevic, Mirko ; Skorin-Kapov, Lea
2021.
13th International Conference on Quality of Multimedia Experience (QoMEX)

The Effect of VR Gaming on Discomfort, Cybersickness, and Reaction Time

Vlahovic, Sara ; Suznjevic, Mirko ; Pavlin- Bernardic, Nina ; Skorin-Kapov, Lea
2021.
13th International Conference on Quality of Multimedia Experience (QoMEX)

Use of Cloud Gaming in Education

Sužnjević, Mirko ; Homen, Maja
2020.

Usability Assessment of a Wearable Video- Communication System

Vlahovic, Sara ; Mandurov, Matija ; Suznjevic, Mirko ; Skorin-Kapov, Lea ;
2020.
12th International Conference on Quality of Multimedia Experience (QoMEX 2020)

SoftCOM 2020 PhD Forum - Book of Abstracts


2020.

Enabling Video Games in Education Through Cloud Gaming

Homen, Maja ; Sužnjević, Mirko
2019.
Međunarodna znanstvena i umjetnička konferencija Suvremene teme u odgoju i obrazovanju – STOO 2019

How to measure and model QoE for networked games? A case study of World of Warcraft

Sužnjević, Mirko ; Skorin-Kapov, Lea ; Čereković, Aleksandra ; Matijašević, Maja
2019.
Multimedia systems

The Impact of Network Latency on Gaming QoE for an FPS VR Game

Vlahović, Sara ; Sužnjević, Mirko ; Skorin-Kapov, Lea
2019.
11th International Conference on Quality of Multimedia Experience

QoE-Aware Resource Allocation for Multiple Cloud Gaming Users Sharing a Bottleneck Link

Slivar, Ivan ; Skorin-Kapov, Lea ; Sužnjević, Mirko
2019.
3rd International Workshop on Quality of Experience Management (QoE-Management 2019), in conjunction with ICIN 2019

The opinions and attitudes of students - future IT teachers - on the use of VR and AR in teaching

Homen Pavlin, Maja ; Sužnjević, Mirko
2019.
42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2019)

Analysis of Teenagers’ Facebook Profile Creation with a Special Focus on Photography: Insights from Croatia

Homen Pavlin, Maja ; Dumančić, Mario ; Sužnjević, Mirko
2019.
KOME-AN INTERNATIONAL JOURNAL OF PURE COMMUNICATION INQUIRY

SoftCOM 2019 PhD Forum - Book of Abstracts


2019.

Game Categorization for Deriving QoE-Driven Video Encoding Configuration Strategies for Cloud Gaming

Slivar, Ivan ; Sužnjević, Mirko ; Skorin-Kapov, Lea
2018.
Acm transactions on multimedia computing communications and applications

Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments Final

Vlahović, Sara ; Sužnjević, Mirko ; Skorin-Kapov, Lea
2018.
2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)

YouTube QoE Estimation from Encrypted Traffic: Comparison of Test Methodologies and Machine Learning Based Models

Oršolić, Irena ; Sužnjević, Mirko ; Skorin-Kapov, Lea
2018.
2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)

Internet networked games, market, trends and development challenges

Sužnjević, Mirko
2018.
Case 2018

In-Network QoE and KPI Monitoring of Mobile YouTube Traffic: Insights for Encrypted iOS Flows

Oršolić, Irena ; Rebernjak, Petra ; Sužnjević, Mirko ; Skorin-Kapov, Lea
2018.
14th International Conference on Network and Service Management (CNSM)

Performance and QoE Assessment of HTC Vive and Oculus Rift for Pick-and-Place Tasks in VR

Sužnjević, Mirko ; Manđurov, Matija ; Matijašević, Maja
2017.
2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX)

Towards a Framework for Classifying YouTube QoE Based on Monitoring of Encrypted Traffic

Oršolić, Irena ; Skorin-Kapov, Lea ; Sužnjević, Mirko
2017.
International Young Researcher Summit on Quality of Experience in Emerging Multimedia Services (QEEMS 2017)

Cloud Gaming QoE Models for Deriving Video Encoding Adaptation Strategies

Slivar, Ivan ; Skorin-Kapov, Lea ; Sužnjević, Mirko
2016.
ACM Multimedia Systems Conference (MMSys 2016)

Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW

Sužnjević, Mirko ; Slivar, Ivan ; Skorin-Kapov, Lea
2016.
Eighth International Conference Quality Of Multimedia Experience (Qomex), 2016

Cloud gaming in Education: Evaluation of Multiple Game Streams in a Shared WLAN

Slivar Ivan ; Sužnjević, Mirko ; Skorin-Kapov, Lea ; Ilić, Vanja
2016.
ZINC 2016

The impact of bandwidth limitations and video resolution size on QoE for WebRTC-based mobile multi-party video conferencing

Vučić, Dunja ; Skorin-Kapov, Lea ; Sužnjević, Mirko
2016.
5th ISCA/DEGA Workshop on Perceptual Quality of Systems, PQS 2016, Berlin

Impact of Simplemux Traffic Optimisation on MMORPG QoE

Sužnjević, Mirko ; Saldana, Jose ; Matijašević, Maja ; Vuga, Matko
2016.
ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016)

YouTube QoE Estimation Based on the Analysis of Encrypted Network Traffic Using Machine Learning

Oršolić, Irena ; Pevec, Dario ; Sužnjević, Mirko ; Skorin-Kapov, Lea
2016.
International Workshop on Quality of Experience for Multimedia Communications - QoEMC2016

QoE and Latency Issues in Networked Games

Saldana, Jose ; Sužnjević, Mirko
2016.

Statistical User Behavior Detection and QoE Evaluation for Thin Client Services

Sužnjević, Mirko ; Skorin-Kapov, Lea ; Humar, Iztok
2015.
Computer Science and Information Systems

The Impact of Video Encoding Parameters and Game Type on QoE for Cloud Gaming: a Case Study using the Steam Platform

Slivar, Ivan ; Sužnjević, Mirko ; Skorin-Kapov, Lea
2015.
QoMEX 2015

Towards a New ITU-T Recommendation for Subjective Methods Evaluating Gaming QoE

Möller, Sebastian ; Antons, Jan Nikolas ; Beyer, Justus ; Egger, Sebastian ; Castellar, Elena ; Skorin-Kapov, Lea ; Sužnjević, Mirko
2015.
QoMEX 2015

Application context based algorithm for player skill evaluation in MOBA games

Sužnjević, Mirko ; Matijašević, Maja ; Konfic, Jelena
2015.
International Workshop on Network and Systems Support for Games

Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games

Sužnjević, Mirko ; Matijašević, Maja
2015.
Proceedings of the 13th International Conference on Telecommunications (ConTEL) 2015

Analyzing the effect of TCP and server population on massively multiplayer games

Sužnjević, Mirko ; Saldana, Jose ; Matijašević, Maja ; Fernández-Navajas, Julián ; Ruiz-Mas, José
2014.
International Journal of Computer Games Technology

User Behavior Detection Based on Statistical Traffic Analysis for Thin Client Services

Sužnjević, Mirko ; Skorin-Kapov, Lea ; Humar, Iztok
2014.
Advances in intelligent systems and computing

Dissecting the protocol and network traffic of the OnLive cloud gaming platform

Manzano, Marc ; Urueña, Manuel ; Sužnjević Mirko ; Calle, Eusebi ; Hernández, José Alberto ; Matijašević, Maja
2014.
Multimedia systems

TOWARDS UNDERSTANDING THE RELATIONSHIP BETWEEN GAME TYPE AND NETWORK TRAFFIC FOR CLOUD GAMING

Suznjevic, Mirko ; Beyer, Justus ; Skorin-Kapov, Lea ; Moller, Sebastian ; Sorsa, Nikola
2014.
The First International Workshop on Cloud Gaming Systems and Networks (C-Game)held in conjuction with IEEE International Conference on Multimedia and Expo 2013

Empirical QoE Study of In-Home Streaming of Online Games

Slivar, Ivan ; Sužnjević, Mirko, Skorin-Kapov, Lea ; Matijašević, Maja
2014.
The 13th Annual Workshop on Network and Systems Support for Games, NetGames 2014

A model and software architecture for MMORPG traffic generation based on player behavior

Sužnjević, Mirko ; Stupar, Ivana ; Matijašević, Maja
2013.
Multimedia systems

Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth

Caplar, Neven ; Sužnjević, Mirko ; Matijašević, Maja
2013.
8th International Conference on the Foundations of Digital Games

The Impact of User, System, and Context factors on Gaming QoE a Case Study Involving MMORPGs

Sužnjević, Mirko ; Skorin-Kapov, Lea ; Matijašević, Maja
2013.
The 12th Annual Workshop on Network and Systems Support for Games, 2013

It's time to give Online Games a Serious Consideration

Saldana, Jose ; Sužnjević, Mirko
2013.

Player Behavior and Traffic Characterization for MMORPGs : A Survey

Sužnjević, Mirko ; Matijašević, Maja
2012.
Multimedia systems

Monitoring and Analysis of Player Behavior in World of Warcraft

Sužnjević, Mirko ; Matijašević, Maja ; Brozović, Borna
2012.
MIPRO 2012

The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic

Saldana, Jose ; Sužnjević, Mirko ; Sequeira, Luis ; Fernandez-Navajas, Julian ; Matijašević, Maja ; Ruiz-Mas, Jose
2012.
The 21st International Conference on Computer Communications and Networks (ICCCN) 2012

Improving distributed traffic generation performance by using IMUNES network emulator

Vasić, Valter ; Sužnjević, Mirko ; Mikuc, Miljenko ; Matijašević, Maja
2012.
20th International Conference on Software, Telecommunications and Computer Networks

Towards Reinterpretation of Interaction Complexity for Load Prediction in Cloud-based MMORPGs

Sužnjević, Mirko ; Matijašević, Maja
2012.
2012 IEEE Symposium on Haptic Audio-Visual Environments and Games, Massively Multiuser Virtual Environments Workshop

Scalable software architecture for distributed MMORPG traffic generation based on integration of UrBBaN-Gen and IMUNES

Vasić, Valter ; Sužnjević, Mirko ; Mikuc, Miljenko ; Matijašević, Maja
2012.
Journal of Communications Software and Systems

Player Behaviour Patterns in MMORPGs

Sužnjević, Mirko
2012.

Traffic modeling of player action categories in a MMORPG

Sužnjević, Mirko ; Stupar, Ivana ; Matijašević, Maja
2011.
4th International Conference on Simulation Tools and Techniques

MMORPG Player Behavior Model based on Player Action Categories

Sužnjević, Mirko ; Stupar, Ivana ; Matijašević Maja
2011.
10th Workshop on Network and Systems Support for Games (NetGames) 2011

Why MMORPG players do what they do: relating motivations to action categories

Sužnjević, Mirko ; Matijašević, Maja
2010.
International journal of advanced media and communication

MMORPG Player Actions : Network Performance, Session Patterns and Latency Requirements Analysis

Sužnjević, Mirko ; Dobrijević, Ognjen ; Matijašević, Maja
2009.
Multimedia tools and applications

Measurement of SIP Signaling Performance for Advanced Multimedia Services

Brajdić, Agata ; Sužnjević, Mirko ; Matijašević, Maja
2009.
10th International Conference on Telecommunications - ConTEL 2009

Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs

Sužnjević, Mirko ; Dobrijević, Ognjen ; Matijašević, Maja
2009.
2009 8th Annual Workshop on Network and Systems Support for Games

Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft

Sužnjević, Mirko ; Matijašević, Maja ; Dobrijević, Ognjen
2008.
The 7th ACM SIGCOMM workshop on Network and Systems Support for Games (NetGames) 2008

Introducing Network-Awareness for Networked Multimedia and Multi-modal Applications

Mošmondor, Miran ; Dobrijević, Ognjen ; Pišković, Ivan ; Sužnjević, Mirko ; Matijašević, Maja ; Dešić, Saša
2006.

Biography

Mirko Sužnjević is an assistant professor at the Department of Telecommunications, Faculty of Electrical Engineering and Computing, University of Zagreb (FER). He graduated in September 2006 from the same faculty with a degree in Telecommunications and Informatics in the study mode with an emphasis on scientific research. He defended his doctoral dissertation entitled "Modeling of Network Traffic for Multiplayer Role Playing Games Based on User Behavior" at the Faculty of Electrical Engineering and Computing, University of Zagreb in May 2012. year. During and after his doctoral studies, he attended four doctoral schools organized by European cooperation projects (COST actions) and the European Network of Excellence. He is a member of the Multimedia Quality of Experience Research Lab (MUEXLab, https://muexlab.fer.hr/).

He joined FER as an associate at the Department of Telecommunications in 2006, and was promoted to assistant researcher in 2008. His research since 2006 has been funded by a number of research projects carried out in cooperation with FER and the research and development department of Ericsson Nikola Tesla: "Session-level Signaling for Advanced Multimedia", "Future Advanced Multimedia Service Enablers", " Session-level Signaling for Advanced Multimedia "," e-Health Research "and" Policy Based Resource Control for Complex IP Networks ". He was employed as a researcher on the project "ACROSS - Center of Research Excellence for Advanced Cooperative Systems" (285939), within the seventh framework program of the European Union (FP7) (2011-2014), on the project "Information and communication technologies for generic and energy efficient communication solutions for application in e- / m-health (ICTGEN)" (2014-2016) and on the project “Cooperative QoE Management in Mobile Networks for Interactive Multimedia Cloud-based Services” (Q-MANIC) funded by the Croatian Science Foundation (2016 -2018). He was and is employed in the project "Advanced methods and technologies in the science of data and cooperative systems" (Datacross) funded by the European Regional Development Fund (2018 -2019), in which he still participates as a researcher. He was employed as an assistant professor at the Department of Telecommunications in February 2019.

He participated in the scientific project of the Ministry of Science, Education and Sports of the Republic of Croatia "Delivery of content and mobility of users and services in new generation networks" (036-0362027-1639), as well as a number of professional projects with Ericsson Nikola Tesla: "Survey and analysis of monitoring solutions for YouTube network traffic and application layer KPIs “(2015-2016),“ QoE monitoring solutions for mobile OTT video streaming ”(QoMoVid) (2016 - 2019) and“ Data driven 3D animation generation in Unity ”(DaDAGer) (2018). He participated in a bilateral project of cooperation between Slovenia and Croatia entitled "Services and Applications in the Future Internet: Ensuring Quality and Energy Efficiency" (2012-2013). He was involved in the work of COST action IC0703 TMA and COST action IC1003 Qualinet. He participated in the research and development (IRI) project "Energy Infrastructure Management through Collaboration in Augmented Reality - ARIEN" (2018-2020) with DivIT d.o.o.

He is the leader of the team of teachers from FER on the project "Edu4Games - Development of occupational standards and qualifications and new study programs in the field of design and development of video games" is conducted in cooperation with several components of the University of Zagreb - , Faculty of Organization and Informatics and FER. He is a project leader on commercial projects with Croatian companies Nanobit d.o.o. - "Research and development of a multimedia application with a system of personalization of content according to user behavior" (2020 - 2021), Hrvatski Telekom d.d. - "5Gaming" and from a project with a sweedish company Byte Motion on the topic of robot control from game development systems. He is a participant in the IRI project "Development of ultra low latency video signal transmission devices" with the company ORQA d.o.o, and leader of the IRI project "Ensuring the quality of telecommunications services using cyber security mechanisms" with the copany Inceptum d.o.o.

He has published thirteen papers in journals (ten of which in category A journals) and thirty-two papers at international conferences and workshops. He is also the author of two papers published in professional journals and two chapters in a book. He was the chairman of the international workshop "The 14th International Workshop on Network and Systems Support for Games" held in Zagreb in 2015. He is a member of the Croatian section of the IEEE and the IEEE Communication Society. He is a co-author of two drafts within the Internet Engineering Task Force. For participating in the 87th IETF meeting in Berlin (Germany) in 2013, he received the prestigious Internet Society Fellowship.

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Teaching

University undergraduate

University graduate

Competences

  • Communications technology
    Streaming media Web services 5G mobile communication Multimedia communication Quality of experience Quality of service IP networks Telecommunication services
  • Computational and artificial intelligence
    Supervised learning Machine learning
  • Computers and information processing
    Application virtualization Edge computing WebRTC
  • Control systems
    Queueing analysis

Personal data

Graduation year:
2006.
PhD graduation year:
2012.