SoftCOM 2022 PhD Forum - Book of Abstracts
The 16th International Conference on Telecommunications ConTEL 2021 PhD Forum - Book of Abstracts
PhD day 2020 - Doctoral study programme "Electrical engineering and computing" of the University of Zagreb Faculty of Electrical Engineering and Computing
SoftCOM 2020 PhD Forum - Book of Abstracts
PhD day 2019 - Doctoral study programme "Electrical engineering and computing" of the University of Zagreb Faculty of Electrical Engineering and Computing
How to measure and model QoE for networked games? A case study of World of Warcraft
SoftCOM 2019 PhD Forum - Book of Abstracts
PhD day 2018 - Doctoral study programme "Electrical engineering and computing" of the University of Zagreb Faculty of Electrical Engineering and Computing
PhD day 2017. - Doctoral study programme of the Faculty of Electrical Engineering and Computing
Performance and QoE Assessment of HTC Vive and Oculus Rift for Pick-and-Place Tasks in VR
Corrigendum to: "Cross-layer QoE-driven admission control and resource allocation for adaptive multimedia services in LTE" [J. Netw. Comput. Appl. 46 (2014) 336–351]
SoftCOM 2016 PhD Forum - Book of Abstracts
PhD day 2016 - Doctoral study programme of the Faculty of Electrical Engineering and Computing
Impact of Simplemux Traffic Optimisation on MMORPG QoE
Ant Colony Optimization for QoE-Centric Flow Routing in Software-Defined Networks
Online Charging based on Machine Context for M2M Communication in LTE
Software defined networks for delivery of ICT services - Application in research and development of innovative communication solutions for multimedia services and e-/m-health services
Application context based algorithm for player skill evaluation in MOBA games
Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games
Cross-layer QoE-driven Admission Control and Resource Allocation for Adaptive Multimedia Services in LTE
Specification and Delivery of Quality Indicators in IP Packet eXchange Networks
Q-POINT: QoE-Driven Path Optimization Model for Multimedia Services
Urban Crowd Sensing Demonstrator: Sense the Zagreb Air
Analyzing the effect of TCP and server population on massively multiplayer games
Dissecting the protocol and network traffic of the OnLive cloud gaming platform
Data Traffic Monitoring and Analysis - From Measurement, Classification, and Anomaly Detection to Quality of Experience
Admission Control for Adaptive Multimedia Services Based on User and Service Related Knowledge
An overview of online charging in 3GPP networks: new ways of utilizing user, network, and service-related information
Performance Metrics for Context-Based Charging in 3GPP Online Charging System
A model and software architecture for MMORPG traffic generation based on player behavior
Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth
The Impact of User, System, and Context factors on Gaming QoE a Case Study Involving MMORPGs
Introduction to the Special Section on Smart, Social, and Converged TV
Towards QoE-Driven Resource Allocation for Multimedia Services in LTE
Extending QoS support in the IP multimedia subsystem: Mobility-aware session reconfiguration
IPv6 Deployment and Transition Plans in Croatia: Evaluation Results and Analysis
Towards QoE-driven Multimedia Service Negotiation and Path Optimization with Software Defined Networking
"Smarter" Online Charging for Over-The-Top Services by Introducing User Context
3GPP Online Charging System: Discussion on Utilizing Richer User Context in Advanced Online Charging Scenarios
The development of science and high education in the area of telecommunications and informatics in Croatia
Analysis of current socio-economic situation and development trends in the "Development of digital society and telecommunication infrastructure" sector
Player Behavior and Traffic Characterization for MMORPGs : A Survey
Monitoring and Analysis of Player Behavior in World of Warcraft
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic
Improving distributed traffic generation performance by using IMUNES network emulator
Towards Reinterpretation of Interaction Complexity for Load Prediction in Cloud-based MMORPGs
Simulation Based Evaluation of Dynamic Resource Allocation for Adaptive Multimedia Services
Findings of the Public Consultation on Network Neutrality in Croatia: Report and Analysis
The 4th Workshop of the Research Programme "Advanced Networks and Services for Information Society" - Proceedings and Bibliography
QoS Management for Multimedia Services Based on Session Reconfiguration: A Future Internet Case Study
Multimedia Session Reconfiguration for Mobility-aware QoS Management: Use Cases and the Functional Model
A Mobility-aware Reconfiguration of Multimedia Sessions for QoS Management: Simulation and Performance Evaluation
Towards Assessment of IPv6 Readiness, Deployment and Transition Plans in Croatia
QoS-enabled IPv6 Emulation Environment Based on the Open IMS Core
Net Neutrality Issue: Technical Perspective and Current Status in USA, in EU and in Croatia
Quality of Experience based Optimization of Heterogeneous Multimedia Sessions in IMS
Virtual environments: Interactive 3D graphics and applications
Business intelligence and electronic commerce
Traffic modeling of player action categories in a MMORPG
MMORPG Player Behavior Model based on Player Action Categories
Analysis of QoS Requirements for e-Health Services and Mapping to Evolved Packet System QoS Classes
The 3rd Workshop of the Research Programme "Advanced Networks and Services for Information Society" - Proceedings and Bibliography
Special issue on Novel Solutions for Next Generation Services
Online charging in IMS for multimedia services with negotiable QoS requirements based on service agreements
Trendovi razvoja mreža i usluga nove generacije
Business intelligence and electronic commerce
Why MMORPG players do what they do: relating motivations to action categories
A QoS Negotiation and Adaptation Framework for Multimedia Services in NGN
Modeling of a QoS Matching and Optimization Function for Multimedia Services in the NGN
The 2nd Workshop of the Research Programme "Advanced Networks and Services for Information Society" - Proceedings and Bibliography
Policy-based Charging in IMS for Multimedia Services with Negotiable QoS Requirements
Agent-based Framework for Personalized Service Provisioning in Converged IP Networks
Agent-based Framework for Personalized Service Provisioning in Converged IP Networks
MMORPG Player Actions : Network Performance, Session Patterns and Latency Requirements Analysis
Measurement of SIP Signaling Performance for Advanced Multimedia Services
Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs
The 1st Workshop of the Research Programme "Advanced Networks and Services for Information Society" - Proceedings and Bibliography
An Experimental Evaluation of a QoS Signaling API for Network-aware Multimedia Applications in NGN
Resource authorization in IMS with known multimedia service adaptation capabilities
Location - Based Services : A Road Towards Situation Awareness
Open Diameter Conformance Testing
Service Composition in IMS: A Location Based Service Example
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft
A Data Specification Model for Multimedia QoS Negotiation
Internet and IP networks
Design of a QoS Signaling API for Advanced Multimedia Applications in NGN
Application-Level QoS Negotiation and Signaling for Advanced Multimedia Services in the IMS
A Policy Controlled IPv4/IPv6 Network Emulation Environment
Mobile network and services market.
Telecommunications - technology and market
End-to-end QoS Signaling for Future Multimedia Services in the NGN
Conveying and Handling Location Information in the IP Multimedia Subsystem
Implementation of the Diameter-based Cx interface in the IP multimedia subsystem
Personalized avatars for mobile entertainment
Introducing Network-Awareness for Networked Multimedia and Multi-modal Applications
Dynamic QoS Negotiation and Adaptation for Networked Virtual Reality Services
SWSD: A P2P-Based system for service discovery from a mobile terminal
Improving search on WWW.HR web directory by introducing ontologies
Quality of service support for networked virtual reality in UMTS
Motion estimation applications for multimedia mobile terminals
Open Source Tools for Multimedia Desktop Conferencing and Media Streaming over IPv6: Comparison Criteria and Survey
MUVA: A flexible visualization architecture for multiple client platforms
Interactive visualization of grid monitoring data on multiple client platforms
Interactive Visualization of Grid Monitoring Data on Multiple Client Platforms
Monitoring data visualization and agent-based software management for the Grid
Project management in research projects
Implications of Web resource composite for Web server workload characteristics
Using Ontologies To Improve Search On WWW.HR Web Directory
Guest editorial - Networked virtual environments
Proceedings of the 12th IEEE Mediterranean Electrotechnical Conference MELECON 2004, Dubrovnik, Croatia, May 12-15, 2004
Multiplatform Universal Visualization Architecture
Design and evaluation of a multi-user virtual audio chat
Experimental Performance Evaluation of Mobile IPv6
Basic networks architectures
Basic Networks Architectures
Fundamentals of Network Architectures
A Framework for Multi-user Distributed Virtual Environments
Modeling and Design of an Adaptive Virtual Reality Service
Design and Evaluation of a Multi-User Virtual Audio Chat
A Challenge for Interactive Virtual Characters on the Internet
Using VRML and HLA to Enhance Internet Kiosk Network Management
Virtual Reality Based Interface to Internet Kiosk Network Management
WWW.HR directory: Adding value by use of metadata
Proceedings of the 6th International Conference on Telecommunications: ConTEL 2001
Exploring Various Aspects of Mobility : A Review of Research Activities in the Mobility Lab
Petri Net Based Modeling of Application Layer Traffic Characteristics
Designing Bandwidth-Aware Virtual Reality Services for the New Generation Networks
Towards QoS specification for distributed virtual environments
WWW.HR - The rise of a national Web portal
Flexible virtual worlds authoring using Media Library and Database Extensions to VRML
Virtual environment based navigation and control of an underwater vehicle for managing coastal environments
Application of a multi-user distributed virtual environment framework to mobile robot teleoperation over the Internet
Interconnection Model for Networked Virtual Reality Applications
A Framework for Multi-user Distributed Virtual Environments: A Telerobotics Application
Virtual Reality Testbed for Mobile Robots
On the Measurement of Agility in Manufacturing Systems
WWW.HR - Experiences with Web-server development and maintenance
Distributed Networked Multimedia and Virtual Reality Applications for Multi-User Environment
Virtual environment testbed for autonomous underwater vehicles
Virtual reality based training tool for power plant fault detection
Integration of mobile robot into virtual reality testbed
Virtual reality simulation testbed for underwater environments
Proceedings of the International Advanced Robotics Programme, The First International Workshop on Autonomous Underwater Vehicles for Shallow Waters and Coastal Environments
A study of TCP/IP throughput perfomance in heterogeneous ATM local area network
Virtual environment testbed for underwater robotics applications
Development and evaluation of control algorithms for AUV's using virtual environment testbed
Multicasting and MBone for multimedia and virtual reality applications
A review of networked multi-user virtual environments
Control Architectures for Autonomous Underwater Vehicles
An overview of multicast-based multimedia and virtual reality applications for multi-user collaborative environments
Modeling of the aquatic life for the underwater virtual world
TCP/IP throughput performance evaluation for ATM local area networks
ATM LAN Overhead and Throughput Evaluation for Some High-level Application Interfaces
An example application of the intelligent network conceptual model in the LAN environment
Workstations and software development environment
ATM LAN throughput measurements and evaluation for BSD-socket and FSI application programming interface
Workstations and software development environment
Implementation of a distributed hypermedia information system based on the WWW concept
Intelligent Network Models
Intelligent network models
First experiences with the World-Wide Web in Croatia
Petri-Net Based Modeling of Call and Sevice Processes in an Intelligent Network
Application of speech signal processing algorithms in voice mail service
Petri Net Representation of Telecommunication Services
Petri net based modeling of telecommunication services
Teaching
University undergraduate
- Communication Networks (Lecturer in charge)
- Communication Networks (Lecturer in charge)
- Fundamentals of digital game development (Lecturer in charge)
- BSc Thesis (Lectures)
- BSc Thesis (Lectures)
- BSc Thesis (Lectures)
- Final BSc Thesis (Lectures)
- Project C (Lectures)
- Software Design Project (Lectures)
- Software Design Project (Lectures)
University graduate
- Academic Writing (Lecturer in charge)
- Academic Writing (Lecturer in charge)
- Communication Protocols (Lecturer in charge)
- Fundamentals of digital game development (Lecturer in charge)
- Laboratory of Information Processing 2 (Lecturer in charge)
- Multimedia Communications (Lecturer in charge)
- Networked Games (Lecturer in charge)
- Graduation Thesis (Lectures)
- Graduation Thesis (Lectures)
- Project (Lectures)
- Project (Lectures)
- Project (Lectures)
- Project (Lectures)
- Seminar 2 (Lectures)
Postgraduate doctoral study programme
- Communications in Virtual Environments (Lecturer in charge)
Postgraduate spec. study
- Information and communication services (Lecturer in charge)
Competences
-
Computers and information processing
Telecommunication computing World Wide Web Computer networks -
Education
Engineering education -
Systems, man, and cybernetics
User interfaces -
Communications technology
Speech codecs Video codecs Multiprotocol label switching Packet switching ARPANET Broadband communication Communication networks Communication system control Communication system software Communication system traffic Computer networks Data communication Internet IP networks Mobile communication Multicast communication Protocols Quality of experience Quality of service Telecommunications
Professional memberships
Maja Matijašević is a Senior Member of IEEE. She served in several leadership roles in the IEEE Croatia Section, including that of the Section Secretary (2009 - 2012), Vice-chair (2013 - 2016) and Chair (2019 - 2020); as well as the IEEE Communications Society Croatia Chapter Chair (2005 - 2008).