Shared Presence via XR Communication and Interaction Within a Dynamically Updated Digital Twin of a Smart Space: Conceptual Framework and Research Challenges
EAP for Computer Science and Electrical Engineering: a Collaborative Approach
EAP for Computer Science and Electrical Engineering: A Collaborative Approach
SoftCOM 2022 PhD Forum - Book of Abstracts
The 16th International Conference on Telecommunications - ConTEL 2021 PhD Forum - Book of Abstracts
PhD day 2020 - Doctoral study programme "Electrical engineering and computing" of the University of Zagreb Faculty of Electrical Engineering and Computing
SoftCOM 2020 PhD Forum - Book of Abstracts
PhD day 2019 - Doctoral study programme "Electrical engineering and computing" of the University of Zagreb Faculty of Electrical Engineering and Computing
How to measure and model QoE for networked games? A case study of World of Warcraft
SoftCOM 2019 PhD Forum - Book of Abstracts
PhD day 2018 - Doctoral study programme "Electrical engineering and computing" of the University of Zagreb Faculty of Electrical Engineering and Computing
Performance and QoE Assessment of HTC Vive and Oculus Rift for Pick-and-Place Tasks in VR
PhD day 2017. - Doctoral study programme of the Faculty of Electrical Engineering and Computing
Impact of Simplemux Traffic Optimisation on MMORPG QoE
PhD day 2016 - Doctoral study programme of the Faculty of Electrical Engineering and Computing
Corrigendum to: "Cross-layer QoE-driven admission control and resource allocation for adaptive multimedia services in LTE" [J. Netw. Comput. Appl. 46 (2014) 336–351]
SoftCOM 2016 PhD Forum - Book of Abstracts
Application context based algorithm for player skill evaluation in MOBA games
Ant Colony Optimization for QoE-Centric Flow Routing in Software-Defined Networks
Online Charging based on Machine Context for M2M Communication in LTE
Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games
Programski upravljane mreže za dostavu ICT usluga - Primjena u istraživanju i razvoju inovativnih komunikacijskih rješenja za višemedijske usluge i usluge e- i m-zdravstva
Algoritmi kontrole prihvata i raspodjele resursa za višemedijske usluge zasnovani na znanju o usluzi i korisniku
Q-POINT: QoE-Driven Path Optimization Model for Multimedia Services
Specification and Delivery of Quality Indicators in IP Packet eXchange Networks
Analyzing the effect of TCP and server population on massively multiplayer games
Urban Crowd Sensing Demonstrator: Sense the Zagreb Air
Dissecting the protocol and network traffic of the OnLive cloud gaming platform
Empirical QoE Study of In-Home Streaming of Online Games
Cross-layer QoE-driven Admission Control and Resource Allocation for Adaptive Multimedia Services in LTE
Performance Metrics for Context-Based Charging in 3GPP Online Charging System
The Impact of User, System, and Context factors on Gaming QoE a Case Study Involving MMORPGs
Admission Control for Adaptive Multimedia Services Based on User and Service Related Knowledge
Data Traffic Monitoring and Analysis - From Measurement, Classification, and Anomaly Detection to Quality of Experience
A model and software architecture for MMORPG traffic generation based on player behavior
Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth
An overview of online charging in 3GPP networks: new ways of utilizing user, network, and service-related information
Online Charging for Services in Communication Network Based on User-related Context
IPv6 Deployment and Transition Plans in Croatia: Evaluation Results and Analysis
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic
Monitoring and Analysis of Player Behavior in World of Warcraft
Player Behavior and Traffic Characterization for MMORPGs : A Survey
Extending QoS support in the IP multimedia subsystem: Mobility-aware session reconfiguration
Towards QoE-Driven Resource Allocation for Multimedia Services in LTE
The development of science and high education in the area of telecommunications and informatics in Croatia
3GPP Online Charging System: Discussion on Utilizing Richer User Context in Advanced Online Charging Scenarios
Towards Reinterpretation of Interaction Complexity for Load Prediction in Cloud-based MMORPGs
Modelling of Network Traffic for Multiplayer Role Playing Games based on User Behaviour
Towards QoE-driven Multimedia Service Negotiation and Path Optimization with Software Defined Networking
Analysis of current socio-economic situation and development trends in the "Development of digital society and telecommunication infrastructure" sector
Introduction to the Special Section on Smart, Social, and Converged TV
Improving distributed traffic generation performance by using IMUNES network emulator
"Smarter" Online Charging for Over-The-Top Services by Introducing User Context
Net Neutrality Issue: Technical Perspective and Current Status in USA, in EU and in Croatia
QoS-enabled IPv6 Emulation Environment Based on the Open IMS Core
A Mobility-aware Reconfiguration of Multimedia Sessions for QoS Management: Simulation and Performance Evaluation
Business intelligence and electronic commerce
Scenarios for development of aggregation part in multiservice telecommunication network
Analysis of Quality of Experience for video content in 3G mobile network services
Findings of the Public Consultation on Network Neutrality in Croatia: Report and Analysis
QoS Management for Multimedia Services Based on Session Reconfiguration: A Future Internet Case Study
Simulation Based Evaluation of Dynamic Resource Allocation for Adaptive Multimedia Services
Selection criteria for convergent charging and billing system architecture in mobile telecommunication network
Towards Assessment of IPv6 Readiness, Deployment and Transition Plans in Croatia
4. Radionica znanstvenog programa "Napredne mreže i usluge za informatičko društvo" - Zbornik i bibliografija
Quality of Experience based Optimization of Heterogeneous Multimedia Sessions in IMS
Algoritmi održavanja klastera u ad-hoc mrežama
MMORPG Player Behavior Model based on Player Action Categories
Multimedia Session Reconfiguration for Mobility-aware QoS Management: Use Cases and the Functional Model
Multimedia Session Reconfiguration for Application-level QoS Maintenance and Adaptation
Evaluacija pristupa uvođenja konvergentnih sustava terećenja i naplate za operatore pokretnih telekomunikacijskih mreža
Virtual environments: Interactive 3D graphics and applications
Traffic modeling of player action categories in a MMORPG
Analysis of QoS Requirements for e-Health Services and Mapping to Evolved Packet System QoS Classes
Trendovi razvoja mreža i usluga nove generacije
Business intelligence and electronic commerce
Online charging in IMS for multimedia services with negotiable QoS requirements based on service agreements
Why MMORPG players do what they do: relating motivations to action categories
The 3rd Workshop of the Research Programme "Advanced Networks and Services for Information Society" - Proceedings and Bibliography
Special issue on Novel Solutions for Next Generation Services
Agent-based Framework for Personalized Service Provisioning in Converged IP Networks
MMORPG Player Actions : Network Performance, Session Patterns and Latency Requirements Analysis
Policy-based Charging in IMS for Multimedia Services with Negotiable QoS Requirements
The 2nd Workshop of the Research Programme "Advanced Networks and Services for Information Society" - Proceedings and Bibliography
Modeling of a QoS Matching and Optimization Function for Multimedia Services in the NGN
Agent-based Framework for Personalized Service Provisioning in Converged IP Networks
Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs
A QoS Negotiation and Adaptation Framework for Multimedia Services in NGN
Measurement of SIP Signaling Performance for Advanced Multimedia Services
The 1st Workshop of the Research Programme "Advanced Networks and Services for Information Society" - Proceedings and Bibliography
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft
Location - Based Services : A Road Towards Situation Awareness
Open Diameter Conformance Testing
Network-based mobility management for IP nodes without built-in mobility functionality
Resource authorization in IMS with known multimedia service adaptation capabilities
An Experimental Evaluation of a QoS Signaling API for Network-aware Multimedia Applications in NGN
Service Composition in IMS: A Location Based Service Example
Design of a QoS Signaling API for Advanced Multimedia Applications in NGN
Application-Level QoS Negotiation and Signaling for Advanced Multimedia Services in the IMS
A Framework for Service-level End-to-end Quality of Service Negotiation and Adaptation
A Data Specification Model for Multimedia QoS Negotiation
Mobile network and services market.
A Policy Controlled IPv4/IPv6 Network Emulation Environment
Telecommunications - technology and market
Signaling Application Programming Interface for Network-aware Multimedia Services
Signaling performance measurements for advanced multimedia services in IMS
Enabler for Location-Aware Services in IMS
Internet and IP networks
Session management emulator for networked virtual reality services in UMTS
Introducing Network-Awareness for Networked Multimedia and Multi-modal Applications
End-to-end QoS Signaling for Future Multimedia Services in the NGN
Design of a Dynamically Adaptive Networked Virtual Environment Based Service
Implementation of the Diameter-based Cx interface in the IP multimedia subsystem
Conveying and Handling Location Information in the IP Multimedia Subsystem
Personalized avatars for mobile entertainment
Quality of Service Management in IPv6 Channel Emulator
MUVA: A flexible visualization architecture for multiple client platforms
Motion estimation applications for multimedia mobile terminals
Dynamic QoS Negotiation and Adaptation for Networked Virtual Reality Services
Upravljanje parametrima višemedijske sjednice u UMTS mreži
Quality of service support for networked virtual reality in UMTS
Monitoring data visualization and agent-based software management for the Grid
SWSD: A P2P-Based system for service discovery from a mobile terminal
Project management in research projects
Interactive visualization of grid monitoring data on multiple client platforms
Interactive Visualization of Grid Monitoring Data on Multiple Client Platforms
Methodology for evaluation and improvement of WWW site usability
Improving search on WWW.HR web directory by introducing ontologies
Open Source Tools for Multimedia Desktop Conferencing and Media Streaming over IPv6: Comparison Criteria and Survey
Routing control for voice calls in UMTS network
Implications of Web resource composite for Web server workload characteristics
Policy based QoS management in UMTS network
Dynamic Adaptation of QoS Parameters for Networked Virtual Reality Services
Multiplatform Universal Visualization Architecture
Guest editorial - Networked virtual environments
Secure communication of mobile nodes in IPv6 network
Model of a multimedia call in UMTS
Border Gateway Protocol based routing in experimantal IPv6 network
Discovering services from mobile terminal by means of a peer-to-peer network
Session control for voice calls in UMTS network
Using Ontologies To Improve Search On WWW.HR Web Directory
Proceedings of the 12th IEEE Mediterranean Electrotechnical Conference MELECON 2004, Dubrovnik, May 12-15, 2004
Basic networks architectures
Basic Networks Architectures
Design of a Three-Tier Web Application providing Reservation Services
Design of a Computer Aided Examination System using Web Services
Design of a 3D virtual Environment for Execution on a Handheld Computer
Design and evaluation of a multi-user virtual audio chat
Design of a Reservation System using Web Services
Fundamentals of Network Architectures
Experimental Performance Evaluation of Mobile IPv6
Monitoring Activity and Reachability in an Experimental IPv6 network
A Challenge for Interactive Virtual Characters on the Internet
Modeling of WWW site structure
Design and Evaluation of a Multi-User Virtual Audio Chat
A Framework for Multi-user Distributed Virtual Environments
Modeling and Design of an Adaptive Virtual Reality Service
Matching Virtual Reality QoS with Access Capabilities
Proceedings of the 6th International Conference on Telecommunications: ConTEL 2001
Exploring Various Aspects of Mobility : A Review of Research Activities in the Mobility Lab
Virtual Reality Based Interface to Internet Kiosk Network Management
Using VRML and HLA to Enhance Internet Kiosk Network Management
Petri Net Based Modeling of Application Layer Traffic Characteristics
Designing Bandwidth-Aware Virtual Reality Services for the New Generation Networks
WWW.HR directory: Adding value by use of metadata
Flexible virtual worlds authoring using Media Library and Database Extensions to VRML
Towards QoS specification for distributed virtual environments
WWW.HR - The rise of a national Web portal
On the Measurement of Agility in Manufacturing Systems
A Framework for Multi-user Distributed Virtual Environments: A Telerobotics Application
Virtual Reality Testbed for Mobile Robots
Interconnection Model for Networked Virtual Reality Applications
WWW.HR - Experiences with Web-server development and maintenance
Virtual environment based navigation and control of an underwater vehicle for managing coastal environments
Application of a multi-user distributed virtual environment framework to mobile robot teleoperation over the Internet
Virtual environment testbed for autonomous underwater vehicles
Proceedings of the International Advanced Robotics Programme, The First International Workshop on Autonomous Underwater Vehicles for Shallow Waters and Coastal Environments
Distributed Networked Multimedia and Virtual Reality Applications for Multi-User Environment
Virtual reality based training tool for power plant fault detection
Integration of mobile robot into virtual reality testbed
Virtual reality simulation testbed for underwater environments
Development and evaluation of control algorithms for AUV's using virtual environment testbed
A study of TCP/IP throughput perfomance in heterogeneous ATM local area network
Virtual environment testbed for underwater robotics applications
A review of networked multi-user virtual environments
Control Architectures for Autonomous Underwater Vehicles
Multicasting and MBone for multimedia and virtual reality applications
An overview of multicast-based multimedia and virtual reality applications for multi-user collaborative environments
Modeling of the aquatic life for the underwater virtual world
TCP/IP throughput performance evaluation for ATM local area networks
ATM LAN Overhead and Throughput Evaluation for Some High-level Application Interfaces
Intelligent Network Models
Workstations and software development environment
Workstations and software development environment
Intelligent network models
An example application of the intelligent network conceptual model in the LAN environment
Implementation of a distributed hypermedia information system based on the WWW concept
ATM LAN throughput measurements and evaluation for BSD-socket and FSI application programming interface
First experiences with the World-Wide Web in Croatia
Petri-Net Based Modeling of Call and Sevice Processes in an Intelligent Network
Application of speech signal processing algorithms in voice mail service
Petri Net Representation of Telecommunication Services
Petri net based modeling of telecommunication services
Teaching
University undergraduate
- Communication Networks (Lecturer in charge)
- Communication Networks (Lecturer in charge)
- Communication Networks 2 (Lecturer in charge)
- Communication Networks 2 (Lecturer in charge)
- BSc Thesis (Lecturers)
- BSc Thesis (Lecturers)
- Final BSc Thesis (Lecturers)
- Project C (Lecturers)
- Software Design Project (Lecturers)
- Software Design Project (Lecturers)
University graduate
- Academic Writing (Lecturer in charge)
- Academic Writing (Lecturer in charge)
- Communication Protocols (Lecturer in charge)
- Fundamentals of digital game development (Lecturer in charge)
- Fundamentals of digital game development (Lecturer in charge)
- Multimedia Communications (Lecturer in charge)
- Networked Games (Lecturer in charge)
- Diploma thesis (Lecturers)
- Graduation Thesis (Lecturers)
- Master Project (Lecturers)
- Presentation Seminar (Lecturers)
- Project (Lecturers)
Postgraduate doctoral study programme
- Communications in Virtual Environments (Lecturer in charge)
Competences
-
Computers and information processing
Telecommunication computing World Wide Web Computer networks -
Education
Engineering education -
Systems, man, and cybernetics
User interfaces -
Communications technology
Speech codecs Video codecs Multiprotocol label switching Packet switching ARPANET Broadband communication Communication networks Communication system control Communication system software Communication system traffic Computer networks Data communication Internet IP networks Mobile communication Multicast communication Protocols Quality of experience Quality of service Telecommunications
Professional memberships
Maja Matijašević is a Senior Member of IEEE. She served in several leadership roles in the IEEE Croatia Section, including Section Secretary (2009 - 2012), Vice-chair (2013 - 2016), and Chair (2017 - 2020), as well as IEEE Communications Society Croatia Chapter Chair (2005 - 2008).
Pristupačnost