Trends in Educational Technology Research: Examining Seamless Learning, Metaverse and Educational Robotics
Charting Uncharted Territory: Defining the Scope of the Metaverse in Education
Designing Architecture and Application Interfaces for Educational Robotics Based on Advanced Hardware Components
Reaching Artificial General Intelligence (AGI): Challenges and Opportunities
Bridging Virtual and Physical Robotics: An AI-Driven Educational Platform Using NVIDIA Omniverse Isaac Sim and Jetson Orin Nano
Would I Lie to You? Using Large Language Models for Deception Detection
AI-Driven Systematic Reviews: Transformer-Based Approaches to Text Classification
Revolutionizing Software Development: Autonomous Software Evolution
DIFFERENT SHADES OF GREEN ARTIFICIAL INTELLIGENCE: ESTIMATING ENERGY CONSUMPTION AND CARBON EMISSION
Modelling Virtual Educational Agents: Challenges of Realism, Performance and Quality of Audiovisual Content
Mine Action Data Observatory: Tackling Uncertainty and System Longevity with Evolutionary Architecture
Learning Algorithms Concepts in a Virtual Reality Escape Room
Revolutionizing Software Development: Autonomous Software Evolution
Hallucinations in LLMs: Understanding and Addressing Challenges
Designing Educational Personas using Generative AI
Detecting Deception Using Natural Language Processing and Machine Learning in Datasets on COVID-19 and Climate Change
Learning with Conversational AI and Personas : A Systematic Literature Review
Explainable AI in the Real World: Challenges and Opportunities
Cardano - What Is It and How to Start Working with It
Investigating the different facets of student engagement during augmented reality use in primary school
System for Semi-Automated Literature Review Based on Machine Learning
Making synchronous CSCL work: a widget-based learning system with group work support
Application for tracking chronic diseases
Analysis of discussion data
Exploring group interactions in synchronous mobile computer-supported learning activities
Identifying Reading Styles from E-book Log Data
Group Formation and Grading in Learning Analytics Platform
Digital games and tools for development of computational thinking in primary school
Web application for recommendation of social events
The development of shared graphical user interaces and iOS interfaces in In.Form mobile learning application
Web application for demonstration of genetic programming
Web application for evaluation of first aid lecturers and demonstrators
Web application for learning Python
Web application for financial planning
Web site for association
Designing and Implementing Seamless Learning with Teachers
E-book User Modelling through Learning Analytics: The Case of Learner Engagement and Reading Styles
Mobile Learning System for Enabling Collaborative and Adaptive Pedagogies with Modular Digital Learning Contents
System for reservation of sport objects
Supporting Teachers in Group Work Formation and Analytics for In-class Group Activities
Support for knowledge assessment in STEM education using ELARS recommender system
Examining Competitive, Collaborative and Adaptive Gamification in Young Learners' Math Learning
The Use of Computational Thinking Concepts in Early Primary School
Višeplatformski sustav za unaprjeđenje učenja u ranom osnovnoškolskom obrazovanju zasnovan na digitalnim interaktivnim sadržajima, načelima obrazovnih igara i prilagodljivosti sustava učeniku
Application and Comparison of Heuristic Optimization Methods in Solving the Labyrinth Problem
System for Forecast of Cryptocurrencies Value Change Based on Neural Networks
Web Application for Learning Musical Concepts
Web Application for Learning Geography
Web Application for Submission and Grading of Homework
Web Portal for Healthy Diet
Comparison of Artificial Intelligence Methods and Mathematical Methods in Cryptocurrency Price Prediction
Web Application for Analysis of Forum Messages using User Personality Information
Identifying Patterns in Computational Thinking Problem Solving in Early Primary Education
A Review of Research on Bridging the Gap between Formal and Informal Learning with Technology in Primary School Contexts
Module for Promotion and Integration with Social Networks in a Web Portal
Mobile Application for Queue Management
Where does my Augmented Reality Learning Experience (ARLE) belong? A student and teacher perspective to positioning ARLEs
A Design-Based Approach to Developing a Mobile Learning System
Improving the design of a mCSCL Chinese character forming game with a distributed scaffolding design framework
Web Application for Scouts
Gamified Digital Math Lessons for Lower Primary School Students
Learning with Gamification, Collaboration and Augmented Reality Technology
Enabling Synchronous Collaboration in Web Mobile Learning Applications
Synchronous Collaborative Mathematics Learning in Early Primary School Grades: Challenges and Opportunities
Adaptivity in Synchronous Mobile Collaborative Learning
Learning Basic Programming Concepts Using Blocks
Development of a Software Module for Augmented Reality Collaborative Learning
System for Location-Based User Communication
Extension of a Digital Lessons System with Modules for Interactive Group Work and Adaptivity
Application for Collaborative Mathematics Learning
Analyzing Heterogeneous Learning Logs using the Iterative Convergence Method
Development of Application for Analitics and Prediction of Learning Results Based on Intelligent Algorithms
Car Rental Web Site
Dynamic Groups for Digital Content for Collaborative Learning
How Learners of Different Learning Styles Collaborate in a Mobile-Assisted Chinese Character Game Based on Flexible Grouping
Designing Extensible and Flexible Augmented Mobile Learning Digital Lessons
Bridging Formal and Informal Learning with the Use of Mobile Technology
Connecting virtual and real worlds: a report on the use of augmented reality in primary school education
Integration of Augmented Reality Learning Experiences into a Wider Learning Management System for Tablets
Monadic Parser Combinator Library for OCaml Programming Language
Interest Recommender System Based on Public User Data
Car rental website
A story of SCOLLAm: mobile and collaborative learning on tablet computers in one primary school in Croatia
Web Site for Small Accommodation Rentals
Web Shop Development
Residential Building Web Site
Physician Office Web Site
Food Delivery Web Application
Car Insurer Support Sistem
Module for Digital Lesson Metadata Management
Building Mobile technologies for Seamless Learning
Keynote: Building Mobile technologies for Seamless Learning
The development of core modules, Windows tablet and Android interfaces in In.Form mobile learning application
The development of iOS SamEx mobile learning application
Developing a multiplatform solution for mobile learning
Web application for real time group communication
The development of shared graphical user interaces and iOS interfaces in In.Form mobile learning application
The Potential of Collaborative Mobile Learning: Experiences from a Design-Based Research Cycle in Singapore Schools
Technology trends in mobile computer supported collaborative learning in elementary education from 2009 to 2014
Exploring technology supported collaborative and cooperative group formation mechanisms
Panel at e-book workshop
SCOLLAm portal extension
Exploring self-directed learning and the role of virtual badges in a mobile social learning platform
Usage of a mobile social learning platform with virtual badges in a primary school
Preparing Augmented Reality Learning Content should be easy: UNED ARLE- An Authoring Tool for Augmented Reality Learning Environments
A tale of two mobile learning journeys with smartphones and tablets: the interplay of technology and implementation change
Use of Tablet Computers in Primary Schools
The application of information and communication technology in primary and secondary schools in Croatia
The experiences of setting up, developing and implementing a mobile learning project in Croatia
Developing a system for displaying Augmented Reality Learning Experiences on tablet computers
An interactive web application for Internet safety
Car insurance web application
Tuition centre management application
Graphic user interfaces for the In.Form application
Design of an IPTV client application
Photo studio management application
User interface development for monitoring and control of networked computer resources
Exploration of Learning Badges and Self-directing Learning in a Seamless Mobile Learning Project
Development of an application for creating and editing digital lessons
Development of a client application for digital lesson viewing
Educational mobile game for Andorid
Web application for collaborative mind map creation
Application for learning geodesy using augmented reality
Web application for collaborative learning through multimedia sharing
How can Badges be Used in Seamless Mobile Learning
AuGeo: A geolocation-based augmented reality application for vocational geodesy education
We are going to the ZOO! Virtual Badges in Formal out-of-school 1:1 Learning Journey with Smartphones
Food diary based on augmented reality for Andorid mobile devices
Web application with exercises for interactive learning of mathematics and language
Application for context-aware museum exhibit information display
Mobile interactive tourist guide through Losinj
A Learning Environment for Augmented Reality Mobile Learning
Komunikator system for people with the autistic spectrum disorder
Extension of the SamEx web experiential learning application
How Flexible Grouping Affects the Collaborative Patterns in a Mobile-Assisted Chinese Character Learning Game?
The development of an audio synthesizer
Extension of the application for designing digital picture books for children with autism
Learning and social analytics in online learning systems
Application for designing digital picture books for children with autism
Extension of the SamEx web experiential learning application
TET 3D web application for managing outdoor learning
Social events application for Android mobile devices
Corporate event management application
TET 3D web application for managing outdoor learning
Corporate event management application
Traffic jam overview application for Android mobile devices
Implementation of the FAO application for Android operating system
Web application for the Communicator system for children with autism
Social events application for Android mobile devices
Extension of the application for designing digital picture books for children with autism
Application for designing digital picture books for children with autism
SamEx experiential mobile learning application for Android
SamEx experiential mobile learning application for Android
Web application for the Communicator system for children with autism
Implementation of the Chinese-PP application for Android operating system
Traffic jam overview application for Android mobile devices
The development of an audio synthesizer
Designing Technology for Content-Independent Collaborative Mobile Learning
Exploring Educational Benefits of Introducing Aspect-Oriented Programming into a Programming Course
The Challenges of Transforming Teaching and Assessment of Programming
Impact of Aspect-Oriented Programming on the Quality of Novices’ Programs: A Comparative Study
A framework for development of computer games
VOIP call analysis program
Leveraging Social Networks to Increase Motivation in Learning Programming
The Impacts of Flexible Grouping in a Mobile- Assisted Game-based Chinese Character Learning Approach
A Moodle e-learning module for computer program quality assessment
Collaboration modules of eSTUDENT association’s central information system
Sortko: Learning Sorting Algorithms with Mobile Devices
Interaktivna mobilna aplikacija za učenje algoritama sortiranja Sortko
Database and user modules of eSTUDENT association’s central information system
Computer user activities monitor application
Experiences in Implementing and Using a Technological Framework for Mobile Collaborative Learning of Mathematics and Chinese
Improving the Teacher, Peer and Technological Scaffolds of a Mobile-assisted Chinese Character Forming Game with the SCAPE Framework
Aplikacija za podršku veterinarskoj ambulanti
Mobile application for public transport planning
Application for law firm support
Designing Content-Independent Mobile Learning Technology: Learning Fractions and Chinese Language
Supporting Mobile Collaborative Activities through Scaffolded Flexible Grouping
Improving the Scaffolds of a Mobile-assisted Chinese Character Forming Game via a Design-based Research Cycle
ColInq: A System for Collaborative Inquiry Learning with Mobile Devices
MyCould platform for mobile and ubiquitous learning
Library management application
Application for learning sorting algorithms on Android mobile devices
Tool for web browser extension design
Doing collaboration and learning fractions with mobile devices
Inquiry learning web application
A system for language learning with mobile devices through collaboration
Can one-to-one computing help children learn cooperatively?
A Mixed Method Approach to Quietly Capturing the Evidence of Seamless Learning with Mobile Devices
Programska komponenta za sinkronu i asinkronu suradnju u inteligentnom sustavu za računalno podržano učenje
Video store application
M2Learn Open Framework: Developing Mobile Collaborative and Social Applications
Work in Progress: Support for Mobile Collaborative Learning Applications
M2Learn framework: How to facilitate the development of mobile collaborative context-aware applications
Programska aplikacija za vođenje ordinacije liječnika psihologa
Inquiry learning mobile application
Portal za pregled informacija o knjigama s mogućnošću interakcije korisnika
A Blended Learning Approach to Course Design and Implementation
Korištenje paralelizma pri razvoju aplikacija
A system architecture for a context – aware blended mobile learning environment
Learning environment supported by communication mobile devices
The implementation of interactive computer games
Distance learning software
Application for commercial company revision
Application for small tourist rental agencies
Application for medical practitioner?s office administration
Moduli za operativno planiranje prehrane i materijalno poslovanje u aplikaciji "Prehrana hrvatskog vojnika u 21. stoljeću"
Nastavnička komponenta za podršku aktivnostima sinkrone i asinkrone suradnje u inteligentnom sustavu za računalom podržano učenje AHyCo.
Context - Awareness and Distributed Events in Mobile Learning
Introducing adaptivity and collaborative support into a Web-based LMS
Knowledge Assessment at the Faculty of Electrical Engineering and Computing
Aplikacija za zaštitu autorskih prava na digitalnim slikama
Using mobile devices to entice the social component of learning
Portal za razmjenu rabljenih CD-a i ploča temeljen na Web 2.0 tehnologiji
Module for online assessment in AHyCo learning management system
Online assesment of programming assignments in a learning managment system AHyCo
Interactive internet newspaper browser
E-commerce program based on .NETNuke portal
Aplikacija za podršku hotelskom poslovanju
Lociranje objekata u bežičnoj komunikacijskoj mreži
Evaluation of .NET 3.0 and 3.5 framework in graphical and communication programs
Nadogradnja sustava AHyCo programom za prikaz informacija o nastavnicima, studentima i ispitima u stvarnom vremenu
Travel management program for mobile devices
Ostvarivanje grupnog rada i asinkrone komunikacije korištenjem sustava za podršku učenju MILE
Korištenje lokacijskih servisa i razmjena binarnih sadržaja pomoću sustava za podršku učenju MILE
Mobile device based application for real life situation simulation
Information systems for business intelligence in banking
Internetska aplikacija za podršku manjim i srednjim turističkim iznajmljivačima smještajnih kapaciteta
Web based database of products and services by croatian ICT industry
Programska aplikacija "Prehrana vojnika u 21. stoljeću" (PHV-21)
Mobile and interactive learning environment
Internetska stranica za podršku učenju kroz zajednički rad
Aplikacija za praćenje osnovnih sredstava
Složene klijentske aplikacije za podršku poslovnim procesima
Interakcija i kolaboracija u okolini za učenje
Specifičnosti materijala za učenje pri mobilnom učenju
The analysis of student activity by the automatic evaluation of programming assignments in an online learning environment
Izvješćivanje i izrada tiskanica u okviru poslovnog sustava nabave
Aplikacija za poduzeće za opskrbu plinom, evidenciju stanja potrošača te podršku terenskom radu
Mobilno učenje i nastava potpomognuta mobilnim uređajima
Using educational portals and integration with LMS
Programska podrška projektnom načinu izvođenja nastave
Introducing of Spatial Density in Learning Environment Supported by Mobile Devices
Introducing Location - Awareness into a Learning Environment Supported by Mobile Devices
Mobilni klijenti u mobilnom učenju
Organizacija prehrane na distribuiranim lokacijama
Arhitektura sustava za anketiranje i praćenje usvajanja znanja u učionici
Algoritam planiranja puta u inteligentnom transportnom sustavu
Razmjena nastavno orijentiranih podataka u sustavu s heterogenim elementima
Programska potpora poslovnom sustavu planiranja
Analiza podataka o prehrani velikog broja osoba
AHyCo portal
Multimedijska podrška adaptivnom hipermedijskom sustavu za učenje
An Approach to Online Collaborative Learning using AHyCo LMS
AHyCo(Adaptive Hypermedia Courseware) LMS (Learning Managment System)
Teaching
University undergraduate
- Algorithms and Data Structures (Lecturer in charge)
- Algorithms and Data Structures (Lecturer in charge)
- Programming Paradigms and Languages (Lecturer in charge)
- User Experience and User Interface Design (Lecturer in charge, Lecturer in charge)
- BSc Thesis (Lecturers)
- Final BSc Thesis (Lecturers)
- Project C (Lecturers)
- Software Design Project (Lecturers)
- Software Design Project (Lecturers)
University graduate
- Digital Education (Lecturer in charge, Lecturer in charge)
- Graduation Thesis (Lecturers)
- Master Project (Lecturers)
- Mentorship Seminar (Lecturers)
- Presentation Seminar (Lecturers)
- Project (Lecturers)
Postgraduate doctoral study programme
- Computer supported education (Lecturer in charge)
Competences
-
Computers and information processing
Learning management systems Software -
Mathematics
Algorithms Software algorithms -
Computational and artificial intelligence
Learning (artificial intelligence) Distance learning Electronic learning Learning systems -
Education
Learning management systems Electronic learning Mobile learning -
Communications technology
Mobile learning
Pristupačnost