System for Semi-Automated Literature Review Based on Machine Learning
Investigating the different facets of student engagement during augmented reality use in primary school
Exploring group interactions in synchronous mobile computer-supported learning activities
Making synchronous CSCL work: a widget-based learning system with group work support
E-book User Modelling through Learning Analytics: The Case of Learner Engagement and Reading Styles
Mobile Learning System for Enabling Collaborative and Adaptive Pedagogies with Modular Digital Learning Contents
Digital games and tools for development of computational thinking in primary school
Group Formation and Grading in Learning Analytics Platform
Support for knowledge assessment in STEM education using ELARS recommender system
Designing and Implementing Seamless Learning with Teachers
Identifying Reading Styles from E-book Log Data
Supporting Teachers in Group Work Formation and Analytics for In-class Group Activities
A Review of Research on Bridging the Gap between Formal and Informal Learning with Technology in Primary School Contexts
The Use of Computational Thinking Concepts in Early Primary School
Examining Competitive, Collaborative and Adaptive Gamification in Young Learners' Math Learning
Identifying Patterns in Computational Thinking Problem Solving in Early Primary Education
Where does my Augmented Reality Learning Experience (ARLE) belong? A student and teacher perspective to positioning ARLEs
Adaptivity in Synchronous Mobile Collaborative Learning
Learning with Gamification, Collaboration and Augmented Reality Technology
Analyzing Heterogeneous Learning Logs using the Iterative Convergence Method
Synchronous Collaborative Mathematics Learning in Early Primary School Grades: Challenges and Opportunities
Gamified Digital Math Lessons for Lower Primary School Students
Enabling Synchronous Collaboration in Web Mobile Learning Applications
A Design-Based Approach to Developing a Mobile Learning System
Improving the design of a mCSCL Chinese character forming game with a distributed scaffolding design framework
Bridging Formal and Informal Learning with the Use of Mobile Technology
Designing Extensible and Flexible Augmented Mobile Learning Digital Lessons
How Learners of Different Learning Styles Collaborate in a Mobile-Assisted Chinese Character Game Based on Flexible Grouping
Dynamic Groups for Digital Content for Collaborative Learning
Keynote: Building Mobile technologies for Seamless Learning
Building Mobile technologies for Seamless Learning
A story of SCOLLAm: mobile and collaborative learning on tablet computers in one primary school in Croatia
Connecting virtual and real worlds: a report on the use of augmented reality in primary school education
Preparing Augmented Reality Learning Content should be easy: UNED ARLE- An Authoring Tool for Augmented Reality Learning Environments
Usage of a mobile social learning platform with virtual badges in a primary school
The Potential of Collaborative Mobile Learning: Experiences from a Design-Based Research Cycle in Singapore Schools
Technology trends in mobile computer supported collaborative learning in elementary education from 2009 to 2014
The experiences of setting up, developing and implementing a mobile learning project in Croatia
Developing a multiplatform solution for mobile learning
A tale of two mobile learning journeys with smartphones and tablets: the interplay of technology and implementation change
The application of information and communication technology in primary and secondary schools in Croatia
Exploring technology supported collaborative and cooperative group formation mechanisms
Use of Tablet Computers in Primary Schools
Panel at e-book workshop
Exploring self-directed learning and the role of virtual badges in a mobile social learning platform
How can Badges be Used in Seamless Mobile Learning
Komunikator system for people with the autistic spectrum disorder
A Learning Environment for Augmented Reality Mobile Learning
AuGeo: A geolocation-based augmented reality application for vocational geodesy education
Exploration of Learning Badges and Self-directing Learning in a Seamless Mobile Learning Project
We are going to the ZOO! Virtual Badges in Formal out-of-school 1:1 Learning Journey with Smartphones
Designing Technology for Content-Independent Collaborative Mobile Learning
How Flexible Grouping Affects the Collaborative Patterns in a Mobile-Assisted Chinese Character Learning Game?
Exploring Educational Benefits of Introducing Aspect-Oriented Programming into a Programming Course
Impact of Aspect-Oriented Programming on the Quality of Novices’ Programs: A Comparative Study
The Challenges of Transforming Teaching and Assessment of Programming
Sortko: Learning Sorting Algorithms with Mobile Devices
The Impacts of Flexible Grouping in a Mobile- Assisted Game-based Chinese Character Learning Approach
Interaktivna mobilna aplikacija za učenje algoritama sortiranja Sortko
Experiences in Implementing and Using a Technological Framework for Mobile Collaborative Learning of Mathematics and Chinese
Leveraging Social Networks to Increase Motivation in Learning Programming
Supporting Mobile Collaborative Activities through Scaffolded Flexible Grouping
Improving the Scaffolds of a Mobile-assisted Chinese Character Forming Game via a Design-based Research Cycle
Designing Content-Independent Mobile Learning Technology: Learning Fractions and Chinese Language
Improving the Teacher, Peer and Technological Scaffolds of a Mobile-assisted Chinese Character Forming Game with the SCAPE Framework
ColInq: A System for Collaborative Inquiry Learning with Mobile Devices
A Mixed Method Approach to Quietly Capturing the Evidence of Seamless Learning with Mobile Devices
Doing collaboration and learning fractions with mobile devices
Work in Progress: Support for Mobile Collaborative Learning Applications
M2Learn framework: How to facilitate the development of mobile collaborative context-aware applications
M2Learn Open Framework: Developing Mobile Collaborative and Social Applications
Can one-to-one computing help children learn cooperatively?
A Blended Learning Approach to Course Design and Implementation
A system architecture for a context – aware blended mobile learning environment
Context - Awareness and Distributed Events in Mobile Learning
Information systems for business intelligence in banking
Introducing adaptivity and collaborative support into a Web-based LMS
Using mobile devices to entice the social component of learning
Knowledge Assessment at the Faculty of Electrical Engineering and Computing
Module for online assessment in AHyCo learning management system
Online assesment of programming assignments in a learning managment system AHyCo
Web based database of products and services by croatian ICT industry
The analysis of student activity by the automatic evaluation of programming assignments in an online learning environment
Mobile and interactive learning environment
Programska aplikacija "Prehrana vojnika u 21. stoljeću" (PHV-21)
Introducing Location - Awareness into a Learning Environment Supported by Mobile Devices
Using educational portals and integration with LMS
An Approach to Online Collaborative Learning using AHyCo LMS
AHyCo portal
AHyCo(Adaptive Hypermedia Courseware) LMS (Learning Managment System)
Teaching
University undergraduate
- Algorithms and Data Structures (Lecturer in charge)
- Algorithms and Data Structures (Lecturer in charge)
- Application development using C# programming language (Lecturer in charge)
- Programming Paradigms and Languages (Lecturer in charge)
- Web Software Development (Lecturer in charge)
- Web Software Development (Lecturer in charge)
- BSc Thesis (Lectures)
- Final BSc Thesis (Lectures)
- Project C (Lectures)
- Software Design Project (Lectures)
- Software Design Project (Lectures)
University graduate
- Digital Education (Lecturer in charge)
- Graduation Thesis (Lectures)
- Project (Lectures)
- Project (Lectures)
- Project (Lectures)
- Project (Lectures)
- Seminar 1 (Lectures)
- Seminar 2 (Lectures)
Postgraduate doctoral study programme
- Computer supported education (Lecturer in charge)
- Digital Education (Lecturer in charge)
Competences
-
Computers and information processing
Learning management systems Software -
Mathematics
Algorithms Software algorithms -
Computational and artificial intelligence
Learning (artificial intelligence) Distance learning Electronic learning Learning systems -
Education
Learning management systems Electronic learning Mobile learning -
Communications technology
Mobile learning