Science popularization

Course Description

The objective of the course is to acquire the knowledge and skills of communicating scientific topics to non-professional audience. The course covers techniques of creating workshops, lectures and exhibitions on scientific topic to pupils and non-professional audience.

Learning Outcomes

  1. Gain the ability to apply gained knowledge and understanding in the analysis of information technology and computing products, processes, and methods
  2. Adapt topics on science and technology for broad audience
  3. Gain the ability to combine theory and practice to solve problems by applying engineering principles and techniques
  4. The ability to detect and apply relevant analytic, modelling, and programming methods
  5. The ability to recognize the need for further learning, and the ability to engage in independent, life-long learning
  6. Learn to select and apply appropriate scientific principles, mathematical and computer based methods for analyzing general information technology systems and to solve engineering problems

Forms of Teaching

Lectures

Attendance record (classes, demos, practical training).

Acquisition of Skills

). Students create and execute a popular science lecture or a workshop.

Week by Week Schedule

  1. Introductory lecture and basics of workshop organisation
  2. Introduction to methodics of science teaching
  3. Methods for enhancing engineering oriented thinking
  4. Robotics workshops – LEGO Mindstorms EV3
  5. Programming workshops – block programming
  6. Mathematics workshops
  7. Robotics workshops – Arduino and microcontrollers
  8. Programming workshops – programming without computer
  9. Methodics of lifelong learning
  10. Project – creating a workshop
  11. Project – creating a workshop
  12. Executing a workshop
  13. Creating a popular science lecture
  14. Exam
  15. Exam

Study Programmes

University undergraduate
Computer Engineering (module)
Skills (5. semester)
Computer Science (module)
Skills (5. semester)
Computing (study)
Skills (3. semester)
Control Engineering and Automation (module)
Skills (5. semester)
Electrical Engineering and Information Technology (study)
Skills (3. semester)
Electrical Power Engineering (module)
Skills (5. semester)
Electronic and Computer Engineering (module)
Skills (5. semester)
Electronics (module)
Skills (5. semester)
Information Processing (module)
Skills (5. semester)
Software Engineering and Information Systems (module)
Skills (5. semester)
Telecommunication and Informatics (module)
Skills (5. semester)
Wireless Technologies (module)
Skills (5. semester)
University graduate
Computer Engineering (profile)
Skills (1. semester) (3. semester)
Computer Science (profile)
Skills (1. semester) (3. semester)
Control Engineering and Automation (profile)
Skills (1. semester) (3. semester)
Electrical Engineering Systems and Technologies (profile)
Skills (1. semester) (3. semester)
Electrical Power Engineering (profile)
Skills (1. semester) (3. semester)
Electronic and Computer Engineering (profile)
Skills (1. semester) (3. semester)
Electronics (profile)
Skills (1. semester) (3. semester)
Information Processing (profile)
Skills (1. semester) (3. semester)
Software Engineering and Information Systems (profile)
Skills (1. semester) (3. semester)
Telecommunication and Informatics (profile)
Skills (1. semester) (3. semester)
Wireless Technologies (profile)
Skills (1. semester) (3. semester)

Literature

Kee, D. (2013.), Classroom activities for the busy teacher: EV3., CreateSpace Independent Publishing Platform.
Zenzerović, P. (2016.), Arduino kroz jednostavne primjere., Hrvatska zajednica tehničke kulture

Lecturers

Grading System

ID 174789
  Winter semester
3 ECTS
L0 English Level
L1 e-Learning

General

0 Acceptable