Interactive Simulation Systems

Course Description

The course introduces the students to the area of the interactive distributed simulations in the real-time use technologies of virtual reality. The course treats issues of design, development and implementation of various interactive simulation systems with the particular accent on phenomenology of human interaction with virtual world in real-time. Contemporary technologies in the area of virtual reality are analyzed for more realistic simulation of virtual environment, as well as input/output device which accomplish the efficient interaction in real-time. This course treats the systematic approach to mathematical models development for the real-time simulation of kinematics and dynamics of moveable objects in virtual environment. Through case studies based on real projects students get basic knowledge about design, development and implementation of the interactive simulation systems in real-time for different civilian and military uses.

General Competencies

Fundamental knowledge in design, development and implementation of interactive simulation systems in real time. Experience in development of certain functionalities of interactive simulation systems.

Learning Outcomes

  1. Explain design and development of complex interactive simulation systems
  2. Describe various classes of application of complex interactive simulation systems
  3. Define various classes of input-output devices in interactive simulation systems based on virtual reality
  4. Explain the concept of real time and recognize latency sources and problems in the context of interactive simulation systems
  5. Describe the importance of interactive simulation systems in training for stressful tasks
  6. Explain the importance of mathematical modeling and the application of numerical methods in interactive simulation systems
  7. Describe most common representations of terrains and 3D objects, as well as major rendering stages, in interactive stimulation systems

Forms of Teaching

Lectures

There are 15 weeks of classes. First cycle consists of 7 weeks of lectures, followed by midterm, while second cycle consists of 6 weeks of lectures, followed by final exam.

Exams

There are two exams during the semester - midterm and final exam.

Laboratory Work

Demonstration of the system for pilot stress and fatigue monitoring during flight and during simulator practice. Demonstration of the simulator for air defense missile system and flight simulators like Pilatus, MiG-21, etc. Demonstration of various systems for multimodal elicitation and estimation of emotional states.

Consultations

Consultations take place after lectures or at times agreed upon by students and teachers.

Seminars

Student's independent work includes development of particular functionalities of interactive simulation systems and writing up the report, in consultation with the teachers.

Internship visits

Visits to various companies and simulators.

Grading Method

Continuous Assessment Exam
Type Threshold Percent of Grade Threshold Percent of Grade
Seminar/Project 0 % 50 % 0 % 50 %
Attendance 0 % 10 % 0 % 10 %
Mid Term Exam: Written 0 % 20 % 0 %
Final Exam: Written 0 % 20 %
Exam: Written 0 % 40 %

Week by Week Schedule

  1. Introductory lecture. Importance of interactive simulation systems.
  2. Overview of interactive simulation systems, and civilian and military applications (driving simulators, simulators of civilian and military airplanes, missile system simulators etc.). Presentation of proposed topics for student projects.
  3. Continuation of an overview of interactive simulation systems and applications. Students' selection of proposed projects.
  4. Interactive simulation systems based on virtual reality. Input/output devices of these systems.
  5. Visualization in interactive simulation systems: 3D modeling
  6. Visualization in interactive simulation systems: rendering.
  7. System discretization methods. Example in the context of anti-armor missile system simulator.
  8. Midterm exam.
  9. Estimation of emotional states in interactive simulation systems. Physiology as a means for recognition of emotional states.
  10. Estimation of emotional states in interactive simulation systems based on vocal features.
  11. Stimuli generation for estimation of emotional states in interactive simulation systems.
  12. Development of a simplified guided missile system simulator in MATLAB: presentation, discussion and demonstration.
  13. Project management of complex interactive simulation systems.
  14. Helicopter Mi-171 simulator project.
  15. Final exam.

Study Programmes

University graduate
Computer Science (profile)
Recommended elective courses (3. semester)
Control Engineering and Automation (profile)
Recommended elective courses (3. semester)
Electrical Engineering Systems and Technologies (profile)
Recommended elective courses (3. semester)
Information Processing (profile)
Recommended elective courses (3. semester)
Software Engineering and Information Systems (profile)
Recommended elective courses (3. semester)

Literature

John Vince (1998.), Essential Virtual Reality Fast, Springer-Verlag New York, Inc. Secaucus, NJ, USA
Fan Dai, F. R. Hopgood, M. Hosaka (1998.), Virtual Reality for Industrial Applications, Springer-Verlag New York, Inc. Secaucus, NJ, USA
Grigore Burdea, Philippe Coiffet (2003.), Virtual Reality Technology, John Wiley & Sons Inc.
Nathaniel I. Durlach, Anne S. Mavor (1995.), Virtual Reality: Scientific and Technological Challenges, National Academies Press

Laboratory exercises

General

ID 104310
  Winter semester
4 ECTS
L2 English Level
L1 e-Learning
30 Lectures
0 Exercises
6 Laboratory exercises
0 Project laboratory

Grading System

90 Excellent
75 Very Good
60 Good
50 Acceptable