Interaction Evaluation
Data is displayed for academic year: 2023./2024.
Lecturers
Course Description
The course continues on the Human-Computer Interaction course, addressing interaction evaluation methods in interactive systems interfaces. Through hands-on independent work, students will master the above procedures by evaluating selected instances of interactive systems within the context of WIMP and post-WIMP interfaces.
Study Programmes
University graduate
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[FER3-HR] Computer Engineering - profile
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[FER3-HR] Computer Science - profile
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[FER3-HR] Control Systems and Robotics - profile
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[FER3-HR] Electric Machines, Drives and Automation - profile
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[FER3-HR] Electronic and Computer Engineering - profile
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[FER3-HR] Electronics - profile
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[FER3-HR] Information and Communication Engineering - profile
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[FER3-HR] Network Science - profile
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[FER3-HR] Software Engineering and Information Systems - profile
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Learning Outcomes
- master the prominent methods for evaluating interactive systems and apply them practically to instances of such systems for WIMP and post-WIMP environments
- select appropriate interaction evaluation methods for target classes of WIMP and post-WIMP interfaces
- integrate selected evaluation methods in the design process of interactive systems
- evaluate interactive systems basing on measurements, heuristics and prediction
- analyze evaluation results and identify key project issues
- perform the iterative procedure of user-centered development of interactive systems by refinement according to evaluation results
- compare different interactive systems with appropriate evaluation method and classify them accordingly
Forms of Teaching
Lectures
Lectures take place partly live in the classroom, and partly online.
Independent assignmentsThe course also includes the individual tasks.
LaboratoryLaboratory exercises are held as part of the course.
Week by Week Schedule
- User-centered development, Handling human/system failure, User interface standards, Techniques for gathering requirements, e.g., interviews, surveys, ethnographic and contextual enquiry, Evaluation without users, using both qualitative and quantitative techniques, Evaluation with users, e.g., observation, think-aloud, interview, survey, experiment
- Techniques for gathering requirements, e.g., interviews, surveys, ethnographic and contextual enquiry, Techniques and tools for the analysis and presentation of requirements, e.g., reports, personas, Approaches to design, implementation and evaluation of non-mouse interaction
- Techniques for gathering requirements, e.g., interviews, surveys, ethnographic and contextual enquiry
- Evaluation with users, e.g., observation, think-aloud, interview, survey, experiment
- Evaluation with users, e.g., observation, think-aloud, interview, survey, experiment
- Challenges to effective evaluation, e.g., sampling, generalization, Reporting the results of evaluations
- Measures for evaluation - usability
- Midterm exam
- Techniques for gathering requirements, e.g., interviews, surveys, ethnographic and contextual enquiry
- Techniques for gathering requirements, e.g., interviews, surveys, ethnographic and contextual enquiry, HCI as a design discipline (sketching, participatory design), Critically reflective HCI (user experience, ethnography, and ethnomethodology)
- Evaluation without users, using both qualitative and quantitative techniques
- Measures for evaluation - usability, Usability heuristics and the principles of usability testing
- Quantitative evaluation techniques, e.g., keystroke-level evaluation, Evaluation without users, using both qualitative and quantitative techniques
- Measures for evaluation - usability, Usability heuristics and the principles of usability testing, Quantitative evaluation techniques, e.g., keystroke-level evaluation, Techniques for gathering requirements, e.g., interviews, surveys, ethnographic and contextual enquiry, Evaluation without users, using both qualitative and quantitative techniques, Evaluation with users, e.g., observation, think-aloud, interview, survey, experiment, Challenges to effective evaluation, e.g., sampling, generalization
- Final exam
Literature
(.), MacKenzie, Ian Scott (2013). Human-Computer Interaction: An Empirical Research Perspective, Morgan Kaufmann.,
(.), Nielsen, Jakob (1993). Usability Engineering, Academic Press.,
(.), H. Sharp, Y. Rogers, J. Preece: Interaction Design: Beyond Human–Computer Interaction, Second Edition, John Wiley & Sons, 2007.,
For students
General
ID 223737
Winter semester
5 ECTS
L1 English Level
L1 e-Learning
30 Lectures
0 Seminar
0 Exercises
26 Laboratory exercises
0 Project laboratory
0 Physical education excercises
Grading System
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Good
Sufficient