Interaction Design

Data is displayed for academic year: 2023./2024.

Lectures

Course Description

The course continues on the Human-Computer Interaction course, addressing the more advanced procedures of modeling, designing and evaluating interactive products with respect to enhancing user experience. Through hands-on independent work, students will gain insight into these procedures by developing an interactive product within the context of multi-modal interaction and a post-WIMP interface.

Study Programmes

University graduate
[FER3-HR] Audio Technologies and Electroacoustics - profile
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[FER3-HR] Communication and Space Technologies - profile
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[FER3-HR] Computational Modelling in Engineering - profile
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[FER3-HR] Computer Engineering - profile
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[FER3-HR] Computer Science - profile
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[FER3-HR] Control Systems and Robotics - profile
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[FER3-HR] Data Science - profile
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[FER3-HR] Electrical Power Engineering - profile
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[FER3-HR] Electric Machines, Drives and Automation - profile
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[FER3-HR] Electronic and Computer Engineering - profile
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[FER3-HR] Electronics - profile
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[FER3-HR] Information and Communication Engineering - profile
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[FER3-HR] Network Science - profile
Elective Courses (2. semester)
[FER3-HR] Software Engineering and Information Systems - profile
Elective Courses (2. semester)

Learning Outcomes

  1. synthesize and apply a methodology for designing interactions on WIMP and post-WIMP interfaces
  2. model the targeted users for whom an interaction is designed
  3. create and integrate a multimodal interaction on WIMP and post-WIMP interfaces
  4. develop both conceptual and physical design for the targeted interactive product on WIMP and post-WIMP interfaces
  5. iteratively develop an interactive product based on prototyping
  6. evaluate an interactive product using measurements and/or analytical evaluation

Forms of Teaching

Lectures

Lectures take place partly live in the classroom, and partly online.

Independent assignments

The course also includes the individual tasks.

Week by Week Schedule

  1. HCI as a design discipline (sketching, participatory design)
  2. HCI as a design discipline (sketching, participatory design)
  3. Interaction styles and interaction techniques, Design for resource-constrained devices (small, mobile devices), Navigation, representation, manipulation, Multimodal interfaces (including new input modalities: sensor and location data, etc;), Output (sound, stereoscopic display, force feedback simulation, haptic devices), User input (viewer and object tracking, pose and gesture recognition, accelerometers, fiducial markersm user interface issues)
  4. Persuasive interaction and emotion
  5. Interaction styles and interaction techniques, Design for resource-constrained devices (small, mobile devices), Navigation, representation, manipulation, Touch and multi-touch interfaces, Post-WIMP interfaces (mobile interfaces, wearable and tangible interfaces), Approaches to design, implementation and evaluation of non-mouse interaction
  6. Interaction styles and interaction techniques, Design for resource-constrained devices (small, mobile devices), Navigation, representation, manipulation, Touch and multi-touch interfaces, Post-WIMP interfaces (mobile interfaces, wearable and tangible interfaces), Ubicomp (ubiquitous and context-aware) interaction, Approaches to design, implementation and evaluation of non-mouse interaction
  7. Accessibility, Interfaces for differently-aged population groups, Universal accessibility (interfaces for differently-abled population, interfaces for differently-aged groups), Techniques for gathering requirements, e.g., interviews, surveys, ethnographic and contextual enquiry, Techniques and tools for the analysis and presentation of requirements, e.g., reports, personas, Internationalization, designing for users from other cultures, cross-cultural
  8. Midterm exam
  9. Low-fidelity (paper) prototyping, Prototyping techniques and tools, e.g., sketching, storyboards, low-fidelity prototyping, wireframes
  10. Interaction design patterns (visual hierarchy, navigational distance), Presenting information (navigation, representation, manipulation), Functionality and usability requirements, Prototyping techniques and tools, e.g., sketching, storyboards, low-fidelity prototyping, wireframes, Output (sound, stereoscopic display, force feedback simulation, haptic devices), User input (viewer and object tracking, pose and gesture recognition, accelerometers, fiducial markersm user interface issues)
  11. Evaluation with users, e.g., observation, think-aloud, interview, survey, experiment, Reporting the results of evaluations
  12. Evaluation with users, e.g., observation, think-aloud, interview, survey, experiment, Reporting the results of evaluations
  13. Usability heuristics and the principles of usability testing, Evaluation without users, using both qualitative and quantitative techniques, Reporting the results of evaluations
  14. Cognitive models that inform interaction design, Task analysis, including qualitative aspects of generating task analytic models, Quantitative evaluation techniques, e.g., keystroke-level evaluation
  15. Final exam

Literature

(.), H. Sharp, Y. Rogers, J. Preece: Interaction Design: Beyond Human–Computer Interaction, Second Edition, John Wiley & Sons, 2007.,
(.), B. Moggridge: Designing Interactions, MIT Press, 2007.,
(.), M. Jones, G. Marsden: Mobile Interaction Design, John Wiley & Sons, 2006.,
(.), J. J. Garrett: The Elements of User Experience. User-Centered Design for the Web and Beyond, Second Edition, New Riders, 2011.,

For students

General

ID 222543
  Summer semester
5 ECTS
L1 English Level
L1 e-Learning

Grading System

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