izv. prof. dr. sc. Mirko Sužnjević

Izvanredni profesor, Zavod za telekomunikacije

Case Study of Player Behaviour in a Mobile Free-to-play Interactive Story Telling Game

Sužnjević, Mirko ; Miklec, Mihael ; Poštić, Suraja
Znanstveni i pregledni radovi, 2022.
EEE Transactions on Games

A Framework for the Classification and Evaluation of Game Mechanics for Virtual Reality Games

Vlahovic, Sara ; Suznjevic, Mirko ; Skorin-Kapov, Lea
Znanstveni i pregledni radovi, 2022.
Electronics

A survey of challenges and methods for Quality of Experience assessment of interactive VR applications

Vlahović, Sara ; Sužnjević, Mirko ; Skorin-Kapov Lea ;
Znanstveni i pregledni radovi, 2022.
Journal on Multimodal User Interfaces

The Impact of Network and Social Context on Quality of Experience for Competitive Multiplayer Virtual Reality Games

Slivar, Ivan ; Vlahovic, Sara ; Silic, Matko ; Skorin-Kapov, Lea ; Suznjevic, Mirko
Znanstveni radovi u zbornicima skupova, 2022.
2nd Workshop on Games Systems

CGD: A Cloud Gaming Dataset with Gameplay Video and Network Recordings

Slivar, Ivan ; Bacic, Kresimir ; Orsolic, Irena ; Skorin-Kapov, Lea ; Suznjevic, Mirko
Znanstveni radovi u zbornicima skupova, 2022.
13th ACM Multimedia Systems Conference (MMSys '22)

Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning

Mustač, Kuzma ; Bačić, Krešimir ; Skorin-Kapov, Lea ; Sužnjević, Mirko
Znanstveni i pregledni radovi, 2022.
Applied Sciences

Automated Robot Control for a Game of Chess in Unity Game Engine through Artificial Intelligence

Kudek, Domagoj ; Sužnjević, Mirko
Znanstveni radovi u zbornicima skupova, 2021.
44th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2021)

QoE Assessment of FPV Drone Control in a Cloud Gaming Based Simulation

Silic, Matko ; Suznjevic, Mirko ; Skorin-Kapov, Lea
Znanstveni radovi u zbornicima skupova, 2021.
13th International Conference on Quality of Multimedia Experience (QoMEX)

The Effect of VR Gaming on Discomfort, Cybersickness, and Reaction Time

Vlahovic, Sara ; Suznjevic, Mirko ; Pavlin- Bernardic, Nina ; Skorin-Kapov, Lea
Znanstveni radovi u zbornicima skupova, 2021.
13th International Conference on Quality of Multimedia Experience (QoMEX)

Use of Cloud Gaming in Education

Sužnjević, Mirko ; Homen, Maja
Poglavlja u knjigama, 2020.

Usability Assessment of a Wearable Video- Communication System

Vlahovic, Sara ; Mandurov, Matija ; Suznjevic, Mirko ; Skorin-Kapov, Lea ;
Znanstveni radovi u zbornicima skupova, 2020.
12th International Conference on Quality of Multimedia Experience (QoMEX 2020)

SoftCOM 2020 PhD Forum - Book of Abstracts


Uredničke knjige, 2020.

Enabling Video Games in Education Through Cloud Gaming

Homen, Maja ; Sužnjević, Mirko
Znanstveni radovi u zbornicima skupova, 2019.
Međunarodna znanstvena i umjetnička konferencija Suvremene teme u odgoju i obrazovanju – STOO 2019

How to measure and model QoE for networked games? A case study of World of Warcraft

Sužnjević, Mirko ; Skorin-Kapov, Lea ; Čereković, Aleksandra ; Matijašević, Maja
Znanstveni i pregledni radovi, 2019.
Multimedia systems

The Impact of Network Latency on Gaming QoE for an FPS VR Game

Vlahović, Sara ; Sužnjević, Mirko ; Skorin-Kapov, Lea
Znanstveni radovi u zbornicima skupova, 2019.
11th International Conference on Quality of Multimedia Experience

QoE-Aware Resource Allocation for Multiple Cloud Gaming Users Sharing a Bottleneck Link

Slivar, Ivan ; Skorin-Kapov, Lea ; Sužnjević, Mirko
Znanstveni radovi u zbornicima skupova, 2019.
3rd International Workshop on Quality of Experience Management (QoE-Management 2019), in conjunction with ICIN 2019

The opinions and attitudes of students - future IT teachers - on the use of VR and AR in teaching

Homen Pavlin, Maja ; Sužnjević, Mirko
Znanstveni radovi u zbornicima skupova, 2019.
42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2019)

Analysis of Teenagers’ Facebook Profile Creation with a Special Focus on Photography: Insights from Croatia

Homen Pavlin, Maja ; Dumančić, Mario ; Sužnjević, Mirko
Znanstveni i pregledni radovi, 2019.
KOME-AN INTERNATIONAL JOURNAL OF PURE COMMUNICATION INQUIRY

SoftCOM 2019 PhD Forum - Book of Abstracts


Uredničke knjige, 2019.

Game Categorization for Deriving QoE-Driven Video Encoding Configuration Strategies for Cloud Gaming

Slivar, Ivan ; Sužnjević, Mirko ; Skorin-Kapov, Lea
Znanstveni i pregledni radovi, 2018.
Acm transactions on multimedia computing communications and applications

Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments Final

Vlahović, Sara ; Sužnjević, Mirko ; Skorin-Kapov, Lea
Znanstveni radovi u zbornicima skupova, 2018.
2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)

YouTube QoE Estimation from Encrypted Traffic: Comparison of Test Methodologies and Machine Learning Based Models

Oršolić, Irena ; Sužnjević, Mirko ; Skorin-Kapov, Lea
Znanstveni radovi u zbornicima skupova, 2018.
2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)

Internetske mrežne igre, tržište, trendovi i razvojni izazovi

Sužnjević, Mirko
Stručni radovi u zbornicima skupova, 2018.
Case 2018

In-Network QoE and KPI Monitoring of Mobile YouTube Traffic: Insights for Encrypted iOS Flows

Oršolić, Irena ; Rebernjak, Petra ; Sužnjević, Mirko ; Skorin-Kapov, Lea
Znanstveni radovi u zbornicima skupova, 2018.
14th International Conference on Network and Service Management (CNSM)

Performance and QoE Assessment of HTC Vive and Oculus Rift for Pick-and-Place Tasks in VR

Sužnjević, Mirko ; Manđurov, Matija ; Matijašević, Maja
Znanstveni radovi u zbornicima skupova, 2017.
2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX)

Towards a Framework for Classifying YouTube QoE Based on Monitoring of Encrypted Traffic

Oršolić, Irena ; Skorin-Kapov, Lea ; Sužnjević, Mirko
Znanstveni radovi u zbornicima skupova, 2017.
International Young Researcher Summit on Quality of Experience in Emerging Multimedia Services (QEEMS 2017)

Cloud Gaming QoE Models for Deriving Video Encoding Adaptation Strategies

Slivar, Ivan ; Skorin-Kapov, Lea ; Sužnjević, Mirko
Znanstveni radovi u zbornicima skupova, 2016.
ACM Multimedia Systems Conference (MMSys 2016)

Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW

Sužnjević, Mirko ; Slivar, Ivan ; Skorin-Kapov, Lea
Znanstveni radovi u zbornicima skupova, 2016.
Eighth International Conference Quality Of Multimedia Experience (Qomex), 2016

Cloud gaming in Education: Evaluation of Multiple Game Streams in a Shared WLAN

Slivar Ivan ; Sužnjević, Mirko ; Skorin-Kapov, Lea ; Ilić, Vanja
Znanstveni radovi u zbornicima skupova, 2016.
ZINC 2016

The impact of bandwidth limitations and video resolution size on QoE for WebRTC-based mobile multi-party video conferencing

Vučić, Dunja ; Skorin-Kapov, Lea ; Sužnjević, Mirko
Znanstveni radovi u zbornicima skupova, 2016.
5th ISCA/DEGA Workshop on Perceptual Quality of Systems, PQS 2016, Berlin

Impact of Simplemux Traffic Optimisation on MMORPG QoE

Sužnjević, Mirko ; Saldana, Jose ; Matijašević, Maja ; Vuga, Matko
Znanstveni radovi u zbornicima skupova, 2016.
ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016)

YouTube QoE Estimation Based on the Analysis of Encrypted Network Traffic Using Machine Learning

Oršolić, Irena ; Pevec, Dario ; Sužnjević, Mirko ; Skorin-Kapov, Lea
Znanstveni radovi u zbornicima skupova, 2016.
International Workshop on Quality of Experience for Multimedia Communications - QoEMC2016

QoE and Latency Issues in Networked Games

Saldana, Jose ; Sužnjević, Mirko
Poglavlja u knjigama, 2016.

Statistical User Behavior Detection and QoE Evaluation for Thin Client Services

Sužnjević, Mirko ; Skorin-Kapov, Lea ; Humar, Iztok
Znanstveni i pregledni radovi, 2015.
Computer Science and Information Systems

The Impact of Video Encoding Parameters and Game Type on QoE for Cloud Gaming: a Case Study using the Steam Platform

Slivar, Ivan ; Sužnjević, Mirko ; Skorin-Kapov, Lea
Znanstveni radovi u zbornicima skupova, 2015.
QoMEX 2015

Towards a New ITU-T Recommendation for Subjective Methods Evaluating Gaming QoE

Möller, Sebastian ; Antons, Jan Nikolas ; Beyer, Justus ; Egger, Sebastian ; Castellar, Elena ; Skorin-Kapov, Lea ; Sužnjević, Mirko
Znanstveni radovi u zbornicima skupova, 2015.
QoMEX 2015

Application context based algorithm for player skill evaluation in MOBA games

Sužnjević, Mirko ; Matijašević, Maja ; Konfic, Jelena
Znanstveni radovi u zbornicima skupova, 2015.
International Workshop on Network and Systems Support for Games

Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games

Sužnjević, Mirko ; Matijašević, Maja
Znanstveni radovi u zbornicima skupova, 2015.
Proceedings of the 13th International Conference on Telecommunications (ConTEL) 2015

Analyzing the effect of TCP and server population on massively multiplayer games

Sužnjević, Mirko ; Saldana, Jose ; Matijašević, Maja ; Fernández-Navajas, Julián ; Ruiz-Mas, José
Znanstveni i pregledni radovi, 2014.
International Journal of Computer Games Technology

User Behavior Detection Based on Statistical Traffic Analysis for Thin Client Services

Sužnjević, Mirko ; Skorin-Kapov, Lea ; Humar, Iztok
Znanstveni i pregledni radovi, 2014.
Advances in intelligent systems and computing

Dissecting the protocol and network traffic of the OnLive cloud gaming platform

Manzano, Marc ; Urueña, Manuel ; Sužnjević Mirko ; Calle, Eusebi ; Hernández, José Alberto ; Matijašević, Maja
Znanstveni i pregledni radovi, 2014.
Multimedia systems

TOWARDS UNDERSTANDING THE RELATIONSHIP BETWEEN GAME TYPE AND NETWORK TRAFFIC FOR CLOUD GAMING

Suznjevic, Mirko ; Beyer, Justus ; Skorin-Kapov, Lea ; Moller, Sebastian ; Sorsa, Nikola
Znanstveni radovi u zbornicima skupova, 2014.
The First International Workshop on Cloud Gaming Systems and Networks (C-Game)held in conjuction with IEEE International Conference on Multimedia and Expo 2013

Empirical QoE Study of In-Home Streaming of Online Games

Slivar, Ivan ; Sužnjević, Mirko, Skorin-Kapov, Lea ; Matijašević, Maja
Znanstveni radovi u zbornicima skupova, 2014.
The 13th Annual Workshop on Network and Systems Support for Games, NetGames 2014

A model and software architecture for MMORPG traffic generation based on player behavior

Sužnjević, Mirko ; Stupar, Ivana ; Matijašević, Maja
Znanstveni i pregledni radovi, 2013.
Multimedia systems

Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth

Caplar, Neven ; Sužnjević, Mirko ; Matijašević, Maja
Znanstveni radovi u zbornicima skupova, 2013.
8th International Conference on the Foundations of Digital Games

The Impact of User, System, and Context factors on Gaming QoE a Case Study Involving MMORPGs

Sužnjević, Mirko ; Skorin-Kapov, Lea ; Matijašević, Maja
Znanstveni radovi u zbornicima skupova, 2013.
The 12th Annual Workshop on Network and Systems Support for Games, 2013

It's time to give Online Games a Serious Consideration

Saldana, Jose ; Sužnjević, Mirko
, 2013.

Player Behavior and Traffic Characterization for MMORPGs : A Survey

Sužnjević, Mirko ; Matijašević, Maja
Znanstveni i pregledni radovi, 2012.
Multimedia systems

Monitoring and Analysis of Player Behavior in World of Warcraft

Sužnjević, Mirko ; Matijašević, Maja ; Brozović, Borna
Znanstveni radovi u zbornicima skupova, 2012.
MIPRO 2012

The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic

Saldana, Jose ; Sužnjević, Mirko ; Sequeira, Luis ; Fernandez-Navajas, Julian ; Matijašević, Maja ; Ruiz-Mas, Jose
Znanstveni radovi u zbornicima skupova, 2012.
The 21st International Conference on Computer Communications and Networks (ICCCN) 2012

Improving distributed traffic generation performance by using IMUNES network emulator

Vasić, Valter ; Sužnjević, Mirko ; Mikuc, Miljenko ; Matijašević, Maja
Znanstveni radovi u zbornicima skupova, 2012.
20th International Conference on Software, Telecommunications and Computer Networks

Towards Reinterpretation of Interaction Complexity for Load Prediction in Cloud-based MMORPGs

Sužnjević, Mirko ; Matijašević, Maja
Znanstveni radovi u zbornicima skupova, 2012.
2012 IEEE Symposium on Haptic Audio-Visual Environments and Games, Massively Multiuser Virtual Environments Workshop

Scalable software architecture for distributed MMORPG traffic generation based on integration of UrBBaN-Gen and IMUNES

Vasić, Valter ; Sužnjević, Mirko ; Mikuc, Miljenko ; Matijašević, Maja
Znanstveni i pregledni radovi, 2012.
Journal of Communications Software and Systems

Player Behaviour Patterns in MMORPGs

Sužnjević, Mirko
, 2012.

Traffic modeling of player action categories in a MMORPG

Sužnjević, Mirko ; Stupar, Ivana ; Matijašević, Maja
Znanstveni radovi u zbornicima skupova, 2011.
4th International Conference on Simulation Tools and Techniques

MMORPG Player Behavior Model based on Player Action Categories

Sužnjević, Mirko ; Stupar, Ivana ; Matijašević Maja
Znanstveni radovi u zbornicima skupova, 2011.
10th Workshop on Network and Systems Support for Games (NetGames) 2011

Why MMORPG players do what they do: relating motivations to action categories

Sužnjević, Mirko ; Matijašević, Maja
Znanstveni i pregledni radovi, 2010.
International journal of advanced media and communication

MMORPG Player Actions : Network Performance, Session Patterns and Latency Requirements Analysis

Sužnjević, Mirko ; Dobrijević, Ognjen ; Matijašević, Maja
Znanstveni i pregledni radovi, 2009.
Multimedia tools and applications

Measurement of SIP Signaling Performance for Advanced Multimedia Services

Brajdić, Agata ; Sužnjević, Mirko ; Matijašević, Maja
Znanstveni radovi u zbornicima skupova, 2009.
10th International Conference on Telecommunications - ConTEL 2009

Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs

Sužnjević, Mirko ; Dobrijević, Ognjen ; Matijašević, Maja
Znanstveni radovi u zbornicima skupova, 2009.
2009 8th Annual Workshop on Network and Systems Support for Games

Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft

Sužnjević, Mirko ; Matijašević, Maja ; Dobrijević, Ognjen
Znanstveni radovi u zbornicima skupova, 2008.
The 7th ACM SIGCOMM workshop on Network and Systems Support for Games (NetGames) 2008

Introducing Network-Awareness for Networked Multimedia and Multi-modal Applications

Mošmondor, Miran ; Dobrijević, Ognjen ; Pišković, Ivan ; Sužnjević, Mirko ; Matijašević, Maja ; Dešić, Saša
, 2006.

Životopis

Mirko Sužnjević docent je na Zavodu za telekomunikacije, Fakultet elektrotehnike i računarstva Sveučilište u Zagrebu (FER). Diplomirao je u rujnu 2006. na istom fakultetu na smjeru Telekomunikacije i informatika u režimu studija s naglaskom na znanstvenoistraživačkom radu. Doktorsku disertaciju pod nazivom „Modeliranje mrežnog prometa višekorisničkih igara s preuzimanjem uloga temeljeno na korisnikovom ponašanju“ (engl. “Modelling of Network Traffic for Multiplayer Role Playing Games Based on User Behaviour”) brani na Fakultetu elektrotehnike i računarstva Sveučilišta u Zagrebu u svibnju 2012. godine. Tijekom i nakon doktorskog studija pohađao je četiri doktorske škole koju su organizirali europski projekti suradnje (COST akcije) te europske mreže izvrsnosti. Član je istraživačkog laboratorija Multimedia Quality of Experience Research Lab (MUEXLab, https://muexlab.fer.hr/).

Zaposlio se na FER-u na radnom mjestu zavodskog suradnika u Zavodu za telekomunikacije 2006. godine, a unaprijeđen je u istraživača asistenta 2008. godine. Njegovo istraživanje od 2006. godine financirano je iz niza istraživačkih projekata koji se odvijaju u suradnji FER-a s istraživačko-razvojnim odjelom tvrtke Ericsson Nikola Tesla: „Session-level Signalling for Advanced Multimedia'', „Future Advanced Multimedia Service Enablers“, „Session-level Signalling for Advanced Multimedia“, „e-Health Research“ i „Policy Based Resource Control for Complex IP Networks“. Bio je zaposlen je kao istraživač na projektu  „ACROSS - Center of Research Excellence for Advanced Cooperative Systems“ (285939), u okviru sedmog okvirnog programa Europske Unije (FP7) (2011-2014), na projektu "Information and communication technologies for generic and energy efficient communication solutions for application in e-/m-health (ICTGEN)" (2014-2016) te na projektu “Cooperative QoE Management in Mobile Networks for Interactive Multimedia Cloud-based Services” (Q-MANIC) kojeg financira Hrvatska zaklada za znanost (2016 -2018). Bio je i je zaposlen na projektu „Napredne metode i tehnologije u znanosti o podatcima i kooperativnim sustavima“ (Datacross) financiranog iz Europskog fonda za regionalni razvoj (2018 -2019), na kojem i danas sudjeluje kao istraživač. Zapošljava se kao docent na Zavodu za telekomunikacije u veljači 2019.

Sudjelovao je na znanstvenom projektu Ministarstva znanosti, obrazovanja i sporta Republike Hrvatske „Isporuka sadržaja i pokretljivost korisnika i usluga u mrežama nove generacije“ (036-0362027-1639), kao i nizu stručnih projekata s tvrtkom Ericsson Nikola Tesla: „Survey and analysis of monitoring solutions for YouTube network traffic and application layer KPIs“ (2015-2016), „QoE monitoring solutions for mobile OTT video streaming“ (QoMoVid) (2016 - 2019) i „Data driven 3D animation generation in Unity“  (DaDAGer) (2018). Sudjelovao je u bilateralnom projektu suradnje Slovenije i Hrvatske pod nazivom „Services and Applications in the Future Internet: Ensuring Quality and Energy Efficiency” (2012-2013). Bio je uključen u rad COST akcije IC0703 TMA i COST akcije IC1003 Qualinet. Sudjelovao je na istraživačko-razvojnom (IRI) projektu "Upravljanje energetskom infrastrukturom kroz kolaboraciju u proširenoj stvarnosti – ARIEN" (2018-2020) s tvrtkom DivIT d.o.o.

  Voditelj je tima nastavnika s FER-a na projektu "Edu4Games – Izrada standarda zanimanja i kvalifikacija te novih studijskih programa za područje dizajna i razvoja videoigara" provodi se u suradnji nekoliko sastavnica Sveučilišta u Zagrebu – Akademije dramske umjetnosti, Akademije likovnih umjetnosti, Studija dizajna pri Arhitektonskom fakultetu, Fakulteta organizacije i informatike te FER-a. Voditelj je projekata s hrvatskim tvrtkama Nanobit d.o.o. – “Istraživanje i razvoj multimedijalne aplikacije sa sustavom personalizacije sadržaja prema ponašanju korisnika“ (2020 – 2021), Hrvatski Telekom d.d. – „5Gaming“ te s projekta s inozemnom tvrtkom Byte Motion na temu upravljanja robotima iz sustava za razvoj igara. Sudionik je na IRI projektu „Razvoj uređaja za prijenos video signala ultra niske latencije“ s tvrtkom ORQA d.o.o. te voditelj IRI projekta "Osiguravanje kvalitete telekomunikacijskih usluga korištenjem mehanizama kibernetičke sigurnost" s tvrtkom Inceptum d.o.o.

Objavio je trinaest radova u časopisima (od kojih deset u časopisima A kategorije) te trideset i dva rada na međunarodnim konferencijama i radionicama. Autor je i dvaju radova objavljenih u stručnim časopisima te dvaju poglavlja u knjizi. Bio je predsjedatelj međunarodne radionice „The 14th International Workshop on Network and Systems Support for Games“ održane u Zagrebu 2015 godine.  Član je hrvatske sekcije IEEE te IEEE Communication Society. Suautor je dvaju nacrta u okviru Internet Engineering Task Forcea. Za sudjelovanje u radu 87. sastanka IETF-a u Berlinu (Njemačka) 2013. godine, primio je prestižnu stipendiju Internet Society Fellowship.

 

Nastava

Sveučilišni preddiplomski

Sveučilišni diplomski

Kompetencije

  • Communications technology
    Streaming media Web services 5G mobile communication Multimedia communication Quality of experience Quality of service IP networks Telecommunication services
  • Computational and artificial intelligence
    Supervised learning Machine learning
  • Computers and information processing
    Application virtualization Edge computing WebRTC
  • Control systems
    Queueing analysis

Profesionalni interesi i članstva

Umrežena virtualna okruženja

Osobni podaci

Godina diplomiranja:
2006.
Godina doktoriranja:
2012.