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Code: 86538
Lecturers in charge: prof. dr. sc. Igor Sunday Pandžić
izv. prof. dr. sc. Krešimir Matković
Lecturers: Nenad Markuš, mag. ing. - Laboratory exercises
Marko Pavelić, mag. ing. - Laboratory exercises
Take exam: Studomat
English level:


In agreement with the students enrolled in the course, the lecturer will provide as many teaching elements in English as possible, or in both English and Croatian for mixed groups (i.e., bilingual teaching materials and bilingual exams). Level 2 also includes additional individual consultations with foreign students (as in Level 1) for the teaching elements which will be held in Croatian.
Lecture typeTotal
Lectures 30
Laboratory exercises 15
* Load is given in academic hour (1 academic hour = 45 minutes)
Virtual environments are objects and spaces created as models on a computer and brought to life using 3D computer graphics. The applications reach into a wide variety of fields such as computer games, television, design, virtual prototyping, training, various types of simulation, information visualization, communications, marketing etc. Advanced virtual environment techniques are presented: networked virtual environments, virtual environments on mobile platforms, virtual reality, augmented reality, special effects, acceleration methods, virtual humans. Applications of these technologies are discussed, aiming to stimulate students to think of the opportunities opened by them. The course is a continuation of the course Fundamentals of Virtual Environments, but it is expected that motivated students who did not attend this course can compensate for it by more intensive studying of the offered literature.
  1. Virtualna okruženja: Interaktivna 3D grafika i njene primjene; Igor S. Pandžić, Tomislav Pejša, Krešimir Matković, Hrvoje Benko, Aleksandra Čereković, Maja Matijašević; Element Zagreb, Manualia Universitatis Studiorum Zagrabiensis; 2011; ISBN: 978-953-197-606-0
  2. Avatars in Networked Virtual Environments; Tolga Capin, Igor S. Pandzic, Nadia Magnenat-Thalmann, Daniel Thalmann; John Wiley & Sons; 1999
  3. Real-Time Rendering, third edition; Tomas Akenine-Möller, Eric Haines, Naty Hoffman; A.K.Peters Ltd; 2008
  4. MPEG-4 Facial Animation - The standard, implementations and applications; Igor S. Pandzic, Robert Forchheimer (editors); John Wiley & Sons; 2002
1. semester
Predmeti specijalizacije profila - Mandatory profile - Telecommunication and Informatics

3. semester
preporučeni izborni predmeti - Mandatory profile - Computer Engineering
preporučeni izborni predmeti - Mandatory profile - Computer Science
preporučeni izborni predmeti - Mandatory profile - Information Processing
preporučeni izborni predmeti - Mandatory profile - Software Engineering and Information Systems
Predmeti specijalizacije profila - Mandatory profile - Telecommunication and Informatics
Consultations schedule:
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