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ECTS:
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4
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Lecturers in charge:
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Prof. dr. sc.
Igor Sunday Pandžić
Doc. dr. sc.
Krešimir Matković
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Lecturers:
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Dr. sc.
Aleksandra Čereković - Laboratory exercises
mag. ing. inf. et.
Nenad Markuš - Laboratory exercises
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Take exam:
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Studomat
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English level:
1,0,0
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All teaching activities will be held in Croatian. However, foreign students in mixed groups will have the opportunity to attend additional office hours with the lecturer and teaching assistants in English to help master the course materials. Additionally, the lecturer will refer foreign students to the corresponding literature in English, as well as give them the possibility of taking the associated exams in English.
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Load:
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| Lecture type | Total |
| Lectures |
30 |
| Laboratory exercises |
15 |
* Load is given in academic hour (1 academic hour = 45 minutes)
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Description:
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Virtual environments are objects and spaces created as models on a computer and brought to
life using 3D computer graphics. The applications reach into a wide variety of fields such as
computer games, television, design, virtual prototyping, training, various types of
simulation, information visualization, communications, marketing etc. Advanced virtual
environment techniques are presented: networked virtual environments, virtual
environments on mobile platforms, virtual reality, augmented reality, special effects,
acceleration methods, virtual humans. Applications of these technologies are discussed,
aiming to stimulate students to think of the opportunities opened by them. The course is a
continuation of the course Fundamentals of Virtual Environments, but it is expected that
motivated students who did not attend this course can compensate for it by more intensive
studying of the offered literature.
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Literature:
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- Virtualna okruženja: Interaktivna 3D grafika i njene primjene; Igor S. Pandžić, Tomislav Pejša, Krešimir Matković, Hrvoje Benko, Aleksandra Čereković, Maja Matijašević; Element Zagreb, Manualia Universitatis Studiorum Zagrabiensis; 2011; ISBN: 978-953-197-606-0
- Avatars in Networked Virtual Environments Tolga Capin, Igor S. Pandzic, Nadia Magnenat-Thalmann, Daniel Thalmann John Wiley & Sons 1999
- Real-Time Rendering, third edition; Tomas Akenine-Möller, Eric Haines, Naty Hoffman; A.K.Peters Ltd; 2008
- MPEG-4 Facial Animation - The standard, implementations and applications Igor S. Pandzic, Robert Forchheimer (editors) John Wiley & Sons 2002
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1. semester
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course for
profile
Telecommunications and Informatics
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3. semester
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course for
profile
Computer Engineering
course for
profile
Computer Science
course for
profile
Information Processing
course for
profile
Software Engineering and Information Systems
course for
profile
Telecommunications and Informatics
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