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Load:
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| Lecture type | Total |
| Lectures |
30 |
| Laboratory exercises |
15 |
* Load is given in academic hour (1 academic hour = 45 minutes)
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Description:
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Virtual environments are objects and spaces created as models on a computer and brought to life using 3D computer graphics. The applications reach into a wide variety of fields such as computer games, television, design, virtual prototyping, training, various types of simulation, information visualization, communications, marketing etc. The fundamental techniques of virtual environments are presented, including virtual scene modeling, rendering, intersection testing, collision detection and interaction. More advanced technologies are introduced and explained: virtual and augmented reality networked virtual environments, virtual environments on mobile platforms. Applications of these technologies are discussed, aiming to stimulate students to think of the opportunities opened by them.
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Literature:
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- Virtualna okruženja - Računalna grafika u stvarnom vremenu i njene primjene Igor S. Pandžić Element d.o.o., Zagreb 2004
- Real-Time Rendering Tomas Akenine-Möller, Eric Haines A. K. Peters Ltd. 2002
- Computer Graphics and Virtual Environments: From Realism to Real-Time Mel Slater, Anthony Steed, Yiorgos Chrysanthou Addison-Wesley Pub Co 2001
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Prerequisit for:
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Enrollment:
Passed:
Information Theory
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6. semester
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Izborni predmeti
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module
Computer Engineering
Izborni predmeti
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module
Information Processing and Multimedia Systems
Izborni predmeti
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module
Software Engineering
Izborni predmeti
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module
Telecommunications and Informatics
Izborni predmeti
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module
Wireless Communications
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